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wine
wine-winehq
Commits
493af7e5
Commit
493af7e5
authored
May 05, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
May 06, 2011
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wined3d: Introduce a helper function for translating blend factors.
parent
f9f83fc8
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75 additions
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138 deletions
+75
-138
state.c
dlls/wined3d/state.c
+75
-138
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dlls/wined3d/state.c
View file @
493af7e5
...
@@ -240,12 +240,54 @@ static void state_ambient(DWORD state, struct wined3d_stateblock *stateblock, st
...
@@ -240,12 +240,54 @@ static void state_ambient(DWORD state, struct wined3d_stateblock *stateblock, st
checkGLcall
(
"glLightModel for MODEL_AMBIENT"
);
checkGLcall
(
"glLightModel for MODEL_AMBIENT"
);
}
}
static
GLenum
gl_blend_factor
(
WINED3DBLEND
factor
,
const
struct
wined3d_format
*
dst_format
)
{
switch
(
factor
)
{
case
WINED3DBLEND_ZERO
:
return
GL_ZERO
;
case
WINED3DBLEND_ONE
:
return
GL_ONE
;
case
WINED3DBLEND_SRCCOLOR
:
return
GL_SRC_COLOR
;
case
WINED3DBLEND_INVSRCCOLOR
:
return
GL_ONE_MINUS_SRC_COLOR
;
case
WINED3DBLEND_SRCALPHA
:
return
GL_SRC_ALPHA
;
case
WINED3DBLEND_INVSRCALPHA
:
return
GL_ONE_MINUS_SRC_ALPHA
;
case
WINED3DBLEND_DESTCOLOR
:
return
GL_DST_COLOR
;
case
WINED3DBLEND_INVDESTCOLOR
:
return
GL_ONE_MINUS_DST_COLOR
;
/* To compensate for the lack of format switching with backbuffer
* offscreen rendering, and with onscreen rendering, we modify the
* alpha test parameters for (INV)DESTALPHA if the render target
* doesn't support alpha blending. A non-existent alpha channel
* returns 1.0, so WINED3DBLEND_DESTALPHA becomes GL_ONE, and
* WINED3DBLEND_INVDESTALPHA becomes GL_ZERO. */
case
WINED3DBLEND_DESTALPHA
:
return
dst_format
->
alpha_mask
?
GL_DST_ALPHA
:
GL_ONE
;
case
WINED3DBLEND_INVDESTALPHA
:
return
dst_format
->
alpha_mask
?
GL_ONE_MINUS_DST_ALPHA
:
GL_ZERO
;
case
WINED3DBLEND_SRCALPHASAT
:
return
GL_SRC_ALPHA_SATURATE
;
case
WINED3DBLEND_BLENDFACTOR
:
return
GL_CONSTANT_COLOR_EXT
;
case
WINED3DBLEND_INVBLENDFACTOR
:
return
GL_ONE_MINUS_CONSTANT_COLOR_EXT
;
default:
FIXME
(
"Unhandled blend factor %#x.
\n
"
,
factor
);
return
GL_NONE
;
}
}
static
void
state_blend
(
DWORD
state
,
struct
wined3d_stateblock
*
stateblock
,
struct
wined3d_context
*
context
)
static
void
state_blend
(
DWORD
state
,
struct
wined3d_stateblock
*
stateblock
,
struct
wined3d_context
*
context
)
{
{
struct
wined3d_surface
*
target
=
stateblock
->
device
->
render_targets
[
0
];
struct
wined3d_surface
*
target
=
stateblock
->
device
->
render_targets
[
0
];
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
int
srcBlend
=
GL_ZERO
;
GLenum
srcBlend
,
dstBlend
;
int
dstBlend
=
GL_ZERO
;
WINED3DBLEND
d3d_blend
;
/* According to the red book, GL_LINE_SMOOTH needs GL_BLEND with specific
/* According to the red book, GL_LINE_SMOOTH needs GL_BLEND with specific
* blending parameters to work. */
* blending parameters to work. */
...
@@ -273,86 +315,25 @@ static void state_blend(DWORD state, struct wined3d_stateblock *stateblock, stru
...
@@ -273,86 +315,25 @@ static void state_blend(DWORD state, struct wined3d_stateblock *stateblock, stru
return
;
return
;
};
};
switch
(
stateblock
->
state
.
render_states
[
WINED3DRS_DESTBLEND
])
/* WINED3DBLEND_BOTHSRCALPHA and WINED3DBLEND_BOTHINVSRCALPHA are legacy
{
* source blending values which are still valid up to d3d9. They should
case
WINED3DBLEND_ZERO
:
dstBlend
=
GL_ZERO
;
break
;
* not occur as dest blend values. */
case
WINED3DBLEND_ONE
:
dstBlend
=
GL_ONE
;
break
;
d3d_blend
=
stateblock
->
state
.
render_states
[
WINED3DRS_SRCBLEND
];
case
WINED3DBLEND_SRCCOLOR
:
dstBlend
=
GL_SRC_COLOR
;
break
;
if
(
d3d_blend
==
WINED3DBLEND_BOTHSRCALPHA
)
case
WINED3DBLEND_INVSRCCOLOR
:
dstBlend
=
GL_ONE_MINUS_SRC_COLOR
;
break
;
{
case
WINED3DBLEND_SRCALPHA
:
dstBlend
=
GL_SRC_ALPHA
;
break
;
case
WINED3DBLEND_INVSRCALPHA
:
dstBlend
=
GL_ONE_MINUS_SRC_ALPHA
;
break
;
case
WINED3DBLEND_DESTCOLOR
:
dstBlend
=
GL_DST_COLOR
;
break
;
case
WINED3DBLEND_INVDESTCOLOR
:
dstBlend
=
GL_ONE_MINUS_DST_COLOR
;
break
;
/* To compensate the lack of format switching with backbuffer offscreen rendering,
* and with onscreen rendering, we modify the alpha test parameters for (INV)DESTALPHA
* if the render target doesn't support alpha blending. A nonexistent alpha channel
* returns 1.0, so D3DBLEND_DESTALPHA is GL_ONE, and D3DBLEND_INVDESTALPHA is GL_ZERO
*/
case
WINED3DBLEND_DESTALPHA
:
dstBlend
=
target
->
resource
.
format
->
alpha_mask
?
GL_DST_ALPHA
:
GL_ONE
;
break
;
case
WINED3DBLEND_INVDESTALPHA
:
dstBlend
=
target
->
resource
.
format
->
alpha_mask
?
GL_ONE_MINUS_DST_ALPHA
:
GL_ZERO
;
break
;
case
WINED3DBLEND_SRCALPHASAT
:
dstBlend
=
GL_SRC_ALPHA_SATURATE
;
WARN
(
"Application uses SRCALPHASAT as dest blend factor, expect problems
\n
"
);
break
;
/* WINED3DBLEND_BOTHSRCALPHA and WINED3DBLEND_BOTHINVSRCALPHA are legacy source blending
* values which are still valid up to d3d9. They should not occur as dest blend values
*/
case
WINED3DBLEND_BOTHSRCALPHA
:
dstBlend
=
GL_SRC_ALPHA
;
srcBlend
=
GL_SRC_ALPHA
;
srcBlend
=
GL_SRC_ALPHA
;
FIXME
(
"WINED3DRS_DESTBLEND = WINED3DBLEND_BOTHSRCALPHA, what to do?
\n
"
);
dstBlend
=
GL_ONE_MINUS_SRC_ALPHA
;
break
;
case
WINED3DBLEND_BOTHINVSRCALPHA
:
dstBlend
=
GL_ONE_MINUS_SRC_ALPHA
;
srcBlend
=
GL_ONE_MINUS_SRC_ALPHA
;
FIXME
(
"WINED3DRS_DESTBLEND = WINED3DBLEND_BOTHINVSRCALPHA, what to do?
\n
"
);
break
;
case
WINED3DBLEND_BLENDFACTOR
:
dstBlend
=
GL_CONSTANT_COLOR_EXT
;
break
;
case
WINED3DBLEND_INVBLENDFACTOR
:
dstBlend
=
GL_ONE_MINUS_CONSTANT_COLOR_EXT
;
break
;
default:
FIXME
(
"Unrecognized dst blend value %#x.
\n
"
,
stateblock
->
state
.
render_states
[
WINED3DRS_DESTBLEND
]);
}
}
else
if
(
d3d_blend
==
WINED3DBLEND_BOTHINVSRCALPHA
)
switch
(
stateblock
->
state
.
render_states
[
WINED3DRS_SRCBLEND
])
{
{
case
WINED3DBLEND_ZERO
:
srcBlend
=
GL_ZERO
;
break
;
srcBlend
=
GL_ONE_MINUS_SRC_ALPHA
;
case
WINED3DBLEND_ONE
:
srcBlend
=
GL_ONE
;
break
;
case
WINED3DBLEND_SRCCOLOR
:
srcBlend
=
GL_SRC_COLOR
;
break
;
case
WINED3DBLEND_INVSRCCOLOR
:
srcBlend
=
GL_ONE_MINUS_SRC_COLOR
;
break
;
case
WINED3DBLEND_SRCALPHA
:
srcBlend
=
GL_SRC_ALPHA
;
break
;
case
WINED3DBLEND_INVSRCALPHA
:
srcBlend
=
GL_ONE_MINUS_SRC_ALPHA
;
break
;
case
WINED3DBLEND_DESTCOLOR
:
srcBlend
=
GL_DST_COLOR
;
break
;
case
WINED3DBLEND_INVDESTCOLOR
:
srcBlend
=
GL_ONE_MINUS_DST_COLOR
;
break
;
case
WINED3DBLEND_SRCALPHASAT
:
srcBlend
=
GL_SRC_ALPHA_SATURATE
;
break
;
case
WINED3DBLEND_DESTALPHA
:
srcBlend
=
target
->
resource
.
format
->
alpha_mask
?
GL_DST_ALPHA
:
GL_ONE
;
break
;
case
WINED3DBLEND_INVDESTALPHA
:
srcBlend
=
target
->
resource
.
format
->
alpha_mask
?
GL_ONE_MINUS_DST_ALPHA
:
GL_ZERO
;
break
;
case
WINED3DBLEND_BOTHSRCALPHA
:
srcBlend
=
GL_SRC_ALPHA
;
dstBlend
=
GL_ONE_MINUS_SRC_ALPHA
;
break
;
case
WINED3DBLEND_BOTHINVSRCALPHA
:
srcBlend
=
GL_ONE_MINUS_SRC_ALPHA
;
dstBlend
=
GL_SRC_ALPHA
;
dstBlend
=
GL_SRC_ALPHA
;
break
;
}
else
case
WINED3DBLEND_BLENDFACTOR
:
srcBlend
=
GL_CONSTANT_COLOR_EXT
;
break
;
{
case
WINED3DBLEND_INVBLENDFACTOR
:
srcBlend
=
GL_ONE_MINUS_CONSTANT_COLOR_EXT
;
break
;
srcBlend
=
gl_blend_factor
(
d3d_blend
,
target
->
resource
.
format
);
default:
dstBlend
=
gl_blend_factor
(
stateblock
->
state
.
render_states
[
WINED3DRS_DESTBLEND
],
FIXME
(
"Unrecognized src blend value %#x.
\n
"
,
target
->
resource
.
format
);
stateblock
->
state
.
render_states
[
WINED3DRS_SRCBLEND
]);
}
}
if
(
stateblock
->
state
.
render_states
[
WINED3DRS_EDGEANTIALIAS
]
if
(
stateblock
->
state
.
render_states
[
WINED3DRS_EDGEANTIALIAS
]
...
@@ -378,8 +359,7 @@ static void state_blend(DWORD state, struct wined3d_stateblock *stateblock, stru
...
@@ -378,8 +359,7 @@ static void state_blend(DWORD state, struct wined3d_stateblock *stateblock, stru
if
(
stateblock
->
state
.
render_states
[
WINED3DRS_SEPARATEALPHABLENDENABLE
])
if
(
stateblock
->
state
.
render_states
[
WINED3DRS_SEPARATEALPHABLENDENABLE
])
{
{
int
srcBlendAlpha
=
GL_ZERO
;
GLenum
srcBlendAlpha
,
dstBlendAlpha
;
int
dstBlendAlpha
=
GL_ZERO
;
/* Separate alpha blending requires GL_EXT_blend_function_separate, so make sure it is around */
/* Separate alpha blending requires GL_EXT_blend_function_separate, so make sure it is around */
if
(
!
context
->
gl_info
->
supported
[
EXT_BLEND_FUNC_SEPARATE
])
if
(
!
context
->
gl_info
->
supported
[
EXT_BLEND_FUNC_SEPARATE
])
...
@@ -388,68 +368,25 @@ static void state_blend(DWORD state, struct wined3d_stateblock *stateblock, stru
...
@@ -388,68 +368,25 @@ static void state_blend(DWORD state, struct wined3d_stateblock *stateblock, stru
return
;
return
;
}
}
switch
(
stateblock
->
state
.
render_states
[
WINED3DRS_DESTBLENDALPHA
])
/* WINED3DBLEND_BOTHSRCALPHA and WINED3DBLEND_BOTHINVSRCALPHA are legacy
{
* source blending values which are still valid up to d3d9. They should
case
WINED3DBLEND_ZERO
:
dstBlendAlpha
=
GL_ZERO
;
break
;
* not occur as dest blend values. */
case
WINED3DBLEND_ONE
:
dstBlendAlpha
=
GL_ONE
;
break
;
d3d_blend
=
stateblock
->
state
.
render_states
[
WINED3DRS_SRCBLENDALPHA
];
case
WINED3DBLEND_SRCCOLOR
:
dstBlendAlpha
=
GL_SRC_COLOR
;
break
;
if
(
d3d_blend
==
WINED3DBLEND_BOTHSRCALPHA
)
case
WINED3DBLEND_INVSRCCOLOR
:
dstBlendAlpha
=
GL_ONE_MINUS_SRC_COLOR
;
break
;
{
case
WINED3DBLEND_SRCALPHA
:
dstBlendAlpha
=
GL_SRC_ALPHA
;
break
;
case
WINED3DBLEND_INVSRCALPHA
:
dstBlendAlpha
=
GL_ONE_MINUS_SRC_ALPHA
;
break
;
case
WINED3DBLEND_DESTCOLOR
:
dstBlendAlpha
=
GL_DST_COLOR
;
break
;
case
WINED3DBLEND_INVDESTCOLOR
:
dstBlendAlpha
=
GL_ONE_MINUS_DST_COLOR
;
break
;
case
WINED3DBLEND_DESTALPHA
:
dstBlendAlpha
=
GL_DST_ALPHA
;
break
;
case
WINED3DBLEND_INVDESTALPHA
:
dstBlendAlpha
=
GL_DST_ALPHA
;
break
;
case
WINED3DBLEND_SRCALPHASAT
:
dstBlend
=
GL_SRC_ALPHA_SATURATE
;
WARN
(
"Application uses SRCALPHASAT as dest blend factor, expect problems
\n
"
);
break
;
/* WINED3DBLEND_BOTHSRCALPHA and WINED3DBLEND_BOTHINVSRCALPHA are legacy source blending
* values which are still valid up to d3d9. They should not occur as dest blend values
*/
case
WINED3DBLEND_BOTHSRCALPHA
:
dstBlendAlpha
=
GL_SRC_ALPHA
;
srcBlendAlpha
=
GL_SRC_ALPHA
;
FIXME
(
"WINED3DRS_DESTBLENDALPHA = WINED3DBLEND_BOTHSRCALPHA, what to do?
\n
"
);
break
;
case
WINED3DBLEND_BOTHINVSRCALPHA
:
dstBlendAlpha
=
GL_ONE_MINUS_SRC_ALPHA
;
srcBlendAlpha
=
GL_ONE_MINUS_SRC_ALPHA
;
FIXME
(
"WINED3DRS_DESTBLENDALPHA = WINED3DBLEND_BOTHINVSRCALPHA, what to do?
\n
"
);
break
;
case
WINED3DBLEND_BLENDFACTOR
:
dstBlendAlpha
=
GL_CONSTANT_COLOR_EXT
;
break
;
case
WINED3DBLEND_INVBLENDFACTOR
:
dstBlendAlpha
=
GL_ONE_MINUS_CONSTANT_COLOR_EXT
;
break
;
default:
FIXME
(
"Unrecognized dst blend alpha value %#x.
\n
"
,
stateblock
->
state
.
render_states
[
WINED3DRS_DESTBLENDALPHA
]);
}
switch
(
stateblock
->
state
.
render_states
[
WINED3DRS_SRCBLENDALPHA
])
{
case
WINED3DBLEND_ZERO
:
srcBlendAlpha
=
GL_ZERO
;
break
;
case
WINED3DBLEND_ONE
:
srcBlendAlpha
=
GL_ONE
;
break
;
case
WINED3DBLEND_SRCCOLOR
:
srcBlendAlpha
=
GL_SRC_COLOR
;
break
;
case
WINED3DBLEND_INVSRCCOLOR
:
srcBlendAlpha
=
GL_ONE_MINUS_SRC_COLOR
;
break
;
case
WINED3DBLEND_SRCALPHA
:
srcBlendAlpha
=
GL_SRC_ALPHA
;
break
;
case
WINED3DBLEND_INVSRCALPHA
:
srcBlendAlpha
=
GL_ONE_MINUS_SRC_ALPHA
;
break
;
case
WINED3DBLEND_DESTCOLOR
:
srcBlendAlpha
=
GL_DST_COLOR
;
break
;
case
WINED3DBLEND_INVDESTCOLOR
:
srcBlendAlpha
=
GL_ONE_MINUS_DST_COLOR
;
break
;
case
WINED3DBLEND_SRCALPHASAT
:
srcBlendAlpha
=
GL_SRC_ALPHA_SATURATE
;
break
;
case
WINED3DBLEND_DESTALPHA
:
srcBlendAlpha
=
GL_DST_ALPHA
;
break
;
case
WINED3DBLEND_INVDESTALPHA
:
srcBlendAlpha
=
GL_DST_ALPHA
;
break
;
case
WINED3DBLEND_BOTHSRCALPHA
:
srcBlendAlpha
=
GL_SRC_ALPHA
;
srcBlendAlpha
=
GL_SRC_ALPHA
;
dstBlendAlpha
=
GL_ONE_MINUS_SRC_ALPHA
;
dstBlendAlpha
=
GL_ONE_MINUS_SRC_ALPHA
;
break
;
}
case
WINED3DBLEND_BOTHINVSRCALPHA
:
else
if
(
d3d_blend
==
WINED3DBLEND_BOTHINVSRCALPHA
)
{
srcBlendAlpha
=
GL_ONE_MINUS_SRC_ALPHA
;
srcBlendAlpha
=
GL_ONE_MINUS_SRC_ALPHA
;
dstBlendAlpha
=
GL_SRC_ALPHA
;
dstBlendAlpha
=
GL_SRC_ALPHA
;
break
;
}
case
WINED3DBLEND_BLENDFACTOR
:
srcBlendAlpha
=
GL_CONSTANT_COLOR_EXT
;
break
;
else
case
WINED3DBLEND_INVBLENDFACTOR
:
srcBlendAlpha
=
GL_ONE_MINUS_CONSTANT_COLOR_EXT
;
break
;
{
default:
srcBlendAlpha
=
gl_blend_factor
(
d3d_blend
,
target
->
resource
.
format
);
FIXME
(
"Unrecognized src blend alpha value %#x.
\n
"
,
dstBlendAlpha
=
gl_blend_factor
(
stateblock
->
state
.
render_states
[
WINED3DRS_DESTBLENDALPHA
]
,
stateblock
->
state
.
render_states
[
WINED3DRS_SRCBLENDALPHA
]
);
target
->
resource
.
format
);
}
}
GL_EXTCALL
(
glBlendFuncSeparateEXT
(
srcBlend
,
dstBlend
,
srcBlendAlpha
,
dstBlendAlpha
));
GL_EXTCALL
(
glBlendFuncSeparateEXT
(
srcBlend
,
dstBlend
,
srcBlendAlpha
,
dstBlendAlpha
));
...
...
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