Commit 4d3db6d2 authored by Andrew Eikum's avatar Andrew Eikum Committed by Alexandre Julliard

xinput: Make device hotplugging thread-safe.

parent c59e9d30
......@@ -47,15 +47,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(xinput);
#define XINPUT_GAMEPAD_GUIDE 0x0400
static CRITICAL_SECTION hid_xinput_crit;
static CRITICAL_SECTION_DEBUG hid_critsect_debug =
{
0, 0, &hid_xinput_crit,
{ &hid_critsect_debug.ProcessLocksList, &hid_critsect_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": hid_xinput_crit") }
};
static CRITICAL_SECTION hid_xinput_crit = { &hid_critsect_debug, -1, 0, 0, 0, 0 };
struct axis_info
{
LONG min;
......@@ -69,8 +60,6 @@ struct hid_platform_private {
WCHAR *device_path;
BOOL enabled;
CRITICAL_SECTION crit;
DWORD report_length;
BYTE current_report;
CHAR *reports[2];
......@@ -195,9 +184,6 @@ static void build_private(struct hid_platform_private *private, PHIDP_PREPARSED_
private->device_path = HeapAlloc(GetProcessHeap(), 0, size);
memcpy(private->device_path, path, size);
private->enabled = TRUE;
InitializeCriticalSection(&private->crit);
private->crit.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": JoystickImpl*->generic.base.crit");
}
void HID_find_gamepads(xinput_controller *devices)
......@@ -208,20 +194,26 @@ void HID_find_gamepads(xinput_controller *devices)
SP_DEVICE_INTERFACE_DETAIL_DATA_W *data;
PHIDP_PREPARSED_DATA ppd;
DWORD detail_size = MAX_PATH * sizeof(WCHAR);
HANDLE device = INVALID_HANDLE_VALUE;
HANDLE device;
HIDP_CAPS Caps;
DWORD idx,didx;
int i;
DWORD idx;
int i, open_device_idx;
idx = GetTickCount();
if ((idx - last_check) < 2000)
return;
EnterCriticalSection(&xinput_crit);
if ((idx - last_check) < 2000)
{
LeaveCriticalSection(&xinput_crit);
return;
}
last_check = idx;
HidD_GetHidGuid(&hid_guid);
EnterCriticalSection(&hid_xinput_crit);
device_info_set = SetupDiGetClassDevsW(&hid_guid, NULL, NULL, DIGCF_DEVICEINTERFACE | DIGCF_PRESENT);
data = HeapAlloc(GetProcessHeap(), 0 , sizeof(*data) + detail_size);
......@@ -230,9 +222,9 @@ void HID_find_gamepads(xinput_controller *devices)
ZeroMemory(&interface_data, sizeof(interface_data));
interface_data.cbSize = sizeof(interface_data);
idx = didx = 0;
idx = 0;
while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++,
&interface_data) && didx < XUSER_MAX_COUNT)
&interface_data))
{
static const WCHAR ig[] = {'I','G','_',0};
if (!SetupDiGetDeviceInterfaceDetailW(device_info_set,
......@@ -242,14 +234,24 @@ void HID_find_gamepads(xinput_controller *devices)
if (!wcsstr(data->DevicePath, ig))
continue;
open_device_idx = -1;
for (i = 0; i < XUSER_MAX_COUNT; i++)
{
struct hid_platform_private *private = devices[i].platform_private;
if (devices[i].connected && !wcscmp(data->DevicePath, private->device_path))
break;
if (devices[i].connected)
{
if (!wcscmp(data->DevicePath, private->device_path))
break;
}
else if(open_device_idx < 0)
open_device_idx = i;
}
if (i != XUSER_MAX_COUNT)
/* this device is already opened */
continue;
if (open_device_idx < 0)
/* no open device slots */
break;
device = CreateFileW(data->DevicePath, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0 );
if (device == INVALID_HANDLE_VALUE)
continue;
......@@ -262,13 +264,12 @@ void HID_find_gamepads(xinput_controller *devices)
Caps.Usage == 0x8 /* Multi-axis Controller */))
{
struct hid_platform_private *private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct hid_platform_private));
if (VerifyGamepad(ppd, &(devices[didx].caps), private, &Caps))
if (VerifyGamepad(ppd, &devices[open_device_idx].caps, private, &Caps))
{
TRACE("Found gamepad %i %s\n",didx, debugstr_w(data->DevicePath));
devices[didx].connected = TRUE;
TRACE("Found gamepad %i %s\n", open_device_idx, debugstr_w(data->DevicePath));
build_private(private, ppd, &Caps, device, data->DevicePath);
devices[didx].platform_private = private;
didx++;
devices[open_device_idx].platform_private = private;
devices[open_device_idx].connected = TRUE;
}
else
{
......@@ -282,41 +283,39 @@ void HID_find_gamepads(xinput_controller *devices)
CloseHandle(device);
HidD_FreePreparsedData(ppd);
}
device = INVALID_HANDLE_VALUE;
}
HeapFree(GetProcessHeap(), 0, data);
SetupDiDestroyDeviceInfoList(device_info_set);
LeaveCriticalSection(&hid_xinput_crit);
return;
LeaveCriticalSection(&xinput_crit);
}
static void remove_gamepad(xinput_controller *device)
{
EnterCriticalSection(&device->crit);
if (device->connected)
{
struct hid_platform_private *private = device->platform_private;
EnterCriticalSection(&private->crit);
device->connected = FALSE;
CloseHandle(private->device);
HeapFree(GetProcessHeap(), 0, private->reports[0]);
HeapFree(GetProcessHeap(), 0, private->reports[1]);
HeapFree(GetProcessHeap(), 0, private->device_path);
HidD_FreePreparsedData(private->ppd);
device->platform_private = NULL;
device->connected = FALSE;
LeaveCriticalSection(&private->crit);
DeleteCriticalSection(&private->crit);
HeapFree(GetProcessHeap(), 0, private);
}
LeaveCriticalSection(&device->crit);
}
void HID_destroy_gamepads(xinput_controller *devices)
{
int i;
EnterCriticalSection(&hid_xinput_crit);
for (i = 0; i < XUSER_MAX_COUNT; i++)
remove_gamepad(&devices[i]);
LeaveCriticalSection(&hid_xinput_crit);
}
static SHORT scale_short(LONG value, const struct axis_info *axis)
......@@ -329,7 +328,7 @@ static BYTE scale_byte(LONG value, const struct axis_info *axis)
return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
}
void HID_update_state(xinput_controller* device)
void HID_update_state(xinput_controller *device, XINPUT_STATE *state)
{
struct hid_platform_private *private = device->platform_private;
int i;
......@@ -343,107 +342,107 @@ void HID_update_state(xinput_controller* device)
if (!private->enabled)
return;
EnterCriticalSection(&private->crit);
if (!HidD_GetInputReport(private->device, target_report, private->report_length))
{
if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
{
EnterCriticalSection(&xinput_crit);
remove_gamepad(device);
LeaveCriticalSection(&xinput_crit);
}
else
ERR("Failed to get Input Report (%x)\n", GetLastError());
LeaveCriticalSection(&private->crit);
return;
}
if (memcmp(report, target_report, private->report_length) == 0)
if (memcmp(report, target_report, private->report_length) != 0)
{
LeaveCriticalSection(&private->crit);
return;
}
private->current_report = (private->current_report+1)%2;
private->current_report = (private->current_report+1)%2;
device->state.dwPacketNumber++;
button_length = ARRAY_SIZE(buttons);
HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length);
device->state.dwPacketNumber++;
button_length = ARRAY_SIZE(buttons);
HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length);
device->state.Gamepad.wButtons = 0;
for (i = 0; i < button_length; i++)
{
switch (buttons[i])
device->state.Gamepad.wButtons = 0;
for (i = 0; i < button_length; i++)
{
case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
switch (buttons[i])
{
case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
}
}
}
if(HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
{
switch(hat_value){
/* 8 1 2
* 7 0 3
* 6 5 4 */
case 0:
break;
case 1:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
break;
case 2:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
break;
case 3:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
break;
case 4:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
break;
case 5:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
break;
case 6:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
break;
case 7:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
break;
case 8:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
break;
if(HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
{
switch(hat_value){
/* 8 1 2
* 7 0 3
* 6 5 4 */
case 0:
break;
case 1:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
break;
case 2:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
break;
case 3:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
break;
case 4:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
break;
case 5:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
break;
case 6:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
break;
case 7:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
break;
case 8:
device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
break;
}
}
}
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
}
if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value,
private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
LeaveCriticalSection(&private->crit);
memcpy(state, &device->state, sizeof(*state));
}
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state)
......@@ -474,9 +473,7 @@ DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state)
report.right = (BYTE)(state->wRightMotorSpeed / 256);
memset(&report.pad2, 0, sizeof(report.pad2));
EnterCriticalSection(&private->crit);
rc = HidD_SetOutputReport(private->device, &report, sizeof(report));
LeaveCriticalSection(&private->crit);
if (rc)
return ERROR_SUCCESS;
return GetLastError();
......@@ -492,7 +489,6 @@ void HID_enable(xinput_controller* device, BOOL enable)
if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
{
EnterCriticalSection(&private->crit);
if (private->enabled && !enable)
{
XINPUT_VIBRATION state;
......@@ -504,7 +500,6 @@ void HID_enable(xinput_controller* device, BOOL enable)
{
HID_set_state(device, &device->vibration);
}
LeaveCriticalSection(&private->crit);
}
private->enabled = enable;
......
......@@ -34,7 +34,66 @@
WINE_DEFAULT_DEBUG_CHANNEL(xinput);
xinput_controller controllers[XUSER_MAX_COUNT];
/* xinput_crit guards controllers array */
static CRITICAL_SECTION_DEBUG xinput_critsect_debug =
{
0, 0, &xinput_crit,
{ &xinput_critsect_debug.ProcessLocksList, &xinput_critsect_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": xinput_crit") }
};
CRITICAL_SECTION xinput_crit = { &xinput_critsect_debug, -1, 0, 0, 0, 0 };
static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] =
{
{
0, 0, &controllers[0].crit,
{ &controller_critsect_debug[0].ProcessLocksList, &controller_critsect_debug[0].ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[0].crit") }
},
{
0, 0, &controllers[1].crit,
{ &controller_critsect_debug[1].ProcessLocksList, &controller_critsect_debug[1].ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[1].crit") }
},
{
0, 0, &controllers[2].crit,
{ &controller_critsect_debug[2].ProcessLocksList, &controller_critsect_debug[2].ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[2].crit") }
},
{
0, 0, &controllers[3].crit,
{ &controller_critsect_debug[3].ProcessLocksList, &controller_critsect_debug[3].ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[3].crit") }
},
};
xinput_controller controllers[XUSER_MAX_COUNT] = {
{{ &controller_critsect_debug[0], -1, 0, 0, 0, 0 }},
{{ &controller_critsect_debug[1], -1, 0, 0, 0, 0 }},
{{ &controller_critsect_debug[2], -1, 0, 0, 0, 0 }},
{{ &controller_critsect_debug[3], -1, 0, 0, 0, 0 }},
};
static BOOL verify_and_lock_device(xinput_controller *device)
{
if (!device->connected)
return FALSE;
EnterCriticalSection(&device->crit);
if (!device->connected)
{
LeaveCriticalSection(&device->crit);
return FALSE;
}
return TRUE;
}
static void unlock_device(xinput_controller *device)
{
LeaveCriticalSection(&device->crit);
}
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
{
......@@ -65,23 +124,30 @@ void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
for (index = 0; index < XUSER_MAX_COUNT; index ++)
{
if (!controllers[index].connected) continue;
if (!verify_and_lock_device(&controllers[index])) continue;
HID_enable(&controllers[index], enable);
unlock_device(&controllers[index]);
}
}
DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION* vibration)
{
DWORD ret;
TRACE("(index %u, vibration %p)\n", index, vibration);
HID_find_gamepads(controllers);
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!controllers[index].connected)
if (!verify_and_lock_device(&controllers[index]))
return ERROR_DEVICE_NOT_CONNECTED;
return HID_set_state(&controllers[index], vibration);
ret = HID_set_state(&controllers[index], vibration);
unlock_device(&controllers[index]);
return ret;
}
/* Some versions of SteamOverlayRenderer hot-patch XInputGetStateEx() and call
......@@ -95,11 +161,19 @@ static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!verify_and_lock_device(&controllers[index]))
return ERROR_DEVICE_NOT_CONNECTED;
HID_update_state(&controllers[index], state);
if (!controllers[index].connected)
{
/* update_state may have disconnected the controller */
unlock_device(&controllers[index]);
return ERROR_DEVICE_NOT_CONNECTED;
}
HID_update_state(&controllers[index]);
memcpy(state, &controllers[index].state, sizeof(XINPUT_STATE));
unlock_device(&controllers[index]);
return ERROR_SUCCESS;
}
......@@ -151,13 +225,20 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, X
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
if (!controllers[index].connected)
if (!verify_and_lock_device(&controllers[index]))
return ERROR_DEVICE_NOT_CONNECTED;
if (flags & XINPUT_FLAG_GAMEPAD && controllers[index].caps.SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
{
unlock_device(&controllers[index]);
return ERROR_DEVICE_NOT_CONNECTED;
}
memcpy(capabilities, &controllers[index].caps, sizeof(*capabilities));
unlock_device(&controllers[index]);
return ERROR_SUCCESS;
}
......
......@@ -19,16 +19,19 @@
typedef struct _xinput_controller
{
BOOL connected;
CRITICAL_SECTION crit;
BOOL connected; /* only TRUE when device is valid; may be used without holding crit */
XINPUT_CAPABILITIES caps;
void *platform_private;
XINPUT_STATE state;
XINPUT_VIBRATION vibration;
} xinput_controller;
CRITICAL_SECTION xinput_crit;
xinput_controller controllers[XUSER_MAX_COUNT];
void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_update_state(xinput_controller* device) DECLSPEC_HIDDEN;
void HID_update_state(xinput_controller* device, XINPUT_STATE *state) DECLSPEC_HIDDEN;
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN;
void HID_enable(xinput_controller* device, BOOL enable) DECLSPEC_HIDDEN;
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