server: Grow rawinput buffer instead of allocating its maximum size.
Call of Duty: WWII call GetRawInputBuffer with very large client buffer,
so the maximum buffer size may be large and it causes an unnecessary
load on wineserver when it allocates and clears the reply buffer.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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