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wine
wine-winehq
Commits
512e6cec
Commit
512e6cec
authored
Oct 07, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 07, 2010
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wined3d: Recognize the SM4 movc opcode.
parent
f78542c3
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5 changed files
with
6 additions
and
0 deletions
+6
-0
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+1
-0
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-0
shader.c
dlls/wined3d/shader.c
+1
-0
shader_sm4.c
dlls/wined3d/shader_sm4.c
+2
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
512e6cec
...
...
@@ -4983,6 +4983,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_MIN */
shader_hw_map2gl
,
/* WINED3DSIH_MOV */
shader_hw_mov
,
/* WINED3DSIH_MOVA */
shader_hw_mov
,
/* WINED3DSIH_MOVC */
NULL
,
/* WINED3DSIH_MUL */
shader_hw_map2gl
,
/* WINED3DSIH_NOP */
shader_hw_nop
,
/* WINED3DSIH_NRM */
shader_hw_nrm
,
...
...
dlls/wined3d/glsl_shader.c
View file @
512e6cec
...
...
@@ -5041,6 +5041,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_MIN */
shader_glsl_map2gl
,
/* WINED3DSIH_MOV */
shader_glsl_mov
,
/* WINED3DSIH_MOVA */
shader_glsl_mov
,
/* WINED3DSIH_MOVC */
NULL
,
/* WINED3DSIH_MUL */
shader_glsl_arith
,
/* WINED3DSIH_NOP */
NULL
,
/* WINED3DSIH_NRM */
shader_glsl_nrm
,
...
...
dlls/wined3d/shader.c
View file @
512e6cec
...
...
@@ -87,6 +87,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_MIN */
"min"
,
/* WINED3DSIH_MOV */
"mov"
,
/* WINED3DSIH_MOVA */
"mova"
,
/* WINED3DSIH_MOVC */
"movc"
,
/* WINED3DSIH_MUL */
"mul"
,
/* WINED3DSIH_NOP */
"nop"
,
/* WINED3DSIH_NRM */
"nrm"
,
...
...
dlls/wined3d/shader_sm4.c
View file @
512e6cec
...
...
@@ -70,6 +70,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_MIN
=
0x33
,
WINED3D_SM4_OP_MAX
=
0x34
,
WINED3D_SM4_OP_MOV
=
0x36
,
WINED3D_SM4_OP_MOVC
=
0x37
,
WINED3D_SM4_OP_MUL
=
0x38
,
WINED3D_SM4_OP_RET
=
0x3e
,
WINED3D_SM4_OP_RSQ
=
0x44
,
...
...
@@ -137,6 +138,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{
WINED3D_SM4_OP_MIN
,
WINED3DSIH_MIN
,
1
,
2
},
{
WINED3D_SM4_OP_MAX
,
WINED3DSIH_MAX
,
1
,
2
},
{
WINED3D_SM4_OP_MOV
,
WINED3DSIH_MOV
,
1
,
1
},
{
WINED3D_SM4_OP_MOVC
,
WINED3DSIH_MOVC
,
1
,
3
},
{
WINED3D_SM4_OP_MUL
,
WINED3DSIH_MUL
,
1
,
2
},
{
WINED3D_SM4_OP_RET
,
WINED3DSIH_RET
,
0
,
0
},
{
WINED3D_SM4_OP_RSQ
,
WINED3DSIH_RSQ
,
1
,
1
},
...
...
dlls/wined3d/wined3d_private.h
View file @
512e6cec
...
...
@@ -454,6 +454,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_MIN
,
WINED3DSIH_MOV
,
WINED3DSIH_MOVA
,
WINED3DSIH_MOVC
,
WINED3DSIH_MUL
,
WINED3DSIH_NOP
,
WINED3DSIH_NRM
,
...
...
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