Commit 49f2a1ab authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Ignore the blitter's depth/colour fill return value in…

wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view(). Direct3D 10 and later don't have a return value, earlier versions seem to claim success even if the fill/clear is unsupported. Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent cc25929d
......@@ -1310,8 +1310,7 @@ static void color_fill_test(void)
enum
{
CHECK_FILL_VALUE = 0x1,
TODO_FILL_RETURN = 0x2,
BLOCKS = 0x4,
BLOCKS = 0x2,
} flags;
DWORD fill_value;
}
......@@ -1337,7 +1336,7 @@ static void color_fill_test(void)
* result on Wine.
* {D3DFMT_YUY2, "D3DFMT_YUY2", BLOCKS, 0},
* {D3DFMT_UYVY, "D3DFMT_UYVY", BLOCKS, 0}, */
{D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS | TODO_FILL_RETURN, 0},
{D3DFMT_DXT1, "D3DFMT_DXT1", BLOCKS, 0x00000000},
/* Vendor-specific formats like ATI2N are a non-issue here since they're not
* supported as offscreen plain surfaces and do not support D3DUSAGE_RENDERTARGET
* when created as texture. */
......@@ -1447,18 +1446,16 @@ static void color_fill_test(void)
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, fmt=%s.\n", hr, formats[i].name);
hr = IDirect3DDevice9_ColorFill(device, surface, NULL, 0xdeadbeef);
todo_wine_if (formats[i].flags & TODO_FILL_RETURN)
ok(SUCCEEDED(hr), "Failed to color fill, hr %#x, fmt=%s.\n", hr, formats[i].name);
ok(SUCCEEDED(hr), "Failed to color fill, hr %#x, fmt=%s.\n", hr, formats[i].name);
hr = IDirect3DDevice9_ColorFill(device, surface, &rect, 0xdeadbeef);
todo_wine_if (formats[i].flags & TODO_FILL_RETURN)
ok(SUCCEEDED(hr), "Failed to color fill, hr %#x, fmt=%s.\n", hr, formats[i].name);
ok(SUCCEEDED(hr), "Failed to color fill, hr %#x, fmt=%s.\n", hr, formats[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DDevice9_ColorFill(device, surface, &rect2, 0xdeadbeef);
if (formats[i].flags & BLOCKS)
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, fmt=%s.\n", hr, formats[i].name);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, fmt=%s.\n", hr, formats[i].name);
else
ok(SUCCEEDED(hr), "Failed to color fill, hr %#x, fmt=%s.\n", hr, formats[i].name);
}
......@@ -4197,9 +4197,11 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
}
if (blit_op == WINED3D_BLIT_OP_COLOR_FILL)
return blitter->color_fill(device, view, rect, color);
blitter->color_fill(device, view, rect, color);
else
return blitter->depth_fill(device, view, rect, flags, depth, stencil);
blitter->depth_fill(device, view, rect, flags, depth, stencil);
return WINED3D_OK;
}
struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
......
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