Commit 4c3586ca authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Reorder WINED3DSIH values alphabetically in shader_glsl_map2gl().

parent ade436cc
......@@ -3191,14 +3191,14 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
/* TODO: Possibly make this a table for faster lookups */
switch (ins->handler_idx)
{
case WINED3DSIH_IMAX: instruction = "max"; break;
case WINED3DSIH_IMIN: instruction = "min"; break;
case WINED3DSIH_MIN: instruction = "min"; break;
case WINED3DSIH_MAX: instruction = "max"; break;
case WINED3DSIH_ABS: instruction = "abs"; break;
case WINED3DSIH_FRC: instruction = "fract"; break;
case WINED3DSIH_DSX: instruction = "dFdx"; break;
case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break;
case WINED3DSIH_FRC: instruction = "fract"; break;
case WINED3DSIH_IMAX: instruction = "max"; break;
case WINED3DSIH_IMIN: instruction = "min"; break;
case WINED3DSIH_MAX: instruction = "max"; break;
case WINED3DSIH_MIN: instruction = "min"; break;
case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
case WINED3DSIH_SQRT: instruction = "sqrt"; break;
default: instruction = "";
......
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