Commit 4b93cf70 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

ddraw/tests: Test lighting control in different interface versions.

parent c1663c55
......@@ -3214,6 +3214,167 @@ done:
DestroyWindow(window);
}
static void test_lighting_interface_versions(void)
{
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
IDirect3DMaterial2 *emissive, *background;
IDirect3DViewport2 *viewport;
IDirect3DDevice2 *device;
IDirectDrawSurface *rt;
IDirectDraw2 *ddraw;
IDirect3D2 *d3d;
D3DCOLOR color;
HWND window;
HRESULT hr;
D3DMATERIALHANDLE mat_handle;
D3DMATERIAL mat_desc;
DWORD rs;
unsigned int i;
ULONG ref;
static D3DVERTEX quad[] =
{
{{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
{{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
{{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
{{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}},
};
static D3DLVERTEX lquad[] =
{
{{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
{{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
{{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
{{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}},
};
static D3DTLVERTEX tlquad[] =
{
{{ 0.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
{{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
{{ 640.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
{{ 640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}},
};
static const struct
{
D3DVERTEXTYPE vertextype;
void *data;
DWORD d3drs_lighting, d3drs_specular;
DWORD draw_flags;
D3DCOLOR color;
}
tests[] =
{
/* Lighting is enabled when D3DVT_VERTEX is used and D3DDP_DONOTLIGHT is not
* set. D3DVT_VERTEX has diffuse = 0xffffffff and specular = 0x00000000, as
* in later d3d versions */
{ D3DVT_VERTEX, quad, FALSE, FALSE, 0, 0x0000ff00},
{ D3DVT_VERTEX, quad, TRUE, FALSE, 0, 0x0000ff00},
{ D3DVT_VERTEX, quad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff},
{ D3DVT_VERTEX, quad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff},
{ D3DVT_VERTEX, quad, FALSE, TRUE, 0, 0x0000ff00},
{ D3DVT_VERTEX, quad, TRUE, TRUE, 0, 0x0000ff00},
{ D3DVT_VERTEX, quad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff},
{ D3DVT_VERTEX, quad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff},
{ D3DVT_LVERTEX, lquad, FALSE, FALSE, 0, 0x00ff0000},
{ D3DVT_LVERTEX, lquad, TRUE, FALSE, 0, 0x00ff0000},
{ D3DVT_LVERTEX, lquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
{ D3DVT_LVERTEX, lquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000},
{ D3DVT_LVERTEX, lquad, FALSE, TRUE, 0, 0x00ff8080},
{ D3DVT_LVERTEX, lquad, TRUE, TRUE, 0, 0x00ff8080},
{ D3DVT_LVERTEX, lquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
{ D3DVT_LVERTEX, lquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080},
{ D3DVT_TLVERTEX, tlquad, FALSE, FALSE, 0, 0x000000ff},
{ D3DVT_TLVERTEX, tlquad, TRUE, FALSE, 0, 0x000000ff},
{ D3DVT_TLVERTEX, tlquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
{ D3DVT_TLVERTEX, tlquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff},
{ D3DVT_TLVERTEX, tlquad, FALSE, TRUE, 0, 0x008080ff},
{ D3DVT_TLVERTEX, tlquad, TRUE, TRUE, 0, 0x008080ff},
{ D3DVT_TLVERTEX, tlquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
{ D3DVT_TLVERTEX, tlquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff},
};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create ddraw object, skipping test.\n");
DestroyWindow(window);
return;
}
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
{
skip("Failed to create D3D device, skipping test.\n");
IDirectDraw2_Release(ddraw);
DestroyWindow(window);
return;
}
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
ok(SUCCEEDED(hr), "Failed to get IDirect3D2 interface, hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
viewport = create_viewport(device, 0, 0, 640, 480);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
memset(&mat_desc, 0, sizeof(mat_desc));
mat_desc.dwSize = sizeof(mat_desc);
mat_desc.dcvEmissive.g = 1.0f;
hr = IDirect3D2_CreateMaterial(d3d, &emissive, NULL);
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
hr = IDirect3DMaterial2_SetMaterial(emissive, &mat_desc);
ok(SUCCEEDED(hr), "Failed to set material, hr %#x.\n", hr);
hr = IDirect3DMaterial2_GetHandle(emissive, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle);
ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr);
background = create_diffuse_material(device, 0.1f, 0.1f, 0.1f, 0.1f);
hr = IDirect3DMaterial2_GetHandle(background, device, &mat_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport2_SetBackground(viewport, mat_handle);
ok(SUCCEEDED(hr), "Failed to set background material, hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, &rs);
ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr);
ok(rs == TRUE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected TRUE.\n", rs);
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
{
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, tests[i].d3drs_lighting);
ok(SUCCEEDED(hr), "Failed to set lighting render state, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE,
tests[i].d3drs_specular);
ok(SUCCEEDED(hr), "Failed to set specularenable render state, hr %#x.\n", hr);
hr = IDirect3DDevice2_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
tests[i].vertextype, tests[i].data, 4, tests[i].draw_flags | D3DDP_WAIT);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, tests[i].color, 1),
"Got unexpected color 0x%08x, expected 0x%08x, test %u.\n",
color, tests[i].color, i);
}
IDirect3DMaterial2_Release(background);
IDirect3DMaterial2_Release(emissive);
IDirectDrawSurface_Release(rt);
IDirect3DDevice2_Release(device);
IDirect3D2_Release(d3d);
ref = IDirectDraw2_Release(ddraw);
ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref);
}
START_TEST(ddraw2)
{
test_coop_level_create_device_window();
......@@ -3239,4 +3400,5 @@ START_TEST(ddraw2)
test_coop_level_multi_window();
test_clear_rect_count();
test_coop_level_versions();
test_lighting_interface_versions();
}
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