Commit 4ccab716 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

include: Add a couple of missing d3d8 cap flags.

parent 2c1a8b3b
...@@ -86,16 +86,17 @@ ...@@ -86,16 +86,17 @@
#define D3DPCMPCAPS_GREATEREQUAL 0x40 #define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80 #define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ 0x0002 #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
#define D3DPMISCCAPS_LINEPATTERNREP 0x0004 #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
#define D3DPMISCCAPS_CULLNONE 0x0010 #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
#define D3DPMISCCAPS_CULLCW 0x0020 #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
#define D3DPMISCCAPS_CULLCCW 0x0040 #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
#define D3DPMISCCAPS_COLORWRITEENABLE 0x0080 #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x0100 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
#define D3DPMISCCAPS_CLIPTLVERTS 0x0200 #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
#define D3DPMISCCAPS_TSSARGTEMP 0x0400 #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
#define D3DPMISCCAPS_BLENDOP 0x0800 #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
#define D3DPRASTERCAPS_DITHER 0x00000001 #define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_PAT 0x00000008 #define D3DPRASTERCAPS_PAT 0x00000008
...@@ -196,12 +197,13 @@ ...@@ -196,12 +197,13 @@
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000 #define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN 0x01 #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
#define D3DVTXPCAPS_MATERIALSOURCE7 0x02 #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08 #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10 #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
#define D3DVTXPCAPS_LOCALVIEWER 0x20 #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
#define D3DVTXPCAPS_TWEENING 0x40 #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
#define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080)
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
#define D3DCAPS3_RESERVED 0x8000001f #define D3DCAPS3_RESERVED 0x8000001f
......
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