Commit 4b376ba7 authored by Sven Hesse's avatar Sven Hesse Committed by Alexandre Julliard

wined3d: Implement SM5 gather4_po_c opcode.

A combination of gather4_c and gather4_po. Signed-off-by: 's avatarSven Hesse <drmccoy@drmccoy.de> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent c9ea06e7
......@@ -5128,6 +5128,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_GATHER4 */ NULL,
/* WINED3DSIH_GATHER4_C */ NULL,
/* WINED3DSIH_GATHER4_PO */ NULL,
/* WINED3DSIH_GATHER4_PO_C */ NULL,
/* WINED3DSIH_GE */ NULL,
/* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL,
/* WINED3DSIH_HS_DECLS */ NULL,
......
......@@ -5877,9 +5877,11 @@ static void shader_glsl_gather4(const struct wined3d_shader_instruction *ins)
}
has_offset = ins->handler_idx == WINED3DSIH_GATHER4_PO
|| ins->handler_idx == WINED3DSIH_GATHER4_PO_C
|| wined3d_shader_instruction_has_texel_offset(ins);
resource_param_idx = ins->handler_idx == WINED3DSIH_GATHER4_PO ? 2 : 1;
resource_param_idx =
(ins->handler_idx == WINED3DSIH_GATHER4_PO || ins->handler_idx == WINED3DSIH_GATHER4_PO_C) ? 2 : 1;
resource_idx = ins->src[resource_param_idx].reg.idx[0].offset;
sampler_idx = ins->src[resource_param_idx + 1].reg.idx[0].offset;
component_idx = shader_glsl_swizzle_get_component(ins->src[resource_param_idx + 1].swizzle, 0);
......@@ -5902,12 +5904,12 @@ static void shader_glsl_gather4(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, "textureGather%s(%s_sampler%u, %s",
has_offset ? "Offset" : "", prefix, sampler_bind_idx, coord_param.param_str);
if (ins->handler_idx == WINED3DSIH_GATHER4_C)
if (ins->handler_idx == WINED3DSIH_GATHER4_C || ins->handler_idx == WINED3DSIH_GATHER4_PO_C)
{
shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &compare_param);
shader_glsl_add_src_param(ins, &ins->src[resource_param_idx + 2], WINED3DSP_WRITEMASK_0, &compare_param);
shader_addline(buffer, ", %s", compare_param.param_str);
}
if (ins->handler_idx == WINED3DSIH_GATHER4_PO)
if (ins->handler_idx == WINED3DSIH_GATHER4_PO || ins->handler_idx == WINED3DSIH_GATHER4_PO_C)
{
shader_glsl_add_src_param(ins, &ins->src[1], (1u << offset_size) - 1, &offset_param);
shader_addline(buffer, ", %s", offset_param.param_str);
......@@ -10681,6 +10683,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_GATHER4 */ shader_glsl_gather4,
/* WINED3DSIH_GATHER4_C */ shader_glsl_gather4,
/* WINED3DSIH_GATHER4_PO */ shader_glsl_gather4,
/* WINED3DSIH_GATHER4_PO_C */ shader_glsl_gather4,
/* WINED3DSIH_GE */ shader_glsl_relop,
/* WINED3DSIH_HS_CONTROL_POINT_PHASE */ shader_glsl_nop,
/* WINED3DSIH_HS_DECLS */ shader_glsl_nop,
......
......@@ -148,6 +148,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_GATHER4 */ "gather4",
/* WINED3DSIH_GATHER4_C */ "gather4_c",
/* WINED3DSIH_GATHER4_PO */ "gather4_po",
/* WINED3DSIH_GATHER4_PO_C */ "gather4_po_c",
/* WINED3DSIH_GE */ "ge",
/* WINED3DSIH_HS_CONTROL_POINT_PHASE */ "hs_control_point_phase",
/* WINED3DSIH_HS_DECLS */ "hs_decls",
......@@ -1586,7 +1587,8 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,
ins.src[2].reg.idx[0].offset, reg_maps->sampler_map.count);
}
else if (ins.handler_idx == WINED3DSIH_GATHER4_PO)
else if (ins.handler_idx == WINED3DSIH_GATHER4_PO
|| ins.handler_idx == WINED3DSIH_GATHER4_PO_C)
{
shader_record_sample(reg_maps, ins.src[2].reg.idx[0].offset,
ins.src[3].reg.idx[0].offset, reg_maps->sampler_map.count);
......
......@@ -235,6 +235,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
WINED3D_SM5_OP_GATHER4_C = 0x7e,
WINED3D_SM5_OP_GATHER4_PO = 0x7f,
WINED3D_SM5_OP_GATHER4_PO_C = 0x80,
WINED3D_SM5_OP_RCP = 0x81,
WINED3D_SM5_OP_F32TOF16 = 0x82,
WINED3D_SM5_OP_F16TOF32 = 0x83,
......@@ -1014,6 +1015,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
{WINED3D_SM5_OP_GATHER4_C, WINED3DSIH_GATHER4_C, "f", "fRSf"},
{WINED3D_SM5_OP_GATHER4_PO, WINED3DSIH_GATHER4_PO, "f", "fiRS"},
{WINED3D_SM5_OP_GATHER4_PO_C, WINED3DSIH_GATHER4_PO_C, "f", "fiRSf"},
{WINED3D_SM5_OP_RCP, WINED3DSIH_RCP, "f", "f"},
{WINED3D_SM5_OP_F32TOF16, WINED3DSIH_F32TOF16, "u", "f"},
{WINED3D_SM5_OP_F16TOF32, WINED3DSIH_F16TOF32, "f", "u"},
......
......@@ -773,6 +773,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_GATHER4,
WINED3DSIH_GATHER4_C,
WINED3DSIH_GATHER4_PO,
WINED3DSIH_GATHER4_PO_C,
WINED3DSIH_GE,
WINED3DSIH_HS_CONTROL_POINT_PHASE,
WINED3DSIH_HS_DECLS,
......
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