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wine
wine-winehq
Commits
516d54bf
Commit
516d54bf
authored
Jan 17, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 18, 2010
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wined3d: Merge baseshader.c into shader.c.
parent
36b21e33
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4 changed files
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13 deletions
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-13
Makefile.in
dlls/wined3d/Makefile.in
+0
-1
baseshader.c
dlls/wined3d/baseshader.c
+0
-0
shader.c
dlls/wined3d/shader.c
+0
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-12
No files found.
dlls/wined3d/Makefile.in
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516d54bf
...
...
@@ -9,7 +9,6 @@ IMPORTS = uuid user32 gdi32 advapi32 kernel32
C_SRCS
=
\
arb_program_shader.c
\
ati_fragment_shader.c
\
baseshader.c
\
basetexture.c
\
buffer.c
\
clipper.c
\
...
...
dlls/wined3d/baseshader.c
deleted
100644 → 0
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36b21e33
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dlls/wined3d/shader.c
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516d54bf
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dlls/wined3d/wined3d_private.h
View file @
516d54bf
...
...
@@ -2605,8 +2605,6 @@ int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_li
extern
BOOL
vshader_get_input
(
IWineD3DVertexShader
*
iface
,
BYTE
usage_req
,
BYTE
usage_idx_req
,
unsigned
int
*
regnum
)
DECLSPEC_HIDDEN
;
extern
HRESULT
allocate_shader_constants
(
IWineD3DStateBlockImpl
*
object
)
DECLSPEC_HIDDEN
;
/*****************************************************************************
* IDirect3DBaseShader implementation structure
*/
...
...
@@ -2655,7 +2653,6 @@ typedef struct IWineD3DBaseShaderImpl {
void
shader_buffer_clear
(
struct
wined3d_shader_buffer
*
buffer
)
DECLSPEC_HIDDEN
;
BOOL
shader_buffer_init
(
struct
wined3d_shader_buffer
*
buffer
)
DECLSPEC_HIDDEN
;
void
shader_buffer_free
(
struct
wined3d_shader_buffer
*
buffer
)
DECLSPEC_HIDDEN
;
void
shader_cleanup
(
IWineD3DBaseShader
*
iface
)
DECLSPEC_HIDDEN
;
void
shader_dump_src_param
(
const
struct
wined3d_shader_src_param
*
param
,
const
struct
wined3d_shader_version
*
shader_version
)
DECLSPEC_HIDDEN
;
void
shader_dump_dst_param
(
const
struct
wined3d_shader_dst_param
*
param
,
...
...
@@ -2663,16 +2660,7 @@ void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
unsigned
int
shader_find_free_input_register
(
const
struct
shader_reg_maps
*
reg_maps
,
unsigned
int
max
)
DECLSPEC_HIDDEN
;
void
shader_generate_main
(
IWineD3DBaseShader
*
iface
,
struct
wined3d_shader_buffer
*
buffer
,
const
shader_reg_maps
*
reg_maps
,
const
DWORD
*
pFunction
,
void
*
backend_ctx
)
DECLSPEC_HIDDEN
;
HRESULT
shader_get_registers_used
(
IWineD3DBaseShader
*
iface
,
const
struct
wined3d_shader_frontend
*
fe
,
struct
shader_reg_maps
*
reg_maps
,
struct
wined3d_shader_signature_element
*
input_signature
,
struct
wined3d_shader_signature_element
*
output_signature
,
const
DWORD
*
byte_code
,
DWORD
constf_size
)
DECLSPEC_HIDDEN
;
void
shader_init
(
struct
IWineD3DBaseShaderClass
*
shader
,
IWineD3DDeviceImpl
*
device
,
IUnknown
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
BOOL
shader_match_semantic
(
const
char
*
semantic_name
,
WINED3DDECLUSAGE
usage
)
DECLSPEC_HIDDEN
;
const
struct
wined3d_shader_frontend
*
shader_select_frontend
(
DWORD
version_token
)
DECLSPEC_HIDDEN
;
void
shader_trace_init
(
const
struct
wined3d_shader_frontend
*
fe
,
void
*
fe_data
,
const
DWORD
*
pFunction
)
DECLSPEC_HIDDEN
;
WINED3DDECLUSAGE
shader_usage_from_semantic_name
(
const
char
*
semantic_name
)
DECLSPEC_HIDDEN
;
static
inline
BOOL
shader_is_pshader_version
(
enum
wined3d_shader_type
type
)
{
...
...
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