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wine
wine-winehq
Commits
51fcacb8
Commit
51fcacb8
authored
Nov 01, 2009
by
Rico Schüller
Committed by
Alexandre Julliard
Nov 03, 2009
Browse files
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Browse Files
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Plain Diff
d3d10/tests: Add IsValid() checks to effect variable type and class test.
parent
b8883547
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and
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effect.c
dlls/d3d10/tests/effect.c
+135
-0
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dlls/d3d10/tests/effect.c
View file @
51fcacb8
...
...
@@ -1247,6 +1247,95 @@ static DWORD fx_test_evtc[] = {
0x000000ff
,
0x00000000
,
0x00000000
,
};
static
BOOL
is_valid_check
(
BOOL
a
,
BOOL
b
)
{
return
(
a
&&
b
)
||
(
!
a
&&
!
b
);
}
static
void
check_as
(
ID3D10EffectVariable
*
variable
)
{
ID3D10EffectVariable
*
variable2
;
ID3D10EffectType
*
type
;
D3D10_EFFECT_TYPE_DESC
td
;
BOOL
ret
,
is_valid
;
HRESULT
hr
;
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsConstantBuffer
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_CBUFFER
);
ok
(
ret
,
"AsConstantBuffer valid check failed (Type is %x)
\n
"
,
td
.
Type
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsString
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_STRING
);
ok
(
ret
,
"AsString valid check failed (Type is %x)
\n
"
,
td
.
Type
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsScalar
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Class
==
D3D10_SVC_SCALAR
);
ok
(
ret
,
"AsScalar valid check failed (Class is %x)
\n
"
,
td
.
Class
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsVector
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Class
==
D3D10_SVC_VECTOR
);
ok
(
ret
,
"AsVector valid check failed (Class is %x)
\n
"
,
td
.
Class
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsMatrix
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Class
==
D3D10_SVC_MATRIX_ROWS
||
td
.
Class
==
D3D10_SVC_MATRIX_COLUMNS
);
ok
(
ret
,
"AsMatrix valid check failed (Class is %x)
\n
"
,
td
.
Class
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsBlend
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_BLEND
);
ok
(
ret
,
"AsBlend valid check failed (Type is %x)
\n
"
,
td
.
Type
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsDepthStencil
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_DEPTHSTENCIL
);
ok
(
ret
,
"AsDepthStencil valid check failed (Type is %x)
\n
"
,
td
.
Type
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsRasterizer
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_RASTERIZER
);
ok
(
ret
,
"AsRasterizer valid check failed (Type is %x)
\n
"
,
td
.
Type
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsSampler
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_SAMPLER
);
ok
(
ret
,
"AsSampler valid check failed (Type is %x)
\n
"
,
td
.
Type
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsDepthStencilView
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_DEPTHSTENCILVIEW
);
ok
(
ret
,
"AsDepthStencilView valid check failed (Type is %x)
\n
"
,
td
.
Type
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsRenderTargetView
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_RENDERTARGETVIEW
);
ok
(
ret
,
"AsRenderTargetView valid check failed (Type is %x)
\n
"
,
td
.
Type
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsShaderResource
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_TEXTURE1D
||
td
.
Type
==
D3D10_SVT_TEXTURE1DARRAY
||
td
.
Type
==
D3D10_SVT_TEXTURE2D
||
td
.
Type
==
D3D10_SVT_TEXTURE2DMS
||
td
.
Type
==
D3D10_SVT_TEXTURE2DARRAY
||
td
.
Type
==
D3D10_SVT_TEXTURE2DMSARRAY
||
td
.
Type
==
D3D10_SVT_TEXTURE3D
||
td
.
Type
==
D3D10_SVT_TEXTURECUBE
);
ok
(
ret
,
"AsShaderResource valid check failed (Type is %x)
\n
"
,
td
.
Type
);
variable2
=
(
ID3D10EffectVariable
*
)
variable
->
lpVtbl
->
AsShader
(
variable
);
is_valid
=
variable2
->
lpVtbl
->
IsValid
(
variable2
);
ret
=
is_valid_check
(
is_valid
,
td
.
Type
==
D3D10_SVT_GEOMETRYSHADER
||
td
.
Type
==
D3D10_SVT_PIXELSHADER
||
td
.
Type
==
D3D10_SVT_VERTEXSHADER
);
ok
(
ret
,
"AsShader valid check failed (Type is %x)
\n
"
,
td
.
Type
);
}
static
void
test_effect_variable_type_class
(
ID3D10Device
*
device
)
{
ID3D10Effect
*
effect
;
...
...
@@ -1273,6 +1362,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"Members is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
constantbuffer
);
type
=
constantbuffer
->
lpVtbl
->
GetType
(
constantbuffer
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1300,6 +1391,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1327,6 +1420,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1354,6 +1449,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
4
,
"BufferOffset is %u, expected 4
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1381,6 +1478,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
16
,
"BufferOffset is %u, expected 16
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1408,6 +1507,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
64
,
"BufferOffset is %u, expected 64
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1435,6 +1536,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1462,6 +1565,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1489,6 +1594,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1516,6 +1623,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1543,6 +1652,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1570,6 +1681,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1597,6 +1710,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1624,6 +1739,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1651,6 +1768,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1678,6 +1797,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1705,6 +1826,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1732,6 +1855,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1759,6 +1884,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1786,6 +1913,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1813,6 +1942,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1840,6 +1971,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
@@ -1867,6 +2000,8 @@ static void test_effect_variable_type_class(ID3D10Device *device)
ok
(
vd
.
BufferOffset
==
0
,
"BufferOffset is %u, expected 0
\n
"
,
vd
.
BufferOffset
);
ok
(
vd
.
ExplicitBindPoint
==
0
,
"ExplicitBindPoint is %u, expected 0
\n
"
,
vd
.
ExplicitBindPoint
);
check_as
((
ID3D10EffectVariable
*
)
variable
);
type
=
variable
->
lpVtbl
->
GetType
(
variable
);
hr
=
type
->
lpVtbl
->
GetDesc
(
type
,
&
td
);
ok
(
SUCCEEDED
(
hr
),
"GetDesc failed (%x)
\n
"
,
hr
);
...
...
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