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wine
wine-winehq
Commits
526901e3
Commit
526901e3
authored
Jul 22, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 23, 2012
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wined3d: Get rid of APPLE_flush_render, it doesn't exist.
parent
c7bf5e09
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2 changed files
with
0 additions
and
12 deletions
+0
-12
directx.c
dlls/wined3d/directx.c
+0
-2
wined3d_gl.h
dlls/wined3d/wined3d_gl.h
+0
-10
No files found.
dlls/wined3d/directx.c
View file @
526901e3
...
...
@@ -91,7 +91,6 @@ static const struct wined3d_extension_map gl_extension_map[] =
{
"GL_APPLE_fence"
,
APPLE_FENCE
,
0
},
{
"GL_APPLE_float_pixels"
,
APPLE_FLOAT_PIXELS
,
0
},
{
"GL_APPLE_flush_buffer_range"
,
APPLE_FLUSH_BUFFER_RANGE
,
0
},
{
"GL_APPLE_flush_render"
,
APPLE_FLUSH_RENDER
,
0
},
{
"GL_APPLE_ycbcr_422"
,
APPLE_YCBCR_422
,
0
},
/* ARB */
...
...
@@ -1413,7 +1412,6 @@ static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_in
* DirectDraw, not OpenGL. */
if
(
gl_info
->
supported
[
APPLE_FENCE
]
&&
gl_info
->
supported
[
APPLE_CLIENT_STORAGE
]
&&
gl_info
->
supported
[
APPLE_FLUSH_RENDER
]
&&
gl_info
->
supported
[
APPLE_YCBCR_422
])
return
GL_VENDOR_APPLE
;
...
...
dlls/wined3d/wined3d_gl.h
View file @
526901e3
...
...
@@ -1720,7 +1720,6 @@ enum wined3d_gl_extension
APPLE_FENCE
,
APPLE_FLOAT_PIXELS
,
APPLE_FLUSH_BUFFER_RANGE
,
APPLE_FLUSH_RENDER
,
APPLE_YCBCR_422
,
/* ARB */
ARB_COLOR_BUFFER_FLOAT
,
...
...
@@ -1887,10 +1886,6 @@ typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
typedef
void
(
WINE_GLAPI
*
PGLFNBUFFERPARAMETERIAPPLE
)(
GLenum
target
,
GLenum
pname
,
GLint
param
);
typedef
void
(
WINE_GLAPI
*
PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE
)(
GLenum
target
,
GLintptr
offset
,
GLsizeiptr
size
);
/* GL_APPLE_flush_render */
typedef
void
(
WINE_GLAPI
*
PGLFNFLUSHRENDERAPPLEPROC
)(
void
);
typedef
void
(
WINE_GLAPI
*
PGLFNFINISHRENDERAPPLEPROC
)(
void
);
/* GL_APPLE_ycbcr_422 */
#ifndef GL_APPLE_ycbcr_422
#define GL_APPLE_ycbcr_422 1
...
...
@@ -3712,11 +3707,6 @@ typedef BOOL (WINAPI *PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \
glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
/* GL_APPLE_flush_render */
\
USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \
glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \
glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
/* GL_ARB_color_buffer_float */
\
USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \
glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \
...
...
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