Commit 4faf8028 authored by Harry Jeffery's avatar Harry Jeffery Committed by Alexandre Julliard

Fixed various spelling mistakes.

parent 36d58564
......@@ -249,7 +249,7 @@ static void test_LsaLookupNames2(void)
if (!pLsaLookupNames2)
{
win_skip("LsaLookupNames2 not avaliable\n");
win_skip("LsaLookupNames2 not available\n");
return;
}
......
......@@ -364,7 +364,7 @@ GpStatus WINGDIPAPI GdipAddPathClosedCurve2(GpPath *path, GDIPCONST GpPointF *po
}
/* points [len_pt-2] and [0] are calculated
separetely to connect splines properly */
separately to connect splines properly */
pts[0] = points[count-1];
pts[1] = points[0]; /* equals to start and end of a resulting path */
pts[2] = points[1];
......
......@@ -89,7 +89,7 @@ static void parse_index_obj_node_param(IndexItem *item, const char *text)
}else if(!item->keyword && !strncasecmp("name", ptr, len)) {
/* Some HTML Help index files use an additional "name" parameter
* rather than the "keyword" parameter. In this case, the first
* occurance of the "name" parameter is the keyword.
* occurrence of the "name" parameter is the keyword.
*/
param = &item->keyword;
}else if(!strncasecmp("name", ptr, len)) {
......
......@@ -162,7 +162,7 @@ static BOOL add_boot_rename_entry( LPCWSTR source, LPCWSTR dest, DWORD flags )
if (NtCreateKey( &Reboot, KEY_ALL_ACCESS, &attr, 0, NULL, 0, NULL ) != STATUS_SUCCESS)
{
WARN("Error creating key for reboot managment [%s]\n",
WARN("Error creating key for reboot management [%s]\n",
"SYSTEM\\CurrentControlSet\\Control\\Session Manager");
RtlFreeUnicodeString( &source_name );
RtlFreeUnicodeString( &dest_name );
......
......@@ -262,7 +262,7 @@ static HRESULT WINAPI Context_RequestEditSession (ITfContext *iface,
if (!This->pITextStoreACP)
{
FIXME("No ITextStoreACP avaliable\n");
FIXME("No ITextStoreACP available\n");
*phrSession = E_FAIL;
return E_FAIL;
}
......
......@@ -899,7 +899,7 @@ static HRESULT AVISplitter_InitializeStreams(AVISplitterImpl *This)
nMax = This->oldindex->cb / sizeof(This->oldindex->aIndex[0]);
/* Ok, maybe this is more of an excercise to see if I interpret everything correctly or not, but that is useful for now. */
/* Ok, maybe this is more of an exercise to see if I interpret everything correctly or not, but that is useful for now. */
for (n = 0; n < nMax; ++n)
{
DWORD streamId = StreamFromFOURCC(This->oldindex->aIndex[n].dwChunkId);
......
......@@ -105,7 +105,7 @@
/*
* Defines what type of abilities the type of joystick has
* DEVTYPE_GAMEPAD is avaliable for all joysticks, however
* DEVTYPE_GAMEPAD is available for all joysticks, however
* there may be more specfic identifiers for other joysticks
* which are being used.
*/
......
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