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wine
wine-winehq
Commits
4ef92a23
Commit
4ef92a23
authored
Oct 18, 2007
by
David Adam
Committed by
Alexandre Julliard
Oct 22, 2007
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Plain Diff
d3dx8: Implement D3DX*Subtract.
parent
e205a210
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
39 additions
and
1 deletion
+39
-1
math.c
dlls/d3dx8/tests/math.c
+22
-1
d3dx8math.inl
include/d3dx8math.inl
+17
-0
No files found.
dlls/d3dx8/tests/math.c
View file @
4ef92a23
...
...
@@ -231,6 +231,17 @@ static void D3X8Vector3Test(void)
expected
=
0
.
0
f
;
got
=
D3DXVec3LengthSq
(
NULL
);
ok
(
fabs
(
got
-
expected
)
<
admitted_error
,
"Expected: %f, Got: %f
\n
"
,
expected
,
got
);
/*_______________D3DXVec3Subtract_______________________*/
expectedvec
.
x
=
7
.
0
f
;
expectedvec
.
y
=
9
.
0
f
;
expectedvec
.
z
=
6
.
0
f
;
D3DXVec3Subtract
(
&
gotvec
,
&
u
,
&
v
);
expect_vec3
(
expectedvec
,
gotvec
);
/* Tests the case NULL */
funcpointer
=
D3DXVec3Subtract
(
&
gotvec
,
NULL
,
&
v
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
funcpointer
=
D3DXVec3Subtract
(
NULL
,
NULL
,
NULL
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
}
static
void
D3X8Vector4Test
(
void
)
...
...
@@ -243,7 +254,7 @@ static void D3X8Vector4Test(void)
v
.
x
=
-
3
.
0
f
;
v
.
y
=
4
.
0
f
;
v
.
z
=
-
5
.
0
f
;
v
.
w
=
7
.
0
;
/*_______________D3DXVec3Add__________________________*/
expectedvec
.
x
=
-
2
.
0
f
;
expectedvec
.
y
=
6
.
0
f
;
expectedvec
.
z
=
-
1
.
0
f
;
expectedvec
.
w
=
17
.
0
;
expectedvec
.
x
=
-
2
.
0
f
;
expectedvec
.
y
=
6
.
0
f
;
expectedvec
.
z
=
-
1
.
0
f
;
expectedvec
.
w
=
17
.
0
f
;
D3DXVec4Add
(
&
gotvec
,
&
u
,
&
v
);
expect_vec4
(
expectedvec
,
gotvec
);
/* Tests the case NULL */
...
...
@@ -281,6 +292,16 @@ static void D3X8Vector4Test(void)
expected
=
0
.
0
f
;
got
=
D3DXVec4LengthSq
(
NULL
);
ok
(
fabs
(
got
-
expected
)
<
admitted_error
,
"Expected: %f, Got: %f
\n
"
,
expected
,
got
);
/*_______________D3DXVec3Add__________________________*/
expectedvec
.
x
=
4
.
0
f
;
expectedvec
.
y
=
-
2
.
0
f
;
expectedvec
.
z
=
9
.
0
f
;
expectedvec
.
w
=
3
.
0
f
;
D3DXVec4Subtract
(
&
gotvec
,
&
u
,
&
v
);
expect_vec4
(
expectedvec
,
gotvec
);
/* Tests the case NULL */
funcpointer
=
D3DXVec4Subtract
(
&
gotvec
,
NULL
,
&
v
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
funcpointer
=
D3DXVec4Subtract
(
NULL
,
NULL
,
NULL
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
}
START_TEST
(
math
)
...
...
include/d3dx8math.inl
View file @
4ef92a23
...
...
@@ -122,6 +122,14 @@ static inline FLOAT D3DXVec3LengthSq(CONST D3DXVECTOR3 *pv)
return (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z);
}
static inline D3DXVECTOR3* D3DXVec3Subtract(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x - pv2->x;
pout->y = pv1->y - pv2->y;
pout->z = pv1->z - pv2->z;
return pout;
}
/*__________________D3DXVECTOR4_______________________*/
static inline D3DXVECTOR4* D3DXVec4Add(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
...
...
@@ -152,6 +160,15 @@ static inline FLOAT D3DXVec4LengthSq(CONST D3DXVECTOR4 *pv)
return (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z) + (pv->w) * (pv->w);
}
static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x - pv2->x;
pout->y = pv1->y - pv2->y;
pout->z = pv1->z - pv2->z;
pout->w = pv1->w - pv2->w;
return pout;
}
/*__________________D3DXQUATERNION____________________*/
static inline FLOAT D3DXQuaternionDot(CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2)
...
...
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