Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
504d1a45
Commit
504d1a45
authored
Jul 18, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Jan 19, 2024
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d/spirv: Hook up sm1 interface matching.
parent
1474f5cc
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
59 additions
and
10 deletions
+59
-10
configure
configure
+4
-4
configure.ac
configure.ac
+1
-1
shader_spirv.c
dlls/wined3d/shader_spirv.c
+54
-5
No files found.
configure
View file @
504d1a45
...
...
@@ -13293,8 +13293,8 @@ then :
else
$as_nop
:
fi
{
printf
"%s
\n
"
"
$as_me
:
${
as_lineno
-
$LINENO
}
: checking for vkd3d_shader_
serialize_dxbc
in MinGW -lvkd3d-shader"
>
&5
printf
%s
"checking for vkd3d_shader_
serialize_dxbc
in MinGW -lvkd3d-shader... "
>
&6
;
}
{
printf
"%s
\n
"
"
$as_me
:
${
as_lineno
-
$LINENO
}
: checking for vkd3d_shader_
build_varying_map
in MinGW -lvkd3d-shader"
>
&5
printf
%s
"checking for vkd3d_shader_
build_varying_map
in MinGW -lvkd3d-shader... "
>
&6
;
}
if
test
${
ac_cv_mingw_lib_vkd3d_shader
+y
}
then
:
printf
%s
"(cached) "
>
&6
...
...
@@ -13311,11 +13311,11 @@ cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* Override any GCC internal prototype to avoid an error.
Use char because int might match the return type of a GCC
builtin and then its argument prototype would still apply. */
char vkd3d_shader_
serialize_dxbc
();
char vkd3d_shader_
build_varying_map
();
int
main (void)
{
return vkd3d_shader_
serialize_dxbc
();
return vkd3d_shader_
build_varying_map
();
;
return 0;
}
...
...
configure.ac
View file @
504d1a45
...
...
@@ -1161,7 +1161,7 @@ then
if test "$ac_cv_mingw_header_vkd3d_h" = "yes" -a "$ac_cv_mingw_header_vkd3d_shader_h" = "yes"
then
WINE_CHECK_MINGW_LIB(vkd3d,vkd3d_set_log_callback,[:],[:],[$VKD3D_PE_LIBS])
WINE_CHECK_MINGW_LIB(vkd3d-shader,vkd3d_shader_
serialize_dxbc
,[:],[:],[$VKD3D_PE_LIBS])
WINE_CHECK_MINGW_LIB(vkd3d-shader,vkd3d_shader_
build_varying_map
,[:],[:],[$VKD3D_PE_LIBS])
if test "$ac_cv_mingw_lib_vkd3d" = "no" -o "$ac_cv_mingw_lib_vkd3d_shader" = "no"
then
VKD3D_PE_CFLAGS=""
...
...
dlls/wined3d/shader_spirv.c
View file @
504d1a45
...
...
@@ -53,12 +53,19 @@ struct shader_spirv_priv
struct
shader_spirv_resource_bindings
bindings
;
};
#define MAX_SM1_INTER_STAGE_VARYINGS 12
struct
shader_spirv_compile_arguments
{
union
{
struct
{
struct
vkd3d_shader_varying_map
varying_map
[
MAX_SM1_INTER_STAGE_VARYINGS
];
unsigned
int
varying_count
;
}
vs
;
struct
{
uint32_t
alpha_swizzle
;
unsigned
int
sample_count
;
bool
dual_source_blending
;
...
...
@@ -81,6 +88,7 @@ struct shader_spirv_graphics_program_vk
SIZE_T
variants_size
,
variant_count
;
struct
vkd3d_shader_scan_descriptor_info
descriptor_info
;
struct
vkd3d_shader_scan_signature_info
signature_info
;
};
struct
shader_spirv_compute_program_vk
...
...
@@ -95,6 +103,7 @@ struct shader_spirv_compute_program_vk
struct
wined3d_shader_spirv_compile_args
{
struct
vkd3d_shader_varying_map_info
varying_map
;
struct
vkd3d_shader_spirv_target_info
spirv_target
;
struct
vkd3d_shader_parameter
sample_count
;
unsigned
int
ps_alpha_swizzle
[
WINED3D_MAX_RENDER_TARGETS
];
...
...
@@ -155,6 +164,24 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
args
->
u
.
fs
.
dual_source_blending
=
state
->
blend_state
&&
state
->
blend_state
->
dual_source
;
break
;
case
WINED3D_SHADER_TYPE_VERTEX
:
{
struct
wined3d_shader
*
ps
=
state
->
shader
[
WINED3D_SHADER_TYPE_PIXEL
];
if
(
ps
)
{
struct
shader_spirv_graphics_program_vk
*
vs_program
=
shader
->
backend_data
;
struct
shader_spirv_graphics_program_vk
*
ps_program
=
ps
->
backend_data
;
if
(
ps_program
->
signature_info
.
input
.
element_count
>
ARRAY_SIZE
(
args
->
u
.
vs
.
varying_map
))
ERR
(
"Unexpected inter-stage varying count %u.
\n
"
,
ps_program
->
signature_info
.
input
.
element_count
);
if
(
shader
->
reg_maps
.
shader_version
.
major
<
4
)
vkd3d_shader_build_varying_map
(
&
vs_program
->
signature_info
.
output
,
&
ps_program
->
signature_info
.
input
,
&
args
->
u
.
vs
.
varying_count
,
args
->
u
.
vs
.
varying_map
);
}
break
;
}
default:
break
;
}
...
...
@@ -162,7 +189,8 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
static
void
shader_spirv_init_compile_args
(
struct
wined3d_shader_spirv_compile_args
*
args
,
struct
vkd3d_shader_interface_info
*
vkd3d_interface
,
enum
vkd3d_shader_spirv_environment
environment
,
enum
wined3d_shader_type
shader_type
,
const
struct
shader_spirv_compile_arguments
*
compile_args
)
enum
wined3d_shader_type
shader_type
,
enum
vkd3d_shader_source_type
source_type
,
const
struct
shader_spirv_compile_arguments
*
compile_args
)
{
unsigned
int
i
;
...
...
@@ -199,6 +227,18 @@ static void shader_spirv_init_compile_args(struct wined3d_shader_spirv_compile_a
args
->
spirv_target
.
output_swizzles
=
args
->
ps_alpha_swizzle
;
args
->
spirv_target
.
output_swizzle_count
=
ARRAY_SIZE
(
args
->
ps_alpha_swizzle
);
}
else
if
(
shader_type
==
WINED3D_SHADER_TYPE_VERTEX
)
{
if
(
source_type
==
VKD3D_SHADER_SOURCE_D3D_BYTECODE
)
{
args
->
spirv_target
.
next
=
&
args
->
varying_map
;
args
->
varying_map
.
type
=
VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO
;
args
->
varying_map
.
next
=
vkd3d_interface
;
args
->
varying_map
.
varying_map
=
compile_args
->
u
.
vs
.
varying_map
;
args
->
varying_map
.
varying_count
=
compile_args
->
u
.
vs
.
varying_count
;
}
}
}
static
void
shader_spirv_init_shader_interface_vk
(
struct
wined3d_shader_spirv_shader_interface
*
iface
,
...
...
@@ -246,7 +286,7 @@ static VkShaderModule shader_spirv_compile_shader(struct wined3d_context_vk *con
shader_spirv_init_shader_interface_vk
(
&
iface
,
bindings
,
so_desc
);
shader_spirv_init_compile_args
(
&
compile_args
,
&
iface
.
vkd3d_interface
,
VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0
,
shader_type
,
args
);
VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0
,
shader_type
,
source_type
,
args
);
info
.
type
=
VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
;
info
.
next
=
&
compile_args
.
spirv_target
;
...
...
@@ -687,7 +727,8 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
}
static
void
shader_spirv_scan_shader
(
struct
wined3d_shader
*
shader
,
struct
vkd3d_shader_scan_descriptor_info
*
descriptor_info
)
struct
vkd3d_shader_scan_descriptor_info
*
descriptor_info
,
struct
vkd3d_shader_scan_signature_info
*
signature_info
)
{
struct
vkd3d_shader_compile_info
info
;
char
*
messages
;
...
...
@@ -696,6 +737,13 @@ static void shader_spirv_scan_shader(struct wined3d_shader *shader,
memset
(
descriptor_info
,
0
,
sizeof
(
*
descriptor_info
));
descriptor_info
->
type
=
VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO
;
if
(
signature_info
)
{
memset
(
signature_info
,
0
,
sizeof
(
*
signature_info
));
signature_info
->
type
=
VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO
;
descriptor_info
->
next
=
signature_info
;
}
info
.
type
=
VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
;
info
.
next
=
descriptor_info
;
info
.
source
.
code
=
shader
->
byte_code
;
...
...
@@ -736,7 +784,7 @@ static void shader_spirv_precompile_compute(struct wined3d_shader *shader)
shader
->
backend_data
=
program_vk
;
}
shader_spirv_scan_shader
(
shader
,
&
program_vk
->
descriptor_info
);
shader_spirv_scan_shader
(
shader
,
&
program_vk
->
descriptor_info
,
NULL
);
}
static
void
shader_spirv_precompile
(
void
*
shader_priv
,
struct
wined3d_shader
*
shader
)
...
...
@@ -758,7 +806,7 @@ static void shader_spirv_precompile(void *shader_priv, struct wined3d_shader *sh
shader
->
backend_data
=
program_vk
;
}
shader_spirv_scan_shader
(
shader
,
&
program_vk
->
descriptor_info
);
shader_spirv_scan_shader
(
shader
,
&
program_vk
->
descriptor_info
,
&
program_vk
->
signature_info
);
}
static
void
shader_spirv_select
(
void
*
shader_priv
,
struct
wined3d_context
*
context
,
...
...
@@ -967,6 +1015,7 @@ static void shader_spirv_destroy(struct wined3d_shader *shader)
}
heap_free
(
program_vk
->
variants
);
vkd3d_shader_free_scan_descriptor_info
(
&
program_vk
->
descriptor_info
);
vkd3d_shader_free_scan_signature_info
(
&
program_vk
->
signature_info
);
shader
->
backend_data
=
NULL
;
heap_free
(
program_vk
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment