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wine
wine-winehq
Commits
4df43cc2
Commit
4df43cc2
authored
Apr 20, 2003
by
Jason Edmeades
Committed by
Alexandre Julliard
Apr 20, 2003
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Plain Diff
When a game requests fullscreen, make its window the dimensions
requested. Ideally this should be followed by making the screen that resolution, but this suffices for now.
parent
a058584d
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directx.c
dlls/d3d8/directx.c
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dlls/d3d8/directx.c
View file @
4df43cc2
...
...
@@ -513,6 +513,14 @@ HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
whichHWND
,
object
->
glCtx
,
object
->
win
,
object
->
visInfo
);
}
/* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
/* dimensions */
if
(
!
pPresentationParameters
->
Windowed
)
{
FIXME
(
"Requested full screen support not implemented, expect windowed operation
\n
"
);
SetWindowPos
(
whichHWND
,
HWND_TOP
,
0
,
0
,
pPresentationParameters
->
BackBufferWidth
,
pPresentationParameters
->
BackBufferHeight
,
SWP_SHOWWINDOW
);
}
TRACE
(
"Creating back buffer
\n
"
);
/* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
then the corresponding dimension of the client area of the hDeviceWindow
...
...
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