Commit 50f785ef authored by Michael Mc Donnell's avatar Michael Mc Donnell Committed by Alexandre Julliard

d3dx9/tests: Add a D3DXValidMesh test.

parent 64de0876
...@@ -300,7 +300,7 @@ ...@@ -300,7 +300,7 @@
@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) @ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr)
@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) @ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr)
@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) @ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXValidMesh(ptr ptr ptr) @ stdcall D3DXValidMesh(ptr ptr ptr)
@ stub D3DXValidPatchMesh(ptr ptr ptr ptr) @ stub D3DXValidPatchMesh(ptr ptr ptr ptr)
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float)
......
...@@ -5939,6 +5939,13 @@ error: ...@@ -5939,6 +5939,13 @@ error:
return hr; return hr;
} }
HRESULT WINAPI D3DXValidMesh(LPD3DXMESH mesh, CONST DWORD *adjacency, LPD3DXBUFFER *errors_and_warnings)
{
FIXME("(%p, %p, %p): stub\n", mesh, adjacency, *errors_and_warnings);
return E_NOTIMPL;
}
static BOOL weld_float1(void *to, void *from, FLOAT epsilon) static BOOL weld_float1(void *to, void *from, FLOAT epsilon)
{ {
FLOAT *v1 = to; FLOAT *v1 = to;
......
...@@ -9930,6 +9930,130 @@ cleanup: ...@@ -9930,6 +9930,130 @@ cleanup:
free_test_context(test_context); free_test_context(test_context);
} }
static void test_valid_mesh(void)
{
HRESULT hr;
struct test_context *test_context = NULL;
UINT i;
const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
const D3DVERTEXELEMENT9 declaration[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END()
};
const unsigned int VERTS_PER_FACE = 3;
/* mesh0 (one face)
*
* 0--1
* | /
* |/
* 2
*/
const D3DXVECTOR3 vertices0[] =
{
{ 0.0f, 3.0f, 0.f},
{ 2.0f, 3.0f, 0.f},
{ 0.0f, 0.0f, 0.f},
};
const DWORD indices0[] = {0, 1, 2};
const unsigned int num_vertices0 = ARRAY_SIZE(vertices0);
const unsigned int num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE;
const DWORD adjacency0[] = {-1, -1, -1};
const HRESULT exp_hr0 = D3D_OK;
/* mesh1 (Simple bow-tie)
*
* 0--1 1--3
* | / \ |
* |/ \|
* 2 4
*/
const D3DXVECTOR3 vertices1[] =
{
{ 0.0f, 3.0f, 0.f},
{ 2.0f, 3.0f, 0.f},
{ 0.0f, 0.0f, 0.f},
{ 4.0f, 3.0f, 0.f},
{ 4.0f, 0.0f, 0.f},
};
const DWORD indices1[] = {0, 1, 2, 1, 3, 4};
const unsigned int num_vertices1 = ARRAY_SIZE(vertices1);
const unsigned int num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE;
const DWORD adjacency1[] = {-1, -1, -1, -1, -1, -1};
const HRESULT exp_hr1 = D3DXERR_INVALIDMESH;
/* Common mesh data */
ID3DXMesh *mesh = NULL;
UINT vertex_size = sizeof(D3DXVECTOR3);
ID3DXBuffer *errors_and_warnings = NULL;
struct
{
const D3DXVECTOR3 *vertices;
const DWORD *indices;
const UINT num_vertices;
const UINT num_faces;
const DWORD *adjacency;
const HRESULT exp_hr;
}
tc[] =
{
{
vertices0,
indices0,
num_vertices0,
num_faces0,
adjacency0,
exp_hr0,
},
{
vertices1,
indices1,
num_vertices1,
num_faces1,
adjacency1,
exp_hr1,
},
};
test_context = new_test_context();
if (!test_context)
{
skip("Couldn't create test context\n");
goto cleanup;
}
for (i = 0; i < ARRAY_SIZE(tc); i++)
{
hr = init_test_mesh(tc[i].num_faces, tc[i].num_vertices,
options, declaration,
test_context->device, &mesh,
tc[i].vertices, vertex_size,
tc[i].indices, NULL);
if (FAILED(hr))
{
skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i, hr);
goto cleanup;
}
hr = D3DXValidMesh(mesh, tc[i].adjacency, &errors_and_warnings);
todo_wine ok(hr == tc[i].exp_hr, "D3DXValidMesh test case %d failed. "
"Got %x\n, expected %x\n", i, hr, tc[i].exp_hr);
/* Note errors_and_warnings is deliberately not checked because that
* would require copying wast amounts of the text output. */
if (errors_and_warnings)
{
ID3DXBuffer_Release(errors_and_warnings);
errors_and_warnings = NULL;
}
mesh->lpVtbl->Release(mesh);
mesh = NULL;
}
cleanup:
if (mesh) mesh->lpVtbl->Release(mesh);
free_test_context(test_context);
}
START_TEST(mesh) START_TEST(mesh)
{ {
D3DXBoundProbeTest(); D3DXBoundProbeTest();
...@@ -9954,4 +10078,5 @@ START_TEST(mesh) ...@@ -9954,4 +10078,5 @@ START_TEST(mesh)
test_convert_point_reps_to_adjacency(); test_convert_point_reps_to_adjacency();
test_weld_vertices(); test_weld_vertices();
test_clone_mesh(); test_clone_mesh();
test_valid_mesh();
} }
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