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wine
wine-winehq
Commits
4896cda6
Commit
4896cda6
authored
Apr 14, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 15, 2016
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wined3d: Track SFLAG_DISCARD per-texture.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
82a7f1eb
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5 changed files
with
5 additions
and
10 deletions
+5
-10
cs.c
dlls/wined3d/cs.c
+1
-1
surface.c
dlls/wined3d/surface.c
+0
-3
swapchain.c
dlls/wined3d/swapchain.c
+1
-1
texture.c
dlls/wined3d/texture.c
+2
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-5
No files found.
dlls/wined3d/cs.c
View file @
4896cda6
...
...
@@ -421,7 +421,7 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const
struct
wined3d_surface
*
prev_surface
=
wined3d_rendertarget_view_get_surface
(
prev
);
if
(
prev_surface
&&
(
device
->
swapchains
[
0
]
->
desc
.
flags
&
WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
||
prev_surface
->
flags
&
SFLAG
_DISCARD
))
||
prev_surface
->
container
->
flags
&
WINED3D_TEXTURE
_DISCARD
))
{
surface_modify_ds_location
(
prev_surface
,
WINED3D_LOCATION_DISCARDED
,
prev
->
width
,
prev
->
height
);
if
(
prev_surface
==
device
->
onscreen_depth_stencil
)
...
...
dlls/wined3d/surface.c
View file @
4896cda6
...
...
@@ -4533,9 +4533,6 @@ HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_tex
list_init
(
&
surface
->
renderbuffers
);
list_init
(
&
surface
->
overlays
);
/* Flags */
if
(
flags
&
WINED3D_TEXTURE_CREATE_DISCARD
)
surface
->
flags
|=
SFLAG_DISCARD
;
if
(
lockable
||
desc
->
format
==
WINED3DFMT_D16_LOCKABLE
)
surface
->
resource
.
access_flags
|=
WINED3D_RESOURCE_ACCESS_CPU
;
...
...
dlls/wined3d/swapchain.c
View file @
4896cda6
...
...
@@ -616,7 +616,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
struct
wined3d_surface
*
ds
=
wined3d_rendertarget_view_get_surface
(
fb
->
depth_stencil
);
if
(
ds
&&
(
swapchain
->
desc
.
flags
&
WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
||
ds
->
flags
&
SFLAG
_DISCARD
))
||
ds
->
container
->
flags
&
WINED3D_TEXTURE
_DISCARD
))
{
surface_modify_ds_location
(
ds
,
WINED3D_LOCATION_DISCARDED
,
fb
->
depth_stencil
->
width
,
fb
->
depth_stencil
->
height
);
...
...
dlls/wined3d/texture.c
View file @
4896cda6
...
...
@@ -223,6 +223,8 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
texture
->
flags
|=
WINED3D_TEXTURE_POW2_MAT_IDENT
|
WINED3D_TEXTURE_NORMALIZED_COORDS
;
if
(
flags
&
WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
texture
->
flags
|=
WINED3D_TEXTURE_PIN_SYSMEM
|
WINED3D_TEXTURE_GET_DC_LENIENT
;
if
(
flags
&
WINED3D_TEXTURE_CREATE_DISCARD
)
texture
->
flags
|=
WINED3D_TEXTURE_DISCARD
;
return
WINED3D_OK
;
}
...
...
dlls/wined3d/wined3d_private.h
View file @
4896cda6
...
...
@@ -2445,6 +2445,7 @@ struct wined3d_texture_ops
#define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
#define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
#define WINED3D_TEXTURE_DC_IN_USE 0x00001000
#define WINED3D_TEXTURE_DISCARD 0x00002000
#define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
...
...
@@ -2646,8 +2647,6 @@ struct wined3d_surface
struct
wined3d_resource
resource
;
struct
wined3d_texture
*
container
;
DWORD
flags
;
UINT
pow2Width
;
UINT
pow2Height
;
GLuint
rb_multisample
;
...
...
@@ -2734,9 +2733,6 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
void
draw_textured_quad
(
const
struct
wined3d_surface
*
src_surface
,
struct
wined3d_context
*
context
,
const
RECT
*
src_rect
,
const
RECT
*
dst_rect
,
enum
wined3d_texture_filter_type
filter
)
DECLSPEC_HIDDEN
;
/* Surface flags: */
#define SFLAG_DISCARD 0x00000002
/* ??? */
struct
wined3d_sampler
{
struct
wine_rb_entry
entry
;
...
...
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