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wine
wine-winehq
Commits
49b3cec1
Commit
49b3cec1
authored
Oct 25, 2000
by
Andreas Mohr
Committed by
Alexandre Julliard
Oct 25, 2000
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Reimplement patch by Marcus Meissner ('98) to "fix" problems with
DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
parent
4ff66083
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7 additions
and
2 deletions
+7
-2
dsound_main.c
dlls/dsound/dsound_main.c
+7
-2
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dlls/dsound/dsound_main.c
View file @
49b3cec1
...
...
@@ -49,7 +49,10 @@ DEFAULT_DEBUG_CHANNEL(dsound);
/* these are eligible for tuning... they must be high on slow machines... */
/* especially since the WINMM overhead is pretty high, and could be improved quite a bit;
* the high DS_HEL_MARGIN reflects the currently high wineoss/HEL latency */
* the high DS_HEL_MARGIN reflects the currently high wineoss/HEL latency
* some settings here should probably get ported to wine.conf */
#define DS_EMULDRIVER 1
/* some games (Quake 2, UT) refuse to accept
emulated dsound devices. set to 0 ! */
#define DS_HEL_FRAGS 48
/* HEL only: number of waveOut fragments in primary buffer */
#define DS_HEL_QUEUE 28
/* HEL only: number of waveOut fragments to prebuffer */
/* (Starcraft videos won't work with higher than 32 x10ms) */
...
...
@@ -3057,8 +3060,10 @@ HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pU
unsigned
c
;
/* FIXME: look at wcaps */
(
*
ippDS
)
->
drvcaps
.
dwFlags
=
DSCAPS_EMULDRIVER
|
(
*
ippDS
)
->
drvcaps
.
dwFlags
=
DSCAPS_PRIMARY16BIT
|
DSCAPS_PRIMARYSTEREO
;
if
(
DS_EMULDRIVER
)
(
*
ippDS
)
->
drvcaps
.
dwFlags
|=
DSCAPS_EMULDRIVER
;
/* Allocate memory for HEL buffer headers */
for
(
c
=
0
;
c
<
DS_HEL_FRAGS
;
c
++
)
{
...
...
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