Commit 525e30e6 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer…

wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
parent 97f2cbc1
......@@ -3,6 +3,7 @@
* Copyright (C) 2006 Chris Robinson
* Copyright (C) 2006-2007 Stefan Dsinger(For CodeWeavers)
* Copyright 2007 Henri Verbeet
* Copyright (C) 2008 Rico Schller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -2016,6 +2017,100 @@ static void test_display_formats()
if(d3d9) IDirect3D9_Release(d3d9);
}
static void test_scissor_size(void)
{
IDirect3D9 *d3d9_ptr = 0;
int i;
static const struct {
int winx; int winy; int backx; int backy; BOOL window;
} scts[] = { /* scissor tests */
{800, 600, 640, 480, TRUE},
{800, 600, 640, 480, FALSE},
{640, 480, 800, 600, TRUE},
{640, 480, 800, 600, FALSE},
};
d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
if (!d3d9_ptr){
skip("Failed to create IDirect3D9 object\n");
return;
}
for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
WNDCLASS wc = {0};
HWND hwnd = 0;
RECT scissorrect;
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = scts[i].window;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = scts[i].backx;
present_parameters.BackBufferHeight = scts[i].backy;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr)) {
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr)) {
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
}
}
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
if (!device_ptr)
{
DestroyWindow(hwnd);
skip("Creating the device failed\n");
goto err_out;
}
/* Check for the default scissor rect size */
hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
/* check the scissorrect values after a reset */
present_parameters.BackBufferWidth = 1024;
present_parameters.BackBufferHeight = 768;
hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
ok(scissorrect.right == 1024 && scissorrect.bottom == 768 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 1024, 768);
if(device_ptr) {
ULONG ref;
ref = IDirect3DDevice9_Release(device_ptr);
DestroyWindow(hwnd);
ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
}
}
err_out:
if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
return;
}
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
......@@ -2045,5 +2140,6 @@ START_TEST(device)
test_vertex_buffer_alignment();
test_lights();
test_set_stream_source();
test_scissor_size();
}
}
......@@ -1037,6 +1037,12 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
DWORD d;
} tmpfloat;
unsigned int i;
IWineD3DSwapChain *swapchain;
IWineD3DSurface *backbuffer;
WINED3DSURFACE_DESC desc = {0};
UINT width, height;
RECT scissorrect;
HRESULT hr;
/* Note this may have a large overhead but it should only be executed
once, in order to initialize the complete state of the device and
......@@ -1239,6 +1245,30 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
This->textures[i] = NULL;
}
/* Set the default scissor rect values */
desc.Width = &width;
desc.Height = &height;
/* check the return values, because the GetBackBuffer call isn't valid for ddraw */
hr = IWineD3DDevice_GetSwapChain(device, 0, &swapchain);
if( hr == WINED3D_OK && swapchain != NULL) {
hr = IWineD3DSwapChain_GetBackBuffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, &backbuffer);
if( hr == WINED3D_OK && backbuffer != NULL) {
IWineD3DSurface_GetDesc(backbuffer, &desc);
IWineD3DSurface_Release(backbuffer);
scissorrect.left = 0;
scissorrect.right = width;
scissorrect.top = 0;
scissorrect.bottom = height;
hr = IWineD3DDevice_SetScissorRect(device, &scissorrect);
if( hr != WINED3D_OK ) {
ERR("This should never happen, expect rendering issues!\n");
}
}
IWineD3DSwapChain_Release(swapchain);
}
TRACE("-----------------------> Device defaults now set up...\n");
return WINED3D_OK;
}
......
......@@ -102,6 +102,15 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
return WINED3DERR_INVALIDCALL;
}
/* Return invalid if there is no backbufferarray, otherwise it will crash when ddraw is
* used (there This->backBuffer is allways NULL). We need this because this function have
* to be called from IWineD3DStateBlockImpl_InitStartupStateBlock to get the default
* scissorrect dimensions. */
if( !This->backBuffer ) {
*ppBackBuffer = NULL;
return WINED3DERR_INVALIDCALL;
}
*ppBackBuffer = This->backBuffer[iBackBuffer];
TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
......
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