Commit 4b8d3288 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d9: Stop setting the device state when setting vertex shader constants.

parent 57684d55
...@@ -3556,11 +3556,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i ...@@ -3556,11 +3556,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx, hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx,
count, (const struct wined3d_vec4 *)data); count, (const struct wined3d_vec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
{
hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
}
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -3603,9 +3598,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i ...@@ -3603,9 +3598,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *i
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_stateblock_set_vs_consts_i(device->update_state, hr = wined3d_stateblock_set_vs_consts_i(device->update_state,
reg_idx, count, (const struct wined3d_ivec4 *)data); reg_idx, count, (const struct wined3d_ivec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
reg_idx, count, (const struct wined3d_ivec4 *)data);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -3642,8 +3634,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i ...@@ -3642,8 +3634,6 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_stateblock_set_vs_consts_b(device->update_state, reg_idx, count, data); hr = wined3d_stateblock_set_vs_consts_b(device->update_state, reg_idx, count, data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
......
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