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wine
wine-winehq
Commits
49dbf246
Commit
49dbf246
authored
May 30, 2013
by
Francois Gouget
Committed by
Alexandre Julliard
May 30, 2013
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wined3d: Add a trailing '\n' to a shader_addline() call.
parent
748c3ea9
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
View file @
49dbf246
...
...
@@ -4977,7 +4977,7 @@ static GLhandleARB shader_glsl_generate_ffp_vertex_shader(struct wined3d_shader_
shader_addline
(
buffer
,
"r = reflect(normalize(ec_pos.xyz), normal);
\n
"
);
shader_addline
(
buffer
,
"m = 2.0 * length(vec3(r.x, r.y, r.z + 1.0));
\n
"
);
shader_addline
(
buffer
,
"gl_TexCoord[%u] = gl_TextureMatrix[%u]"
" * vec4(r.x / m + 0.5, r.y / m + 0.5, 0.0, 1.0);"
,
i
,
i
);
" * vec4(r.x / m + 0.5, r.y / m + 0.5, 0.0, 1.0);
\n
"
,
i
,
i
);
break
;
default:
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