FIXME("MultisampleQuality set to %ld, bstituting 0 \n",MultisampleQuality);
/*
MultisampleQuality
[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
TRACE("Locked Rect (%p) = l %ld, t %ld, r %ld, b %ld\n",&This->lockedRect,This->lockedRect.left,This->lockedRect.top,This->lockedRect.right,This->lockedRect.bottom);
TRACE("Locked Rect (%p) = l %ld, t %ld, r %ld, b %ld\n",&D3D8_SURFACE(This)->lockedRect,D3D8_SURFACE(This)->lockedRect.left,D3D8_SURFACE(This)->lockedRect.top,D3D8_SURFACE(This)->lockedRect.right,D3D8_SURFACE(This)->lockedRect.bottom);
}else{
TRACE("Lock Rect (%p) = l %ld, t %ld, r %ld, b %ld\n",pRect,pRect->left,pRect->top,pRect->right,pRect->bottom);
if(This->myDesc.Format==D3DFMT_DXT1){/* DXT1 is half byte per pixel */