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wine
wine-winehq
Commits
5171a65d
Commit
5171a65d
authored
Jun 03, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 03, 2009
Browse files
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Plain Diff
wined3d: Introduce texture_init() to handle most of the 2D texture initialization.
parent
2d83c1d7
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
248 additions
and
204 deletions
+248
-204
device.c
dlls/wined3d/device.c
+4
-147
texture.c
dlls/wined3d/texture.c
+241
-56
wined3d_private.h
dlls/wined3d/wined3d_private.h
+3
-1
No files found.
dlls/wined3d/device.c
View file @
5171a65d
...
...
@@ -1083,73 +1083,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
WINED3DPOOL
Pool
,
IWineD3DTexture
**
ppTexture
,
IUnknown
*
parent
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
const
struct
GlPixelFormatDesc
*
format_desc
=
getFormatDescEntry
(
Format
,
&
This
->
adapter
->
gl_info
);
IWineD3DTextureImpl
*
object
;
unsigned
int
i
;
UINT
tmpW
;
UINT
tmpH
;
HRESULT
hr
;
unsigned
int
pow2Width
;
unsigned
int
pow2Height
;
TRACE
(
"(%p) : Width %d, Height %d, Levels %d, Usage %#x
\n
"
,
This
,
Width
,
Height
,
Levels
,
Usage
);
TRACE
(
"Format %#x (%s), Pool %#x, ppTexture %p, parent %p
\n
"
,
Format
,
debug_d3dformat
(
Format
),
Pool
,
ppTexture
,
parent
);
/* TODO: It should only be possible to create textures for formats
that are reported as supported */
if
(
WINED3DFMT_UNKNOWN
>=
Format
)
{
WARN
(
"(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN
\n
"
,
This
);
return
WINED3DERR_INVALIDCALL
;
}
/* Non-power2 support */
if
(
GL_SUPPORT
(
ARB_TEXTURE_NON_POWER_OF_TWO
))
{
pow2Width
=
Width
;
pow2Height
=
Height
;
}
else
{
/* Find the nearest pow2 match */
pow2Width
=
pow2Height
=
1
;
while
(
pow2Width
<
Width
)
pow2Width
<<=
1
;
while
(
pow2Height
<
Height
)
pow2Height
<<=
1
;
if
(
pow2Width
!=
Width
||
pow2Height
!=
Height
)
{
if
(
Levels
>
1
)
{
WARN
(
"Attempted to create a mipmapped np2 texture without unconditional np2 support
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
Levels
=
1
;
}
}
/* Calculate levels for mip mapping */
if
(
Usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
{
if
(
!
GL_SUPPORT
(
SGIS_GENERATE_MIPMAP
))
{
WARN
(
"No mipmap generation support, returning D3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
Levels
>
1
)
{
WARN
(
"D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
Levels
=
1
;
}
else
if
(
!
Levels
)
{
Levels
=
wined3d_log2i
(
max
(
Width
,
Height
))
+
1
;
TRACE
(
"Calculated levels = %d
\n
"
,
Levels
);
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
...
...
@@ -1159,103 +1099,20 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
}
object
->
lpVtbl
=
&
IWineD3DTexture_Vtbl
;
hr
=
basetexture_init
((
IWineD3DBaseTextureImpl
*
)
object
,
Levels
,
WINED3DRTYPE_TEXTURE
,
This
,
0
,
Usage
,
format_desc
,
Pool
,
parent
);
hr
=
texture_init
(
object
,
Width
,
Height
,
Levels
,
This
,
Usage
,
Format
,
Pool
,
parent
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize
base
texture, returning %#x
\n
"
,
hr
);
WARN
(
"Failed to initialize texture, returning %#x
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
*
ppTexture
=
NULL
;
return
hr
;
}
TRACE
(
"(%p) : Created basetexture %p
\n
"
,
This
,
object
);
*
ppTexture
=
(
IWineD3DTexture
*
)
object
;
if
(
object
->
resource
.
format_desc
->
Flags
&
WINED3DFMT_FLAG_FILTERING
)
{
object
->
baseTexture
.
minMipLookup
=
minMipLookup
;
object
->
baseTexture
.
magLookup
=
magLookup
;
}
else
{
object
->
baseTexture
.
minMipLookup
=
minMipLookup_noFilter
;
object
->
baseTexture
.
magLookup
=
magLookup_noFilter
;
}
/** FIXME: add support for real non-power-two if it's provided by the video card **/
/* Precalculated scaling for 'faked' non power of two texture coords.
Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
is used in combination with texture uploads (RTL_READTEX/RTL_TEXTEX). The reason is that EXT_PALETTED_TEXTURE
doesn't work in combination with ARB_TEXTURE_RECTANGLE.
*/
if
(
GL_SUPPORT
(
WINE_NORMALIZED_TEXRECT
)
&&
(
Width
!=
pow2Width
||
Height
!=
pow2Height
))
{
object
->
baseTexture
.
pow2Matrix
[
0
]
=
1
.
0
;
object
->
baseTexture
.
pow2Matrix
[
5
]
=
1
.
0
;
object
->
baseTexture
.
pow2Matrix
[
10
]
=
1
.
0
;
object
->
baseTexture
.
pow2Matrix
[
15
]
=
1
.
0
;
object
->
target
=
GL_TEXTURE_2D
;
object
->
cond_np2
=
TRUE
;
object
->
baseTexture
.
minMipLookup
=
minMipLookup_noFilter
;
}
else
if
(
GL_SUPPORT
(
ARB_TEXTURE_RECTANGLE
)
&&
(
Width
!=
pow2Width
||
Height
!=
pow2Height
)
&&
!
((
Format
==
WINED3DFMT_P8
)
&&
GL_SUPPORT
(
EXT_PALETTED_TEXTURE
)
&&
(
wined3d_settings
.
rendertargetlock_mode
==
RTL_READTEX
||
wined3d_settings
.
rendertargetlock_mode
==
RTL_TEXTEX
)))
{
if
((
Width
!=
1
)
||
(
Height
!=
1
))
{
object
->
baseTexture
.
pow2Matrix_identity
=
FALSE
;
}
object
->
baseTexture
.
pow2Matrix
[
0
]
=
(
float
)
Width
;
object
->
baseTexture
.
pow2Matrix
[
5
]
=
(
float
)
Height
;
object
->
baseTexture
.
pow2Matrix
[
10
]
=
1
.
0
;
object
->
baseTexture
.
pow2Matrix
[
15
]
=
1
.
0
;
object
->
target
=
GL_TEXTURE_RECTANGLE_ARB
;
object
->
cond_np2
=
TRUE
;
object
->
baseTexture
.
minMipLookup
=
minMipLookup_noFilter
;
}
else
{
if
((
Width
!=
pow2Width
)
||
(
Height
!=
pow2Height
))
{
object
->
baseTexture
.
pow2Matrix_identity
=
FALSE
;
object
->
baseTexture
.
pow2Matrix
[
0
]
=
(((
float
)
Width
)
/
((
float
)
pow2Width
));
object
->
baseTexture
.
pow2Matrix
[
5
]
=
(((
float
)
Height
)
/
((
float
)
pow2Height
));
}
else
{
object
->
baseTexture
.
pow2Matrix
[
0
]
=
1
.
0
;
object
->
baseTexture
.
pow2Matrix
[
5
]
=
1
.
0
;
}
object
->
baseTexture
.
pow2Matrix
[
10
]
=
1
.
0
;
object
->
baseTexture
.
pow2Matrix
[
15
]
=
1
.
0
;
object
->
target
=
GL_TEXTURE_2D
;
object
->
cond_np2
=
FALSE
;
}
TRACE
(
" xf(%f) yf(%f)
\n
"
,
object
->
baseTexture
.
pow2Matrix
[
0
],
object
->
baseTexture
.
pow2Matrix
[
5
]);
/* Generate all the surfaces */
tmpW
=
Width
;
tmpH
=
Height
;
for
(
i
=
0
;
i
<
object
->
baseTexture
.
levels
;
i
++
)
{
/* use the callback to create the texture surface */
hr
=
IWineD3DDeviceParent_CreateSurface
(
This
->
device_parent
,
parent
,
tmpW
,
tmpH
,
Format
,
Usage
,
Pool
,
i
,
WINED3DCUBEMAP_FACE_POSITIVE_X
,
&
object
->
surfaces
[
i
]);
if
(
hr
!=
WINED3D_OK
||
(
(
IWineD3DSurfaceImpl
*
)
object
->
surfaces
[
i
])
->
Flags
&
SFLAG_OVERSIZE
)
{
FIXME
(
"Failed to create surface %p
\n
"
,
object
);
/* clean up */
object
->
surfaces
[
i
]
=
NULL
;
IWineD3DTexture_Release
((
IWineD3DTexture
*
)
object
);
*
ppTexture
=
NULL
;
return
hr
;
}
IWineD3DSurface_SetContainer
(
object
->
surfaces
[
i
],
(
IWineD3DBase
*
)
object
);
TRACE
(
"Created surface level %d @ %p
\n
"
,
i
,
object
->
surfaces
[
i
]);
surface_set_texture_target
(
object
->
surfaces
[
i
],
object
->
target
);
/* calculate the next mipmap level */
tmpW
=
max
(
1
,
tmpW
>>
1
);
tmpH
=
max
(
1
,
tmpH
>>
1
);
}
object
->
baseTexture
.
internal_preload
=
texture_internal_preload
;
TRACE
(
"(%p) : Created texture %p
\n
"
,
This
,
object
);
TRACE
(
"(%p) : Created texture %p
\n
"
,
This
,
object
);
return
WINED3D_OK
;
}
...
...
dlls/wined3d/texture.c
View file @
5171a65d
...
...
@@ -25,7 +25,80 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_texture
);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
#define GLINFO_LOCATION (*gl_info)
static
void
texture_internal_preload
(
IWineD3DBaseTexture
*
iface
,
enum
WINED3DSRGB
srgb
)
{
/* Override the IWineD3DResource PreLoad method. */
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
unsigned
int
i
;
BOOL
srgb_mode
;
BOOL
*
dirty
;
TRACE
(
"(%p) : About to load texture.
\n
"
,
This
);
switch
(
srgb
)
{
case
SRGB_RGB
:
srgb_mode
=
FALSE
;
break
;
case
SRGB_BOTH
:
texture_internal_preload
(
iface
,
SRGB_RGB
);
/* Fallthrough */
case
SRGB_SRGB
:
srgb_mode
=
TRUE
;
break
;
default:
srgb_mode
=
This
->
baseTexture
.
is_srgb
;
break
;
}
dirty
=
srgb_mode
?
&
This
->
baseTexture
.
srgbDirty
:
&
This
->
baseTexture
.
dirty
;
if
(
!
device
->
isInDraw
)
{
/* ActivateContext sets isInDraw to TRUE when loading a pbuffer into a texture,
* thus no danger of recursive calls. */
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
}
if
(
This
->
resource
.
format_desc
->
format
==
WINED3DFMT_P8
||
This
->
resource
.
format_desc
->
format
==
WINED3DFMT_A8P8
)
{
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
++
i
)
{
if
(
palette9_changed
((
IWineD3DSurfaceImpl
*
)
This
->
surfaces
[
i
]))
{
TRACE
(
"Reloading surface because the d3d8/9 palette was changed.
\n
"
);
/* TODO: This is not necessarily needed with hw palettized texture support. */
IWineD3DSurface_LoadLocation
(
This
->
surfaces
[
i
],
SFLAG_INSYSMEM
,
NULL
);
/* Make sure the texture is reloaded because of the palette change, this kills performance though :( */
IWineD3DSurface_ModifyLocation
(
This
->
surfaces
[
i
],
SFLAG_INTEXTURE
,
FALSE
);
}
}
}
/* If the texture is marked dirty or the srgb sampler setting has changed
* since the last load then reload the surfaces. */
if
(
*
dirty
)
{
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
++
i
)
{
IWineD3DSurface_LoadTexture
(
This
->
surfaces
[
i
],
srgb_mode
);
}
}
else
{
TRACE
(
"(%p) Texture not dirty, nothing to do.
\n
"
,
iface
);
}
/* No longer dirty. */
*
dirty
=
FALSE
;
}
static
void
texture_cleanup
(
IWineD3DTextureImpl
*
This
,
D3DCB_DESTROYSURFACEFN
surface_destroy_cb
)
{
...
...
@@ -51,9 +124,176 @@ static void texture_cleanup(IWineD3DTextureImpl *This, D3DCB_DESTROYSURFACEFN su
basetexture_cleanup
((
IWineD3DBaseTexture
*
)
This
);
}
HRESULT
texture_init
(
IWineD3DTextureImpl
*
texture
,
UINT
width
,
UINT
height
,
UINT
levels
,
IWineD3DDeviceImpl
*
device
,
DWORD
usage
,
WINED3DFORMAT
format
,
WINED3DPOOL
pool
,
IUnknown
*
parent
)
{
const
WineD3D_GL_Info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
GlPixelFormatDesc
*
format_desc
=
getFormatDescEntry
(
format
,
gl_info
);
UINT
pow2_width
,
pow2_height
;
UINT
tmp_w
,
tmp_h
;
unsigned
int
i
;
HRESULT
hr
;
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
if
(
WINED3DFMT_UNKNOWN
>=
format
)
{
WARN
(
"(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.
\n
"
,
texture
);
return
WINED3DERR_INVALIDCALL
;
}
/* Non-power2 support. */
if
(
GL_SUPPORT
(
ARB_TEXTURE_NON_POWER_OF_TWO
))
{
pow2_width
=
width
;
pow2_height
=
height
;
}
else
{
/* Find the nearest pow2 match. */
pow2_width
=
pow2_height
=
1
;
while
(
pow2_width
<
width
)
pow2_width
<<=
1
;
while
(
pow2_height
<
height
)
pow2_height
<<=
1
;
if
(
pow2_width
!=
width
||
pow2_height
!=
height
)
{
if
(
levels
>
1
)
{
WARN
(
"Attempted to create a mipmapped np2 texture without unconditional np2 support.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
levels
=
1
;
}
}
/* Calculate levels for mip mapping. */
if
(
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
{
if
(
!
GL_SUPPORT
(
SGIS_GENERATE_MIPMAP
))
{
WARN
(
"No mipmap generation support, returning WINED3DERR_INVALIDCALL.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
levels
>
1
)
{
WARN
(
"D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
levels
=
1
;
}
else
if
(
!
levels
)
{
levels
=
wined3d_log2i
(
max
(
width
,
height
))
+
1
;
TRACE
(
"Calculated levels = %u.
\n
"
,
levels
);
}
hr
=
basetexture_init
((
IWineD3DBaseTextureImpl
*
)
texture
,
levels
,
WINED3DRTYPE_TEXTURE
,
device
,
0
,
usage
,
format_desc
,
pool
,
parent
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize basetexture, returning %#x.
\n
"
,
hr
);
return
hr
;
}
if
(
texture
->
resource
.
format_desc
->
Flags
&
WINED3DFMT_FLAG_FILTERING
)
{
texture
->
baseTexture
.
minMipLookup
=
minMipLookup
;
texture
->
baseTexture
.
magLookup
=
magLookup
;
}
else
{
texture
->
baseTexture
.
minMipLookup
=
minMipLookup_noFilter
;
texture
->
baseTexture
.
magLookup
=
magLookup_noFilter
;
}
/* Precalculated scaling for 'faked' non power of two texture coords.
* Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
* is used in combination with texture uploads (RTL_READTEX/RTL_TEXTEX). The reason is that EXT_PALETTED_TEXTURE
* doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
if
(
GL_SUPPORT
(
WINE_NORMALIZED_TEXRECT
)
&&
(
width
!=
pow2_width
||
height
!=
pow2_height
))
{
texture
->
baseTexture
.
pow2Matrix
[
0
]
=
1
.
0
;
texture
->
baseTexture
.
pow2Matrix
[
5
]
=
1
.
0
;
texture
->
baseTexture
.
pow2Matrix
[
10
]
=
1
.
0
;
texture
->
baseTexture
.
pow2Matrix
[
15
]
=
1
.
0
;
texture
->
target
=
GL_TEXTURE_2D
;
texture
->
cond_np2
=
TRUE
;
texture
->
baseTexture
.
minMipLookup
=
minMipLookup_noFilter
;
}
else
if
(
GL_SUPPORT
(
ARB_TEXTURE_RECTANGLE
)
&&
(
width
!=
pow2_width
||
height
!=
pow2_height
)
&&
!
((
format_desc
->
format
==
WINED3DFMT_P8
)
&&
GL_SUPPORT
(
EXT_PALETTED_TEXTURE
)
&&
(
wined3d_settings
.
rendertargetlock_mode
==
RTL_READTEX
||
wined3d_settings
.
rendertargetlock_mode
==
RTL_TEXTEX
)))
{
if
((
width
!=
1
)
||
(
height
!=
1
))
texture
->
baseTexture
.
pow2Matrix_identity
=
FALSE
;
texture
->
baseTexture
.
pow2Matrix
[
0
]
=
(
float
)
width
;
texture
->
baseTexture
.
pow2Matrix
[
5
]
=
(
float
)
height
;
texture
->
baseTexture
.
pow2Matrix
[
10
]
=
1
.
0
;
texture
->
baseTexture
.
pow2Matrix
[
15
]
=
1
.
0
;
texture
->
target
=
GL_TEXTURE_RECTANGLE_ARB
;
texture
->
cond_np2
=
TRUE
;
texture
->
baseTexture
.
minMipLookup
=
minMipLookup_noFilter
;
}
else
{
if
((
width
!=
pow2_width
)
||
(
height
!=
pow2_height
))
{
texture
->
baseTexture
.
pow2Matrix_identity
=
FALSE
;
texture
->
baseTexture
.
pow2Matrix
[
0
]
=
(((
float
)
width
)
/
((
float
)
pow2_width
));
texture
->
baseTexture
.
pow2Matrix
[
5
]
=
(((
float
)
height
)
/
((
float
)
pow2_height
));
}
else
{
texture
->
baseTexture
.
pow2Matrix
[
0
]
=
1
.
0
;
texture
->
baseTexture
.
pow2Matrix
[
5
]
=
1
.
0
;
}
texture
->
baseTexture
.
pow2Matrix
[
10
]
=
1
.
0
;
texture
->
baseTexture
.
pow2Matrix
[
15
]
=
1
.
0
;
texture
->
target
=
GL_TEXTURE_2D
;
texture
->
cond_np2
=
FALSE
;
}
TRACE
(
"xf(%f) yf(%f)
\n
"
,
texture
->
baseTexture
.
pow2Matrix
[
0
],
texture
->
baseTexture
.
pow2Matrix
[
5
]);
/* Generate all the surfaces. */
tmp_w
=
width
;
tmp_h
=
height
;
for
(
i
=
0
;
i
<
texture
->
baseTexture
.
levels
;
++
i
)
{
/* Use the callback to create the texture surface. */
hr
=
IWineD3DDeviceParent_CreateSurface
(
device
->
device_parent
,
parent
,
tmp_w
,
tmp_h
,
format_desc
->
format
,
usage
,
pool
,
i
,
WINED3DCUBEMAP_FACE_POSITIVE_X
,
&
texture
->
surfaces
[
i
]);
if
(
FAILED
(
hr
)
||
((
IWineD3DSurfaceImpl
*
)
texture
->
surfaces
[
i
])
->
Flags
&
SFLAG_OVERSIZE
)
{
FIXME
(
"Failed to create surface %p, hr %#x
\n
"
,
texture
,
hr
);
texture
->
surfaces
[
i
]
=
NULL
;
texture_cleanup
(
texture
,
D3DCB_DefaultDestroySurface
);
return
hr
;
}
IWineD3DSurface_SetContainer
(
texture
->
surfaces
[
i
],
(
IWineD3DBase
*
)
texture
);
TRACE
(
"Created surface level %u @ %p.
\n
"
,
i
,
texture
->
surfaces
[
i
]);
surface_set_texture_target
(
texture
->
surfaces
[
i
],
texture
->
target
);
/* Calculate the next mipmap level. */
tmp_w
=
max
(
1
,
tmp_w
>>
1
);
tmp_h
=
max
(
1
,
tmp_h
>>
1
);
}
texture
->
baseTexture
.
internal_preload
=
texture_internal_preload
;
return
WINED3D_OK
;
}
#undef GLINFO_LOCATION
/* *******************************************
IWineD3DTexture IUnknown parts follow
******************************************* */
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static
HRESULT
WINAPI
IWineD3DTextureImpl_QueryInterface
(
IWineD3DTexture
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
...
...
@@ -116,61 +356,6 @@ static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) {
return
resource_get_priority
((
IWineD3DResource
*
)
iface
);
}
void
texture_internal_preload
(
IWineD3DBaseTexture
*
iface
,
enum
WINED3DSRGB
srgb
)
{
/* Override the IWineD3DResource PreLoad method */
unsigned
int
i
;
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
BOOL
srgb_mode
;
BOOL
*
dirty
;
TRACE
(
"(%p) : About to load texture
\n
"
,
This
);
switch
(
srgb
)
{
case
SRGB_RGB
:
srgb_mode
=
FALSE
;
break
;
case
SRGB_BOTH
:
texture_internal_preload
(
iface
,
SRGB_RGB
);
case
SRGB_SRGB
:
srgb_mode
=
TRUE
;
break
;
/* DONTKNOW, and shut up the compiler */
default:
srgb_mode
=
This
->
baseTexture
.
is_srgb
;
break
;
}
dirty
=
srgb_mode
?
&
This
->
baseTexture
.
srgbDirty
:
&
This
->
baseTexture
.
dirty
;
if
(
!
device
->
isInDraw
)
{
/* ActivateContext sets isInDraw to TRUE when loading a pbuffer into a texture, thus no danger of
* recursive calls
*/
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
}
if
(
This
->
resource
.
format_desc
->
format
==
WINED3DFMT_P8
||
This
->
resource
.
format_desc
->
format
==
WINED3DFMT_A8P8
)
{
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
i
++
)
{
if
(
palette9_changed
((
IWineD3DSurfaceImpl
*
)
This
->
surfaces
[
i
]))
{
TRACE
(
"Reloading surface because the d3d8/9 palette was changed
\n
"
);
/* TODO: This is not necessarily needed with hw palettized texture support */
IWineD3DSurface_LoadLocation
(
This
->
surfaces
[
i
],
SFLAG_INSYSMEM
,
NULL
);
/* Make sure the texture is reloaded because of the palette change, this kills performance though :( */
IWineD3DSurface_ModifyLocation
(
This
->
surfaces
[
i
],
SFLAG_INTEXTURE
,
FALSE
);
}
}
}
/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
if
(
*
dirty
)
{
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
i
++
)
{
IWineD3DSurface_LoadTexture
(
This
->
surfaces
[
i
],
srgb_mode
);
}
}
else
{
TRACE
(
"(%p) Texture not dirty, nothing to do
\n
"
,
iface
);
}
/* No longer dirty */
*
dirty
=
FALSE
;
return
;
}
static
void
WINAPI
IWineD3DTextureImpl_PreLoad
(
IWineD3DTexture
*
iface
)
{
texture_internal_preload
((
IWineD3DBaseTexture
*
)
iface
,
SRGB_ANY
);
}
...
...
dlls/wined3d/wined3d_private.h
View file @
5171a65d
...
...
@@ -1712,7 +1712,6 @@ typedef struct IWineD3DBaseTextureClass
void
(
*
internal_preload
)(
IWineD3DBaseTexture
*
iface
,
enum
WINED3DSRGB
srgb
);
}
IWineD3DBaseTextureClass
;
void
texture_internal_preload
(
IWineD3DBaseTexture
*
iface
,
enum
WINED3DSRGB
srgb
);
void
cubetexture_internal_preload
(
IWineD3DBaseTexture
*
iface
,
enum
WINED3DSRGB
srgb
);
void
volumetexture_internal_preload
(
IWineD3DBaseTexture
*
iface
,
enum
WINED3DSRGB
srgb
);
void
surface_internal_preload
(
IWineD3DSurface
*
iface
,
enum
WINED3DSRGB
srgb
);
...
...
@@ -1767,6 +1766,9 @@ typedef struct IWineD3DTextureImpl
extern
const
IWineD3DTextureVtbl
IWineD3DTexture_Vtbl
;
HRESULT
texture_init
(
IWineD3DTextureImpl
*
texture
,
UINT
width
,
UINT
height
,
UINT
levels
,
IWineD3DDeviceImpl
*
device
,
DWORD
usage
,
WINED3DFORMAT
format
,
WINED3DPOOL
pool
,
IUnknown
*
parent
);
/*****************************************************************************
* IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
*/
...
...
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