Commit 496bc4d1 authored by David Adam's avatar David Adam Committed by Alexandre Julliard

d3dx8: Implement D3DXGetFVFVertexSize.

parent cdf61610
......@@ -97,10 +97,39 @@ done we've got an intersection of the ray with the box.
return TRUE;
}
static UINT Get_TexCoord_Size_From_FVF(DWORD FVF, int tex_num)
{
return (((((FVF) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1);
}
UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF)
{
FIXME("(void): stub\n");
return 0;
DWORD size = 0;
UINT i;
UINT numTextures = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
if (FVF & D3DFVF_NORMAL) size += sizeof(D3DXVECTOR3);
if (FVF & D3DFVF_DIFFUSE) size += sizeof(DWORD);
if (FVF & D3DFVF_SPECULAR) size += sizeof(DWORD);
if (FVF & D3DFVF_PSIZE) size += sizeof(DWORD);
switch (FVF & D3DFVF_POSITION_MASK)
{
case D3DFVF_XYZ: size += sizeof(D3DXVECTOR3); break;
case D3DFVF_XYZRHW: size += 4 * sizeof(FLOAT); break;
case D3DFVF_XYZB1: size += 4 * sizeof(FLOAT); break;
case D3DFVF_XYZB2: size += 5 * sizeof(FLOAT); break;
case D3DFVF_XYZB3: size += 6 * sizeof(FLOAT); break;
case D3DFVF_XYZB4: size += 7 * sizeof(FLOAT); break;
case D3DFVF_XYZB5: size += 8 * sizeof(FLOAT); break;
}
for (i = 0; i < numTextures; i++)
{
size += Get_TexCoord_Size_From_FVF(FVF, i) * sizeof(FLOAT);
}
return size;
}
BOOL CDECL D3DXIntersectTri(CONST D3DXVECTOR3 *p0, CONST D3DXVECTOR3 *p1, CONST D3DXVECTOR3 *p2, CONST D3DXVECTOR3 *praypos, CONST D3DXVECTOR3 *praydir, FLOAT *pu, FLOAT *pv, FLOAT *pdist)
......
......@@ -150,7 +150,7 @@
@ stub D3DXGetDeclLength
@ stub D3DXGetDeclVertexSize
@ stdcall D3DXGetDriverLevel(ptr)
@ stdcall D3DXGetFVFVertexSize(long) d3dx8.D3DXGetFVFVertexSize
@ stub D3DXGetFVFVertexSize
@ stdcall D3DXGetImageInfoFromFileA(ptr ptr) d3dx8.D3DXGetImageInfoFromFileA
@ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr) d3dx8.D3DXGetImageInfoFromFileInMemory
@ stdcall D3DXGetImageInfoFromFileW(ptr ptr) d3dx8.D3DXGetImageInfoFromFileW
......
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