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wine
wine-winehq
Commits
4cd47e8b
Commit
4cd47e8b
authored
Oct 30, 2007
by
David Adam
Committed by
Alexandre Julliard
Oct 31, 2007
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d3dx8: Implement D3DXMatrixTranslation.
parent
716862d6
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4 changed files
with
19 additions
and
1 deletion
+19
-1
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+9
-0
math.c
dlls/d3dx8/tests/math.c
+8
-0
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
4cd47e8b
...
...
@@ -25,7 +25,7 @@
@ stdcall D3DXMatrixTranspose(ptr ptr)
@ stub D3DXMatrixInverse
@ stdcall D3DXMatrixScaling(ptr long long long)
@ st
ub D3DXMatrixTranslation
@ st
dcall D3DXMatrixTranslation(ptr long long long)
@ stub D3DXMatrixRotationX
@ stub D3DXMatrixRotationY
@ stub D3DXMatrixRotationZ
...
...
dlls/d3dx8/math.c
View file @
4cd47e8b
...
...
@@ -67,6 +67,15 @@ D3DXMATRIX* WINAPI D3DXMatrixScaling(D3DXMATRIX *pout, FLOAT sx, FLOAT sy, FLOAT
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixTranslation
(
D3DXMATRIX
*
pout
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
)
{
D3DXMatrixIdentity
(
pout
);
pout
->
m
[
3
][
0
]
=
x
;
pout
->
m
[
3
][
1
]
=
y
;
pout
->
m
[
3
][
2
]
=
z
;
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixTranspose
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm
)
{
int
i
,
j
;
...
...
dlls/d3dx8/tests/math.c
View file @
4cd47e8b
...
...
@@ -204,6 +204,14 @@ static void D3DXMatrixTest(void)
D3DXMatrixScaling
(
&
gotmat
,
0
.
69
f
,
0
.
53
f
,
4
.
11
f
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixTranslation______________*/
expectedmat
.
m
[
0
][
0
]
=
1
.
0
f
;
expectedmat
.
m
[
0
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
0
.
0
;
expectedmat
.
m
[
1
][
1
]
=
1
.
0
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
2
]
=
1
.
0
f
;
expectedmat
.
m
[
2
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
0
]
=
0
.
69
f
;
expectedmat
.
m
[
3
][
1
]
=
0
.
53
f
;
expectedmat
.
m
[
3
][
2
]
=
4
.
11
f
;
expectedmat
.
m
[
3
][
3
]
=
1
.
0
f
;
D3DXMatrixTranslation
(
&
gotmat
,
0
.
69
f
,
0
.
53
f
,
4
.
11
f
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixTranspose______________*/
expectedmat
.
m
[
0
][
0
]
=
10
.
0
f
;
expectedmat
.
m
[
0
][
1
]
=
11
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
19
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
2
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
5
.
0
;
expectedmat
.
m
[
1
][
1
]
=
20
.
0
f
;
expectedmat
.
m
[
1
][
2
]
=
-
21
.
0
f
;
expectedmat
.
m
[
1
][
3
]
=
3
.
0
f
;
...
...
include/d3dx8math.h
View file @
4cd47e8b
...
...
@@ -61,6 +61,7 @@ typedef struct D3DXCOLOR
FLOAT
WINAPI
D3DXMatrixfDeterminant
(
CONST
D3DXMATRIX
*
pm
);
D3DXMATRIX
*
WINAPI
D3DXMatrixMultiply
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm1
,
CONST
D3DXMATRIX
*
pm2
);
D3DXMATRIX
*
WINAPI
D3DXMatrixScaling
(
D3DXMATRIX
*
pout
,
FLOAT
sx
,
FLOAT
sy
,
FLOAT
sz
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranslation
(
D3DXMATRIX
*
pout
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranspose
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm
);
D3DXQUATERNION
*
WINAPI
D3DXQuaternionNormalize
(
D3DXQUATERNION
*
pout
,
CONST
D3DXQUATERNION
*
pq
);
...
...
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