Commit 50ab0f8f authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

opengl32: Use manual win32 thunks for glMapBuffer (et al.).

parent 17abb6f4
......@@ -164,6 +164,17 @@ my %manual_win_thunks =
(
"glGetString" => 1,
"glGetStringi" => 1,
"glMapBuffer" => 1,
"glMapBufferARB" => 1,
"glMapBufferRange" => 1,
"glMapNamedBuffer" => 1,
"glMapNamedBufferEXT" => 1,
"glMapNamedBufferRange" => 1,
"glMapNamedBufferRangeEXT" => 1,
"glUnmapBuffer" => 1,
"glUnmapBufferARB" => 1,
"glUnmapNamedBuffer" => 1,
"glUnmapNamedBufferEXT" => 1,
"wglGetCurrentReadDCARB" => 1,
"wglGetExtensionsStringARB" => 1,
"wglGetExtensionsStringEXT" => 1,
......
......@@ -12147,33 +12147,6 @@ static void WINAPI glMap2xOES( GLenum target, GLfixed u1, GLfixed u2, GLint ustr
if ((status = UNIX_CALL( glMap2xOES, &args ))) WARN( "glMap2xOES returned %#lx\n", status );
}
static void * WINAPI glMapBuffer( GLenum target, GLenum access )
{
struct glMapBuffer_params args = { .target = target, .access = access, };
NTSTATUS status;
TRACE( "target %d, access %d\n", target, access );
if ((status = UNIX_CALL( glMapBuffer, &args ))) WARN( "glMapBuffer returned %#lx\n", status );
return args.ret;
}
static void * WINAPI glMapBufferARB( GLenum target, GLenum access )
{
struct glMapBufferARB_params args = { .target = target, .access = access, };
NTSTATUS status;
TRACE( "target %d, access %d\n", target, access );
if ((status = UNIX_CALL( glMapBufferARB, &args ))) WARN( "glMapBufferARB returned %#lx\n", status );
return args.ret;
}
static void * WINAPI glMapBufferRange( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
struct glMapBufferRange_params args = { .target = target, .offset = offset, .length = length, .access = access, };
NTSTATUS status;
TRACE( "target %d, offset %Id, length %Id, access %d\n", target, offset, length, access );
if ((status = UNIX_CALL( glMapBufferRange, &args ))) WARN( "glMapBufferRange returned %#lx\n", status );
return args.ret;
}
static void WINAPI glMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points )
{
struct glMapControlPointsNV_params args = { .target = target, .index = index, .type = type, .ustride = ustride, .vstride = vstride, .uorder = uorder, .vorder = vorder, .packed = packed, .points = points, };
......@@ -12198,42 +12171,6 @@ static void WINAPI glMapGrid2xOES( GLint n, GLfixed u1, GLfixed u2, GLfixed v1,
if ((status = UNIX_CALL( glMapGrid2xOES, &args ))) WARN( "glMapGrid2xOES returned %#lx\n", status );
}
static void * WINAPI glMapNamedBuffer( GLuint buffer, GLenum access )
{
struct glMapNamedBuffer_params args = { .buffer = buffer, .access = access, };
NTSTATUS status;
TRACE( "buffer %d, access %d\n", buffer, access );
if ((status = UNIX_CALL( glMapNamedBuffer, &args ))) WARN( "glMapNamedBuffer returned %#lx\n", status );
return args.ret;
}
static void * WINAPI glMapNamedBufferEXT( GLuint buffer, GLenum access )
{
struct glMapNamedBufferEXT_params args = { .buffer = buffer, .access = access, };
NTSTATUS status;
TRACE( "buffer %d, access %d\n", buffer, access );
if ((status = UNIX_CALL( glMapNamedBufferEXT, &args ))) WARN( "glMapNamedBufferEXT returned %#lx\n", status );
return args.ret;
}
static void * WINAPI glMapNamedBufferRange( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
struct glMapNamedBufferRange_params args = { .buffer = buffer, .offset = offset, .length = length, .access = access, };
NTSTATUS status;
TRACE( "buffer %d, offset %Id, length %Id, access %d\n", buffer, offset, length, access );
if ((status = UNIX_CALL( glMapNamedBufferRange, &args ))) WARN( "glMapNamedBufferRange returned %#lx\n", status );
return args.ret;
}
static void * WINAPI glMapNamedBufferRangeEXT( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
struct glMapNamedBufferRangeEXT_params args = { .buffer = buffer, .offset = offset, .length = length, .access = access, };
NTSTATUS status;
TRACE( "buffer %d, offset %Id, length %Id, access %d\n", buffer, offset, length, access );
if ((status = UNIX_CALL( glMapNamedBufferRangeEXT, &args ))) WARN( "glMapNamedBufferRangeEXT returned %#lx\n", status );
return args.ret;
}
static void * WINAPI glMapObjectBufferATI( GLuint buffer )
{
struct glMapObjectBufferATI_params args = { .buffer = buffer, };
......@@ -20733,42 +20670,6 @@ static void WINAPI glUnlockArraysEXT(void)
if ((status = UNIX_CALL( glUnlockArraysEXT, &args ))) WARN( "glUnlockArraysEXT returned %#lx\n", status );
}
static GLboolean WINAPI glUnmapBuffer( GLenum target )
{
struct glUnmapBuffer_params args = { .target = target, };
NTSTATUS status;
TRACE( "target %d\n", target );
if ((status = UNIX_CALL( glUnmapBuffer, &args ))) WARN( "glUnmapBuffer returned %#lx\n", status );
return args.ret;
}
static GLboolean WINAPI glUnmapBufferARB( GLenum target )
{
struct glUnmapBufferARB_params args = { .target = target, };
NTSTATUS status;
TRACE( "target %d\n", target );
if ((status = UNIX_CALL( glUnmapBufferARB, &args ))) WARN( "glUnmapBufferARB returned %#lx\n", status );
return args.ret;
}
static GLboolean WINAPI glUnmapNamedBuffer( GLuint buffer )
{
struct glUnmapNamedBuffer_params args = { .buffer = buffer, };
NTSTATUS status;
TRACE( "buffer %d\n", buffer );
if ((status = UNIX_CALL( glUnmapNamedBuffer, &args ))) WARN( "glUnmapNamedBuffer returned %#lx\n", status );
return args.ret;
}
static GLboolean WINAPI glUnmapNamedBufferEXT( GLuint buffer )
{
struct glUnmapNamedBufferEXT_params args = { .buffer = buffer, };
NTSTATUS status;
TRACE( "buffer %d\n", buffer );
if ((status = UNIX_CALL( glUnmapNamedBufferEXT, &args ))) WARN( "glUnmapNamedBufferEXT returned %#lx\n", status );
return args.ret;
}
static void WINAPI glUnmapObjectBufferATI( GLuint buffer )
{
struct glUnmapObjectBufferATI_params args = { .buffer = buffer, };
......@@ -24434,6 +24335,17 @@ static BOOL WINAPI wglSwapIntervalEXT( int interval )
}
extern const GLubyte * WINAPI glGetStringi( GLenum name, GLuint index ) DECLSPEC_HIDDEN;
extern void * WINAPI glMapBuffer( GLenum target, GLenum access ) DECLSPEC_HIDDEN;
extern void * WINAPI glMapBufferARB( GLenum target, GLenum access ) DECLSPEC_HIDDEN;
extern void * WINAPI glMapBufferRange( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) DECLSPEC_HIDDEN;
extern void * WINAPI glMapNamedBuffer( GLuint buffer, GLenum access ) DECLSPEC_HIDDEN;
extern void * WINAPI glMapNamedBufferEXT( GLuint buffer, GLenum access ) DECLSPEC_HIDDEN;
extern void * WINAPI glMapNamedBufferRange( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ) DECLSPEC_HIDDEN;
extern void * WINAPI glMapNamedBufferRangeEXT( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ) DECLSPEC_HIDDEN;
extern GLboolean WINAPI glUnmapBuffer( GLenum target ) DECLSPEC_HIDDEN;
extern GLboolean WINAPI glUnmapBufferARB( GLenum target ) DECLSPEC_HIDDEN;
extern GLboolean WINAPI glUnmapNamedBuffer( GLuint buffer ) DECLSPEC_HIDDEN;
extern GLboolean WINAPI glUnmapNamedBufferEXT( GLuint buffer ) DECLSPEC_HIDDEN;
extern HDC WINAPI wglGetCurrentReadDCARB(void) DECLSPEC_HIDDEN;
extern const char * WINAPI wglGetExtensionsStringARB( HDC hdc ) DECLSPEC_HIDDEN;
extern const char * WINAPI wglGetExtensionsStringEXT(void) DECLSPEC_HIDDEN;
......@@ -1036,6 +1036,129 @@ const GLchar * WINAPI wglQueryRendererStringWINE( HDC dc, GLint renderer, GLenum
return args.ret;
}
void * WINAPI glMapBuffer( GLenum target, GLenum access )
{
struct glMapBuffer_params args =
{
.target = target,
.access = access,
};
NTSTATUS status;
TRACE( "target %d, access %d\n", target, access );
if (!(status = UNIX_CALL( glMapBuffer, &args ))) return args.ret;
WARN( "glMapBuffer returned %#lx\n", status );
return args.ret;
}
void * WINAPI glMapBufferARB( GLenum target, GLenum access )
{
return glMapBuffer( target, access );
}
void * WINAPI glMapBufferRange( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
struct glMapBufferRange_params args =
{
.target = target,
.offset = offset,
.length = length,
.access = access,
};
NTSTATUS status;
TRACE( "target %d, offset %Id, length %Id, access %d\n", target, offset, length, access );
if (!(status = UNIX_CALL( glMapBufferRange, &args ))) return args.ret;
WARN( "glMapBufferRange returned %#lx\n", status );
return args.ret;
}
void * WINAPI glMapNamedBuffer( GLuint buffer, GLenum access )
{
struct glMapNamedBuffer_params args =
{
.buffer = buffer,
.access = access,
};
NTSTATUS status;
TRACE( "(%d, %d)\n", buffer, access );
if (!(status = UNIX_CALL( glMapNamedBuffer, &args ))) return args.ret;
WARN( "glMapNamedBuffer returned %#lx\n", status );
return args.ret;
}
void * WINAPI glMapNamedBufferEXT( GLuint buffer, GLenum access )
{
return glMapNamedBuffer( buffer, access );
}
void * WINAPI glMapNamedBufferRange( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
struct glMapNamedBufferRange_params args =
{
.buffer = buffer,
.offset = offset,
.length = length,
.access = access,
};
NTSTATUS status;
TRACE( "buffer %d, offset %Id, length %Id, access %d\n", buffer, offset, length, access );
if (!(status = UNIX_CALL( glMapNamedBufferRange, &args ))) return args.ret;
WARN( "glMapNamedBufferRange returned %#lx\n", status );
return args.ret;
}
void * WINAPI glMapNamedBufferRangeEXT( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access )
{
return glMapNamedBufferRange( buffer, offset, length, access );
}
GLboolean WINAPI glUnmapBuffer( GLenum target )
{
struct glUnmapBuffer_params args =
{
.target = target,
};
NTSTATUS status;
TRACE( "target %d\n", target );
if (!(status = UNIX_CALL( glUnmapBuffer, &args ))) return args.ret;
WARN( "glUnmapBuffer returned %#lx\n", status );
return args.ret;
}
GLboolean WINAPI glUnmapBufferARB( GLenum target )
{
return glUnmapBuffer( target );
}
GLboolean WINAPI glUnmapNamedBuffer( GLuint buffer )
{
struct glUnmapNamedBuffer_params args =
{
.buffer = buffer,
};
NTSTATUS status;
TRACE( "buffer %d\n", buffer );
if (!(status = UNIX_CALL( glUnmapNamedBuffer, &args ))) return args.ret;
WARN( "glUnmapNamedBuffer returned %#lx\n", status );
return args.ret;
}
GLboolean WINAPI glUnmapNamedBufferEXT( GLuint buffer )
{
return glUnmapNamedBuffer( buffer );
}
static BOOL WINAPI call_opengl_debug_message_callback( struct wine_gl_debug_message_params *params, ULONG size )
{
params->user_callback( params->source, params->type, params->id, params->severity,
......
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