Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
51b9a9bb
Commit
51b9a9bb
authored
Jan 31, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 31, 2018
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Use the resource access flags in wined3d_resource_set_priority().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
d099e45e
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
1 deletion
+1
-1
resource.c
dlls/wined3d/resource.c
+1
-1
No files found.
dlls/wined3d/resource.c
View file @
51b9a9bb
...
@@ -284,7 +284,7 @@ DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWO
...
@@ -284,7 +284,7 @@ DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWO
{
{
DWORD
prev
;
DWORD
prev
;
if
(
resource
->
pool
!=
WINED3D_POOL_MANAGED
)
if
(
!
wined3d_resource_access_is_managed
(
resource
->
access
)
)
{
{
WARN
(
"Called on non-managed resource %p, ignoring.
\n
"
,
resource
);
WARN
(
"Called on non-managed resource %p, ignoring.
\n
"
,
resource
);
return
0
;
return
0
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment