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wine
wine-winehq
Commits
4f611bc0
Commit
4f611bc0
authored
Oct 24, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Oct 24, 2006
Browse files
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Plain Diff
wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
parent
93b3106b
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4 changed files
with
77 additions
and
66 deletions
+77
-66
device.c
dlls/ddraw/device.c
+20
-20
stateblock.c
dlls/wined3d/stateblock.c
+7
-7
utils.c
dlls/wined3d/utils.c
+39
-39
wined3d_types.h
include/wine/wined3d_types.h
+11
-0
No files found.
dlls/ddraw/device.c
View file @
4f611bc0
...
...
@@ -2366,35 +2366,35 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
switch
(
(
D3DTEXTUREBLEND
)
Value
)
{
case
D3DTBLEND_MODULATE
:
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAARG1
,
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLORARG2
,
D3DTA_CURRENT
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLOROP
,
WINED3DTOP_MODULATE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAOP
,
WINED3DTOP_SELECTARG1
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_COLORARG1
,
WINE
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_ALPHAARG1
,
WINE
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_COLORARG2
,
WINE
D3DTA_CURRENT
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINE
D3DTSS_COLOROP
,
WINED3DTOP_MODULATE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINE
D3DTSS_ALPHAOP
,
WINED3DTOP_SELECTARG1
);
break
;
case
D3DTBLEND_MODULATEALPHA
:
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAARG1
,
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLORARG2
,
D3DTA_CURRENT
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAARG2
,
D3DTA_CURRENT
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLOROP
,
WINED3DTOP_MODULATE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAOP
,
WINED3DTOP_MODULATE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_COLORARG1
,
WINE
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_ALPHAARG1
,
WINE
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_COLORARG2
,
WINE
D3DTA_CURRENT
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_ALPHAARG2
,
WINE
D3DTA_CURRENT
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINE
D3DTSS_COLOROP
,
WINED3DTOP_MODULATE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINE
D3DTSS_ALPHAOP
,
WINED3DTOP_MODULATE
);
break
;
case
D3DTBLEND_DECAL
:
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAARG1
,
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLOROP
,
WINED3DTOP_SELECTARG1
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAOP
,
WINED3DTOP_SELECTARG1
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_COLORARG1
,
WINE
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_ALPHAARG1
,
WINE
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINE
D3DTSS_COLOROP
,
WINED3DTOP_SELECTARG1
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINE
D3DTSS_ALPHAOP
,
WINED3DTOP_SELECTARG1
);
break
;
case
D3DTBLEND_DECALALPHA
:
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAARG1
,
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAARG2
,
D3DTA_CURRENT
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_COLOROP
,
WINED3DTOP_SELECTARG1
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
D3DTSS_ALPHAOP
,
WINED3DTOP_MODULATE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_COLORARG1
,
WINE
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_ALPHAARG1
,
WINE
D3DTA_TEXTURE
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINED3DTSS_ALPHAARG2
,
WINE
D3DTA_CURRENT
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINE
D3DTSS_COLOROP
,
WINED3DTOP_SELECTARG1
);
IWineD3DDevice_SetTextureStageState
(
iface
,
0
,
WINE
D3DTSS_ALPHAOP
,
WINED3DTOP_MODULATE
);
break
;
default:
...
...
dlls/wined3d/stateblock.c
View file @
4f611bc0
...
...
@@ -986,11 +986,11 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
TRACE
(
"Setting up default texture states for texture Stage %d
\n
"
,
i
);
memcpy
(
&
This
->
transforms
[
WINED3DTS_TEXTURE0
+
i
],
&
identity
,
sizeof
(
identity
));
This
->
textureState
[
i
][
WINED3DTSS_COLOROP
]
=
(
i
==
0
)
?
WINED3DTOP_MODULATE
:
WINED3DTOP_DISABLE
;
This
->
textureState
[
i
][
WINED3DTSS_COLORARG1
]
=
D3DTA_TEXTURE
;
This
->
textureState
[
i
][
WINED3DTSS_COLORARG2
]
=
D3DTA_CURRENT
;
This
->
textureState
[
i
][
WINED3DTSS_COLORARG1
]
=
WINE
D3DTA_TEXTURE
;
This
->
textureState
[
i
][
WINED3DTSS_COLORARG2
]
=
WINE
D3DTA_CURRENT
;
This
->
textureState
[
i
][
WINED3DTSS_ALPHAOP
]
=
(
i
==
0
)
?
WINED3DTOP_SELECTARG1
:
WINED3DTOP_DISABLE
;
This
->
textureState
[
i
][
WINED3DTSS_ALPHAARG1
]
=
D3DTA_TEXTURE
;
This
->
textureState
[
i
][
WINED3DTSS_ALPHAARG2
]
=
D3DTA_CURRENT
;
This
->
textureState
[
i
][
WINED3DTSS_ALPHAARG1
]
=
WINE
D3DTA_TEXTURE
;
This
->
textureState
[
i
][
WINED3DTSS_ALPHAARG2
]
=
WINE
D3DTA_CURRENT
;
This
->
textureState
[
i
][
WINED3DTSS_BUMPENVMAT00
]
=
(
DWORD
)
0
.
0
;
This
->
textureState
[
i
][
WINED3DTSS_BUMPENVMAT01
]
=
(
DWORD
)
0
.
0
;
This
->
textureState
[
i
][
WINED3DTSS_BUMPENVMAT10
]
=
(
DWORD
)
0
.
0
;
...
...
@@ -1000,9 +1000,9 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
This
->
textureState
[
i
][
WINED3DTSS_BUMPENVLOFFSET
]
=
(
DWORD
)
0
.
0
;
This
->
textureState
[
i
][
WINED3DTSS_TEXTURETRANSFORMFLAGS
]
=
WINED3DTTFF_DISABLE
;
This
->
textureState
[
i
][
WINED3DTSS_ADDRESSW
]
=
WINED3DTADDRESS_WRAP
;
This
->
textureState
[
i
][
WINED3DTSS_COLORARG0
]
=
D3DTA_CURRENT
;
This
->
textureState
[
i
][
WINED3DTSS_ALPHAARG0
]
=
D3DTA_CURRENT
;
This
->
textureState
[
i
][
WINED3DTSS_RESULTARG
]
=
D3DTA_CURRENT
;
This
->
textureState
[
i
][
WINED3DTSS_COLORARG0
]
=
WINE
D3DTA_CURRENT
;
This
->
textureState
[
i
][
WINED3DTSS_ALPHAARG0
]
=
WINE
D3DTA_CURRENT
;
This
->
textureState
[
i
][
WINED3DTSS_RESULTARG
]
=
WINE
D3DTA_CURRENT
;
}
/* Sampler states*/
...
...
dlls/wined3d/utils.c
View file @
4f611bc0
...
...
@@ -683,31 +683,31 @@ GLenum CompareFunc(DWORD func) {
static
GLenum
d3dta_to_combiner_input
(
DWORD
d3dta
,
DWORD
stage
,
INT
texture_idx
)
{
switch
(
d3dta
)
{
case
D3DTA_DIFFUSE
:
case
WINE
D3DTA_DIFFUSE
:
return
GL_PRIMARY_COLOR_NV
;
case
D3DTA_CURRENT
:
case
WINE
D3DTA_CURRENT
:
if
(
stage
)
return
GL_SPARE0_NV
;
else
return
GL_PRIMARY_COLOR_NV
;
case
D3DTA_TEXTURE
:
case
WINE
D3DTA_TEXTURE
:
if
(
texture_idx
>
-
1
)
return
GL_TEXTURE0_ARB
+
texture_idx
;
else
return
GL_PRIMARY_COLOR_NV
;
case
D3DTA_TFACTOR
:
case
WINE
D3DTA_TFACTOR
:
return
GL_CONSTANT_COLOR0_NV
;
case
D3DTA_SPECULAR
:
case
WINE
D3DTA_SPECULAR
:
return
GL_SECONDARY_COLOR_NV
;
case
D3DTA_TEMP
:
case
WINE
D3DTA_TEMP
:
/* TODO: Support WINED3DTSS_RESULTARG */
FIXME
(
"D3DTA_TEMP, not properly supported.
\n
"
);
FIXME
(
"
WINE
D3DTA_TEMP, not properly supported.
\n
"
);
return
GL_SPARE1_NV
;
case
D3DTA_CONSTANT
:
case
WINE
D3DTA_CONSTANT
:
/* TODO: Support per stage constants (WINED3DTSS_CONSTANT, NV_register_combiners2) */
FIXME
(
"D3DTA_CONSTANT, not properly supported.
\n
"
);
FIXME
(
"
WINE
D3DTA_CONSTANT, not properly supported.
\n
"
);
return
GL_CONSTANT_COLOR1_NV
;
default:
...
...
@@ -725,17 +725,17 @@ static GLenum invert_mapping(GLenum mapping) {
}
static
void
get_src_and_opr_nvrc
(
DWORD
stage
,
DWORD
arg
,
BOOL
is_alpha
,
GLenum
*
input
,
GLenum
*
mapping
,
GLenum
*
component_usage
,
INT
texture_idx
)
{
/* The D3DTA_COMPLEMENT flag specifies the complement of the input should
/* The
WINE
D3DTA_COMPLEMENT flag specifies the complement of the input should
* be used. */
if
(
arg
&
D3DTA_COMPLEMENT
)
*
mapping
=
GL_UNSIGNED_INVERT_NV
;
if
(
arg
&
WINE
D3DTA_COMPLEMENT
)
*
mapping
=
GL_UNSIGNED_INVERT_NV
;
else
*
mapping
=
GL_SIGNED_IDENTITY_NV
;
/* The D3DTA_ALPHAREPLICATE flag specifies the alpha component of the input
/* The
WINE
D3DTA_ALPHAREPLICATE flag specifies the alpha component of the input
* should be used for all input components. */
if
(
is_alpha
||
arg
&
D3DTA_ALPHAREPLICATE
)
*
component_usage
=
GL_ALPHA
;
if
(
is_alpha
||
arg
&
WINE
D3DTA_ALPHAREPLICATE
)
*
component_usage
=
GL_ALPHA
;
else
*
component_usage
=
GL_RGB
;
*
input
=
d3dta_to_combiner_input
(
arg
&
D3DTA_SELECTMASK
,
stage
,
texture_idx
);
*
input
=
d3dta_to_combiner_input
(
arg
&
WINE
D3DTA_SELECTMASK
,
stage
,
texture_idx
);
}
typedef
struct
{
...
...
@@ -748,9 +748,9 @@ static BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP
if
(
op
==
WINED3DTOP_DISABLE
)
return
FALSE
;
if
(
This
->
stateBlock
->
textures
[
stage
])
return
FALSE
;
if
(
arg1
==
D3DTA_TEXTURE
&&
op
!=
WINED3DTOP_SELECTARG2
)
return
TRUE
;
if
(
arg2
==
D3DTA_TEXTURE
&&
op
!=
WINED3DTOP_SELECTARG1
)
return
TRUE
;
if
(
arg3
==
D3DTA_TEXTURE
&&
(
op
==
WINED3DTOP_MULTIPLYADD
||
op
==
WINED3DTOP_LERP
))
return
TRUE
;
if
(
arg1
==
WINE
D3DTA_TEXTURE
&&
op
!=
WINED3DTOP_SELECTARG2
)
return
TRUE
;
if
(
arg2
==
WINE
D3DTA_TEXTURE
&&
op
!=
WINED3DTOP_SELECTARG1
)
return
TRUE
;
if
(
arg3
==
WINE
D3DTA_TEXTURE
&&
(
op
==
WINED3DTOP_MULTIPLYADD
||
op
==
WINED3DTOP_LERP
))
return
TRUE
;
return
FALSE
;
}
...
...
@@ -767,7 +767,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEX
/* If a texture stage references an invalid texture unit the stage just
* passes through the result from the previous stage */
if
(
is_invalid_op
(
This
,
stage
,
op
,
arg1
,
arg2
,
arg3
))
{
arg1
=
D3DTA_CURRENT
;
arg1
=
WINE
D3DTA_CURRENT
;
op
=
WINED3DTOP_SELECTARG1
;
}
...
...
@@ -901,11 +901,11 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEX
case
WINED3DTOP_BLENDCURRENTALPHA
:
{
GLenum
alpha_src
=
GL_PRIMARY_COLOR_NV
;
if
(
op
==
WINED3DTOP_BLENDDIFFUSEALPHA
)
alpha_src
=
d3dta_to_combiner_input
(
D3DTA_DIFFUSE
,
stage
,
texture_idx
);
else
if
(
op
==
WINED3DTOP_BLENDTEXTUREALPHA
)
alpha_src
=
d3dta_to_combiner_input
(
D3DTA_TEXTURE
,
stage
,
texture_idx
);
else
if
(
op
==
WINED3DTOP_BLENDFACTORALPHA
)
alpha_src
=
d3dta_to_combiner_input
(
D3DTA_TFACTOR
,
stage
,
texture_idx
);
else
if
(
op
==
WINED3DTOP_BLENDTEXTUREALPHAPM
)
alpha_src
=
d3dta_to_combiner_input
(
D3DTA_TEXTURE
,
stage
,
texture_idx
);
else
if
(
op
==
WINED3DTOP_BLENDCURRENTALPHA
)
alpha_src
=
d3dta_to_combiner_input
(
D3DTA_CURRENT
,
stage
,
texture_idx
);
if
(
op
==
WINED3DTOP_BLENDDIFFUSEALPHA
)
alpha_src
=
d3dta_to_combiner_input
(
WINE
D3DTA_DIFFUSE
,
stage
,
texture_idx
);
else
if
(
op
==
WINED3DTOP_BLENDTEXTUREALPHA
)
alpha_src
=
d3dta_to_combiner_input
(
WINE
D3DTA_TEXTURE
,
stage
,
texture_idx
);
else
if
(
op
==
WINED3DTOP_BLENDFACTORALPHA
)
alpha_src
=
d3dta_to_combiner_input
(
WINE
D3DTA_TFACTOR
,
stage
,
texture_idx
);
else
if
(
op
==
WINED3DTOP_BLENDTEXTUREALPHAPM
)
alpha_src
=
d3dta_to_combiner_input
(
WINE
D3DTA_TEXTURE
,
stage
,
texture_idx
);
else
if
(
op
==
WINED3DTOP_BLENDCURRENTALPHA
)
alpha_src
=
d3dta_to_combiner_input
(
WINE
D3DTA_CURRENT
,
stage
,
texture_idx
);
else
FIXME
(
"Unhandled WINED3DTOP %s, shouldn't happen
\n
"
,
debug_d3dtop
(
op
));
/* Input, arg1*alpha_src+arg2*(1-alpha_src) */
...
...
@@ -1054,11 +1054,11 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEX
}
static
void
get_src_and_opr
(
DWORD
arg
,
BOOL
is_alpha
,
GLenum
*
source
,
GLenum
*
operand
)
{
/* The D3DTA_ALPHAREPLICATE flag specifies the alpha component of the
* input should be used for all input components. The D3DTA_COMPLEMENT
/* The
WINE
D3DTA_ALPHAREPLICATE flag specifies the alpha component of the
* input should be used for all input components. The
WINE
D3DTA_COMPLEMENT
* flag specifies the complement of the input should be used. */
BOOL
from_alpha
=
is_alpha
||
arg
&
D3DTA_ALPHAREPLICATE
;
BOOL
complement
=
arg
&
D3DTA_COMPLEMENT
;
BOOL
from_alpha
=
is_alpha
||
arg
&
WINE
D3DTA_ALPHAREPLICATE
;
BOOL
complement
=
arg
&
WINE
D3DTA_COMPLEMENT
;
/* Calculate the operand */
if
(
complement
)
{
...
...
@@ -1070,18 +1070,18 @@ static void get_src_and_opr(DWORD arg, BOOL is_alpha, GLenum* source, GLenum* op
}
/* Calculate the source */
switch
(
arg
&
D3DTA_SELECTMASK
)
{
case
D3DTA_CURRENT
:
*
source
=
GL_PREVIOUS_EXT
;
break
;
case
D3DTA_DIFFUSE
:
*
source
=
GL_PRIMARY_COLOR_EXT
;
break
;
case
D3DTA_TEXTURE
:
*
source
=
GL_TEXTURE
;
break
;
case
D3DTA_TFACTOR
:
*
source
=
GL_CONSTANT_EXT
;
break
;
case
D3DTA_SPECULAR
:
switch
(
arg
&
WINE
D3DTA_SELECTMASK
)
{
case
WINE
D3DTA_CURRENT
:
*
source
=
GL_PREVIOUS_EXT
;
break
;
case
WINE
D3DTA_DIFFUSE
:
*
source
=
GL_PRIMARY_COLOR_EXT
;
break
;
case
WINE
D3DTA_TEXTURE
:
*
source
=
GL_TEXTURE
;
break
;
case
WINE
D3DTA_TFACTOR
:
*
source
=
GL_CONSTANT_EXT
;
break
;
case
WINE
D3DTA_SPECULAR
:
/*
* According to the GL_ARB_texture_env_combine specs, SPECULAR is
* 'Secondary color' and isn't supported until base GL supports it
* There is no concept of temp registers as far as I can tell
*/
FIXME
(
"Unhandled texture arg D3DTA_SPECULAR
\n
"
);
FIXME
(
"Unhandled texture arg
WINE
D3DTA_SPECULAR
\n
"
);
*
source
=
GL_TEXTURE
;
break
;
default:
...
...
@@ -1165,16 +1165,16 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP
/* If a texture stage references an invalid texture unit the stage just
* passes through the result from the previous stage */
if
(
is_invalid_op
(
This
,
Stage
,
op
,
arg1
,
arg2
,
arg3
))
{
arg1
=
D3DTA_CURRENT
;
arg1
=
WINE
D3DTA_CURRENT
;
op
=
WINED3DTOP_SELECTARG1
;
}
/* From MSDN (WINED3DTSS_ALPHAARG1) :
The default argument is D3DTA_TEXTURE. If no texture is set for this stage,
then the default argument is D3DTA_DIFFUSE.
The default argument is
WINE
D3DTA_TEXTURE. If no texture is set for this stage,
then the default argument is
WINE
D3DTA_DIFFUSE.
FIXME? If texture added/removed, may need to reset back as well? */
if
(
isAlpha
&&
This
->
stateBlock
->
textures
[
Stage
]
==
NULL
&&
arg1
==
D3DTA_TEXTURE
)
{
get_src_and_opr
(
D3DTA_DIFFUSE
,
isAlpha
,
&
src1
,
&
opr1
);
if
(
isAlpha
&&
This
->
stateBlock
->
textures
[
Stage
]
==
NULL
&&
arg1
==
WINE
D3DTA_TEXTURE
)
{
get_src_and_opr
(
WINE
D3DTA_DIFFUSE
,
isAlpha
,
&
src1
,
&
opr1
);
}
else
{
get_src_and_opr
(
arg1
,
isAlpha
,
&
src1
,
&
opr1
);
}
...
...
include/wine/wined3d_types.h
View file @
4f611bc0
...
...
@@ -593,6 +593,17 @@ typedef enum _WINED3DTEXTUREOP {
WINED3DTOP_FORCE_DWORD
=
0x7fffffff
,
}
WINED3DTEXTUREOP
;
#define WINED3DTA_SELECTMASK 0x0000000f
#define WINED3DTA_DIFFUSE 0x00000000
#define WINED3DTA_CURRENT 0x00000001
#define WINED3DTA_TEXTURE 0x00000002
#define WINED3DTA_TFACTOR 0x00000003
#define WINED3DTA_SPECULAR 0x00000004
#define WINED3DTA_TEMP 0x00000005
#define WINED3DTA_CONSTANT 0x00000006
#define WINED3DTA_COMPLEMENT 0x00000010
#define WINED3DTA_ALPHAREPLICATE 0x00000020
typedef
enum
_WINED3DTEXTUREADDRESS
{
WINED3DTADDRESS_WRAP
=
1
,
WINED3DTADDRESS_MIRROR
=
2
,
...
...
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