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wine
wine-winehq
Commits
5296d5b0
Commit
5296d5b0
authored
Dec 28, 2009
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 04, 2010
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Plain Diff
wined3d: Prepare for dynamic vertex buffers.
parent
ccc26a9e
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Showing
1 changed file
with
8 additions
and
4 deletions
+8
-4
buffer.c
dlls/wined3d/buffer.c
+8
-4
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dlls/wined3d/buffer.c
View file @
5296d5b0
...
...
@@ -805,9 +805,10 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
++
This
->
decl_change_count
;
This
->
draw_count
=
0
;
if
(
This
->
decl_change_count
>
VB_MAXDECLCHANGES
)
if
(
This
->
decl_change_count
>
VB_MAXDECLCHANGES
||
(
This
->
conversion_map
&&
(
This
->
resource
.
usage
&
WINED3DUSAGE_DYNAMIC
)))
{
FIXME
(
"Too many declaration changes, stopping converting
\n
"
);
FIXME
(
"Too many declaration changes
or converting dynamic buffer
, stopping converting
\n
"
);
IWineD3DBuffer_UnLoad
(
iface
);
This
->
flags
&=
~
WINED3D_BUFFER_CREATEBO
;
...
...
@@ -1152,6 +1153,7 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
const
struct
GlPixelFormatDesc
*
format_desc
=
getFormatDescEntry
(
format
,
&
device
->
adapter
->
gl_info
);
HRESULT
hr
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
BOOL
dynamic_buffer_ok
;
if
(
!
size
)
{
...
...
@@ -1173,6 +1175,8 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
TRACE
(
"size %#x, usage %#x, format %s, memory @ %p, iface @ %p.
\n
"
,
buffer
->
resource
.
size
,
buffer
->
resource
.
usage
,
debug_d3dformat
(
buffer
->
resource
.
format_desc
->
format
),
buffer
->
resource
.
allocatedMemory
,
buffer
);
dynamic_buffer_ok
=
FALSE
;
/* TODO: GL_APPLE_map_buffer_range, GL_ARB_map_buffer_range */
/* Observations show that drawStridedSlow is faster on dynamic VBs than converting +
* drawStridedFast (half-life 2 and others).
*
...
...
@@ -1188,9 +1192,9 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
{
TRACE
(
"Not creating a vbo because the vertex buffer is in system memory
\n
"
);
}
else
if
(
buffer
->
resource
.
usage
&
WINED3DUSAGE_DYNAMIC
)
else
if
(
!
dynamic_buffer_ok
&&
(
buffer
->
resource
.
usage
&
WINED3DUSAGE_DYNAMIC
)
)
{
TRACE
(
"Not creating a vbo because the buffer has dynamic usage
\n
"
);
TRACE
(
"Not creating a vbo because the buffer has dynamic usage
and no GL support
\n
"
);
}
else
{
...
...
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