Commit 4a4d5a6f authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

windows.gaming.input: Implement IGamepadStatics::Gamepads stubs.

parent 800bbece
......@@ -46,6 +46,126 @@ static const char *debugstr_hstring(HSTRING hstr)
return wine_dbgstr_wn(str, len);
}
struct gamepad_vector
{
IVectorView_Gamepad IVectorView_Gamepad_iface;
LONG ref;
};
static inline struct gamepad_vector *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface)
{
return CONTAINING_RECORD(iface, struct gamepad_vector, IVectorView_Gamepad_iface);
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface(
IVectorView_Gamepad *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IUnknown) ||
IsEqualGUID(iid, &IID_IInspectable) ||
IsEqualGUID(iid, &IID_IAgileObject) ||
IsEqualGUID(iid, &IID_IVectorView_Gamepad))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef(
IVectorView_Gamepad *iface)
{
struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface);
ULONG ref = InterlockedIncrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release(
IVectorView_Gamepad *iface)
{
struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface);
ULONG ref = InterlockedDecrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids(
IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids)
{
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName(
IVectorView_Gamepad *iface, HSTRING *class_name)
{
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel(
IVectorView_Gamepad *iface, TrustLevel *trust_level)
{
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
IVectorView_Gamepad *iface, ULONG index, IGamepad **value)
{
FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
IVectorView_Gamepad *iface, ULONG *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value)
{
FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
IVectorView_Gamepad *iface, ULONG start_index, IGamepad **items, UINT *value)
{
FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
return E_NOTIMPL;
}
static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl =
{
vector_view_gamepad_QueryInterface,
vector_view_gamepad_AddRef,
vector_view_gamepad_Release,
/* IInspectable methods */
vector_view_gamepad_GetIids,
vector_view_gamepad_GetRuntimeClassName,
vector_view_gamepad_GetTrustLevel,
/* IVectorView<VoiceInformation> methods */
vector_view_gamepad_GetAt,
vector_view_gamepad_get_Size,
vector_view_gamepad_IndexOf,
vector_view_gamepad_GetMany,
};
static struct gamepad_vector gamepads =
{
{&vector_view_gamepad_vtbl},
0
};
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
......@@ -224,8 +344,10 @@ static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved(
static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
IGamepadStatics *iface, IVectorView_Gamepad **value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
return E_NOTIMPL;
TRACE("iface %p, value %p.\n", iface, value);
*value = &gamepads.IVectorView_Gamepad_iface;
IVectorView_Gamepad_AddRef(*value);
return S_OK;
}
static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
......
......@@ -151,8 +151,7 @@ static void test_Gamepad(void)
IAgileObject_Release(tmp_agile_object);
hr = IGamepadStatics_get_Gamepads(gamepad_statics, &gamepads);
todo_wine ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#x\n", hr);
if (FAILED(hr)) goto done;
ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#x\n", hr);
hr = IVectorView_Gamepad_QueryInterface(gamepads, &IID_IInspectable, (void **)&tmp_inspectable);
ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr);
......@@ -166,12 +165,11 @@ static void test_Gamepad(void)
size = 0xdeadbeef;
hr = IVectorView_Gamepad_get_Size(gamepads, &size);
ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr);
todo_wine ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr);
todo_wine ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
IVectorView_Gamepad_Release(gamepads);
done:
token.value = 0xdeadbeef;
hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, &token);
todo_wine ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);
......
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