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wine
wine-winehq
Commits
4e0f7ccd
Commit
4e0f7ccd
authored
Jan 04, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 04, 2007
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wined3d: Catch nop pixel shader changes.
parent
cd9a3517
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1 changed file
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7 additions
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1 deletion
+7
-1
device.c
dlls/wined3d/device.c
+7
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dlls/wined3d/device.c
View file @
4e0f7ccd
...
...
@@ -3260,6 +3260,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShader(IWineD3DDevice *iface,
if
(
This
->
isRecordingState
)
{
TRACE
(
"Recording... not performing anything
\n
"
);
return
WINED3D_OK
;
}
else
if
(
oldShader
==
pShader
)
{
/* Checked here to allow proper stateblock recording */
TRACE
(
"App is setting the old shader over, nothing to do
\n
"
);
return
WINED3D_OK
;
}
if
(
NULL
!=
pShader
)
{
...
...
@@ -5832,7 +5837,7 @@ static void device_reapply_stateblock(IWineD3DDeviceImpl* This) {
/* Temporaryily mark all render states dirty to force reapplication
* until the context management for is integrated with the state management
* The same for the pixel shader, vertex declaration
* The same for the pixel shader, vertex declaration
and vertex shader
* Sampler states and texture stage states are marked
* dirty my StateBlock::Apply already.
*/
...
...
@@ -5841,6 +5846,7 @@ static void device_reapply_stateblock(IWineD3DDeviceImpl* This) {
}
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_PIXELSHADER
);
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_VDECL
);
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_VSHADER
);
/* Restore recording */
This
->
isRecordingState
=
oldRecording
;
...
...
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