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wine
wine-winehq
Commits
52a24e82
Commit
52a24e82
authored
Jan 10, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 10, 2013
Browse files
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Browse Files
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Plain Diff
d3d9/tests: Merge volume.c into device.c.
parent
5687a27c
Show whitespace changes
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Showing
3 changed files
with
147 additions
and
179 deletions
+147
-179
Makefile.in
dlls/d3d9/tests/Makefile.in
+1
-2
device.c
dlls/d3d9/tests/device.c
+146
-1
volume.c
dlls/d3d9/tests/volume.c
+0
-176
No files found.
dlls/d3d9/tests/Makefile.in
View file @
52a24e82
...
...
@@ -11,7 +11,6 @@ C_SRCS = \
surface.c
\
texture.c
\
vertexdeclaration.c
\
visual.c
\
volume.c
visual.c
@MAKE_TEST_RULES@
dlls/d3d9/tests/device.c
View file @
52a24e82
...
...
@@ -2,7 +2,8 @@
* Copyright (C) 2006 Vitaliy Margolen
* Copyright (C) 2006 Chris Robinson
* Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
* Copyright 2007 Henri Verbeet
* Copyright 2006, 2007 Henri Verbeet
* Copyright 2013 Henri Verbeet for CodeWeavers
* Copyright (C) 2008 Rico Schüller
*
* This library is free software; you can redistribute it and/or
...
...
@@ -3677,6 +3678,148 @@ static void test_set_rt_vp_scissor(void)
DestroyWindow
(
window
);
}
static
void
test_volume_get_container
(
void
)
{
IDirect3DVolumeTexture9
*
texture
=
NULL
;
IDirect3DVolume9
*
volume
=
NULL
;
IDirect3DDevice9
*
device
;
IUnknown
*
container
;
IDirect3D9
*
d3d9
;
ULONG
refcount
;
D3DCAPS9
caps
;
HWND
window
;
HRESULT
hr
;
if
(
!
(
d3d9
=
pDirect3DCreate9
(
D3D_SDK_VERSION
)))
{
skip
(
"Failed to create d3d9 object, skipping tests.
\n
"
);
return
;
}
window
=
CreateWindowA
(
"d3d9_test_wc"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
d3d9
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D9_Release
(
d3d9
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_VOLUMEMAP
))
{
skip
(
"No volume texture support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
IDirect3D9_Release
(
d3d9
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
128
,
128
,
128
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_DEFAULT
,
&
texture
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x.
\n
"
,
hr
);
ok
(
!!
texture
,
"Got unexpected texture %p.
\n
"
,
texture
);
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
texture
,
0
,
&
volume
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume level, hr %#x.
\n
"
,
hr
);
ok
(
!!
volume
,
"Got unexpected volume %p.
\n
"
,
volume
);
/* These should work... */
container
=
NULL
;
hr
=
IDirect3DVolume9_GetContainer
(
volume
,
&
IID_IUnknown
,
(
void
**
)
&
container
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume container, hr %#x.
\n
"
,
hr
);
ok
(
container
==
(
IUnknown
*
)
texture
,
"Got unexpected container %p, expected %p.
\n
"
,
container
,
texture
);
IUnknown_Release
(
container
);
container
=
NULL
;
hr
=
IDirect3DVolume9_GetContainer
(
volume
,
&
IID_IDirect3DResource9
,
(
void
**
)
&
container
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume container, hr %#x.
\n
"
,
hr
);
ok
(
container
==
(
IUnknown
*
)
texture
,
"Got unexpected container %p, expected %p.
\n
"
,
container
,
texture
);
IUnknown_Release
(
container
);
container
=
NULL
;
hr
=
IDirect3DVolume9_GetContainer
(
volume
,
&
IID_IDirect3DBaseTexture9
,
(
void
**
)
&
container
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume container, hr %#x.
\n
"
,
hr
);
ok
(
container
==
(
IUnknown
*
)
texture
,
"Got unexpected container %p, expected %p.
\n
"
,
container
,
texture
);
IUnknown_Release
(
container
);
container
=
NULL
;
hr
=
IDirect3DVolume9_GetContainer
(
volume
,
&
IID_IDirect3DVolumeTexture9
,
(
void
**
)
&
container
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume container, hr %#x.
\n
"
,
hr
);
ok
(
container
==
(
IUnknown
*
)
texture
,
"Got unexpected container %p, expected %p.
\n
"
,
container
,
texture
);
IUnknown_Release
(
container
);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
hr
=
IDirect3DVolume9_GetContainer
(
volume
,
&
IID_IDirect3DVolume9
,
(
void
**
)
&
container
);
ok
(
hr
==
E_NOINTERFACE
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
!
container
,
"Got unexpected container %p.
\n
"
,
container
);
IDirect3DVolume9_Release
(
volume
);
IDirect3DVolumeTexture9_Release
(
texture
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D9_Release
(
d3d9
);
DestroyWindow
(
window
);
}
static
void
test_volume_resource
(
void
)
{
IDirect3DVolumeTexture9
*
texture
;
IDirect3DResource9
*
resource
;
IDirect3DVolume9
*
volume
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d9
;
ULONG
refcount
;
D3DCAPS9
caps
;
HWND
window
;
HRESULT
hr
;
if
(
!
(
d3d9
=
pDirect3DCreate9
(
D3D_SDK_VERSION
)))
{
skip
(
"Failed to create d3d9 object, skipping tests.
\n
"
);
return
;
}
window
=
CreateWindowA
(
"d3d9_test_wc"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
d3d9
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D9_Release
(
d3d9
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_VOLUMEMAP
))
{
skip
(
"No volume texture support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
IDirect3D9_Release
(
d3d9
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
128
,
128
,
128
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_DEFAULT
,
&
texture
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
texture
,
0
,
&
volume
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume level, hr %#x.
\n
"
,
hr
);
IDirect3DVolumeTexture9_Release
(
texture
);
hr
=
IDirect3DVolume9_QueryInterface
(
volume
,
&
IID_IDirect3DResource9
,
(
void
**
)
&
resource
);
ok
(
hr
==
E_NOINTERFACE
,
"Got unexpected hr %#x.
\n
"
,
hr
);
IDirect3DVolume9_Release
(
volume
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D9_Release
(
d3d9
);
DestroyWindow
(
window
);
}
START_TEST
(
device
)
{
HMODULE
d3d9_handle
=
LoadLibraryA
(
"d3d9.dll"
);
...
...
@@ -3735,6 +3878,8 @@ START_TEST(device)
test_device_window_reset
();
test_reset_resources
();
test_set_rt_vp_scissor
();
test_volume_get_container
();
test_volume_resource
();
}
out
:
...
...
dlls/d3d9/tests/volume.c
deleted
100644 → 0
View file @
5687a27c
/*
* Copyright (C) 2006 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static
HWND
create_window
(
void
)
{
WNDCLASS
wc
=
{
0
};
wc
.
lpfnWndProc
=
DefWindowProc
;
wc
.
lpszClassName
=
"d3d9_test_wc"
;
RegisterClass
(
&
wc
);
return
CreateWindow
(
"d3d9_test_wc"
,
"d3d9_test"
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
}
static
IDirect3DDevice9
*
init_d3d9
(
HMODULE
d3d9_handle
)
{
IDirect3D9
*
(
__stdcall
*
d3d9_create
)(
UINT
SDKVersion
)
=
0
;
IDirect3D9
*
d3d9_ptr
=
0
;
IDirect3DDevice9
*
device_ptr
=
0
;
D3DPRESENT_PARAMETERS
present_parameters
;
HRESULT
hr
;
d3d9_create
=
(
void
*
)
GetProcAddress
(
d3d9_handle
,
"Direct3DCreate9"
);
ok
(
d3d9_create
!=
NULL
,
"Failed to get address of Direct3DCreate9
\n
"
);
if
(
!
d3d9_create
)
return
NULL
;
d3d9_ptr
=
d3d9_create
(
D3D_SDK_VERSION
);
if
(
!
d3d9_ptr
)
{
skip
(
"could not create D3D9
\n
"
);
return
NULL
;
}
ZeroMemory
(
&
present_parameters
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
create_window
();
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
hr
=
IDirect3D9_CreateDevice
(
d3d9_ptr
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
NULL
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device_ptr
);
if
(
FAILED
(
hr
))
{
trace
(
"could not create device, IDirect3D9_CreateDevice returned %#x
\n
"
,
hr
);
return
NULL
;
}
return
device_ptr
;
}
static
void
test_volume_get_container
(
IDirect3DDevice9
*
device_ptr
)
{
IDirect3DVolumeTexture9
*
texture_ptr
=
0
;
IDirect3DVolume9
*
volume_ptr
=
0
;
void
*
container_ptr
;
HRESULT
hr
;
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device_ptr
,
128
,
128
,
128
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_DEFAULT
,
&
texture_ptr
,
0
);
ok
(
SUCCEEDED
(
hr
)
&&
texture_ptr
!=
NULL
,
"CreateVolumeTexture returned: hr %#x, texture_ptr %p. "
"Expected hr %#x, texture_ptr != %p
\n
"
,
hr
,
texture_ptr
,
D3D_OK
,
NULL
);
if
(
!
texture_ptr
||
FAILED
(
hr
))
goto
cleanup
;
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
texture_ptr
,
0
,
&
volume_ptr
);
ok
(
SUCCEEDED
(
hr
)
&&
volume_ptr
!=
NULL
,
"GetVolumeLevel returned: hr %#x, volume_ptr %p. "
"Expected hr %#x, volume_ptr != %p
\n
"
,
hr
,
volume_ptr
,
D3D_OK
,
NULL
);
if
(
!
volume_ptr
||
FAILED
(
hr
))
goto
cleanup
;
/* These should work... */
container_ptr
=
(
void
*
)
0x1337c0d3
;
hr
=
IDirect3DVolume9_GetContainer
(
volume_ptr
,
&
IID_IUnknown
,
&
container_ptr
);
ok
(
SUCCEEDED
(
hr
)
&&
container_ptr
==
texture_ptr
,
"GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p
\n
"
,
hr
,
container_ptr
,
S_OK
,
texture_ptr
);
if
(
container_ptr
&&
container_ptr
!=
(
void
*
)
0x1337c0d3
)
IUnknown_Release
((
IUnknown
*
)
container_ptr
);
container_ptr
=
(
void
*
)
0x1337c0d3
;
hr
=
IDirect3DVolume9_GetContainer
(
volume_ptr
,
&
IID_IDirect3DResource9
,
&
container_ptr
);
ok
(
SUCCEEDED
(
hr
)
&&
container_ptr
==
texture_ptr
,
"GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p
\n
"
,
hr
,
container_ptr
,
S_OK
,
texture_ptr
);
if
(
container_ptr
&&
container_ptr
!=
(
void
*
)
0x1337c0d3
)
IUnknown_Release
((
IUnknown
*
)
container_ptr
);
container_ptr
=
(
void
*
)
0x1337c0d3
;
hr
=
IDirect3DVolume9_GetContainer
(
volume_ptr
,
&
IID_IDirect3DBaseTexture9
,
&
container_ptr
);
ok
(
SUCCEEDED
(
hr
)
&&
container_ptr
==
texture_ptr
,
"GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p
\n
"
,
hr
,
container_ptr
,
S_OK
,
texture_ptr
);
if
(
container_ptr
&&
container_ptr
!=
(
void
*
)
0x1337c0d3
)
IUnknown_Release
((
IUnknown
*
)
container_ptr
);
container_ptr
=
(
void
*
)
0x1337c0d3
;
hr
=
IDirect3DVolume9_GetContainer
(
volume_ptr
,
&
IID_IDirect3DVolumeTexture9
,
&
container_ptr
);
ok
(
SUCCEEDED
(
hr
)
&&
container_ptr
==
texture_ptr
,
"GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p
\n
"
,
hr
,
container_ptr
,
S_OK
,
texture_ptr
);
if
(
container_ptr
&&
container_ptr
!=
(
void
*
)
0x1337c0d3
)
IUnknown_Release
((
IUnknown
*
)
container_ptr
);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
container_ptr
=
(
void
*
)
0x1337c0d3
;
hr
=
IDirect3DVolume9_GetContainer
(
volume_ptr
,
&
IID_IDirect3DVolume9
,
&
container_ptr
);
ok
(
hr
==
E_NOINTERFACE
&&
container_ptr
==
NULL
,
"GetContainer returned: hr %#x, container_ptr %p. "
"Expected hr %#x, container_ptr %p
\n
"
,
hr
,
container_ptr
,
E_NOINTERFACE
,
NULL
);
if
(
container_ptr
&&
container_ptr
!=
(
void
*
)
0x1337c0d3
)
IUnknown_Release
((
IUnknown
*
)
container_ptr
);
cleanup:
if
(
texture_ptr
)
IDirect3DVolumeTexture9_Release
(
texture_ptr
);
if
(
volume_ptr
)
IDirect3DVolume9_Release
(
volume_ptr
);
}
static
void
test_volume_resource
(
IDirect3DDevice9
*
device
)
{
IDirect3DVolumeTexture9
*
texture
;
IDirect3DResource9
*
resource
;
IDirect3DVolume9
*
volume
;
HRESULT
hr
;
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
128
,
128
,
128
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_DEFAULT
,
&
texture
,
0
);
ok
(
SUCCEEDED
(
hr
),
"CreateVolumeTexture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
texture
,
0
,
&
volume
);
ok
(
SUCCEEDED
(
hr
),
"GetVolumeLevel failed, hr %#x.
\n
"
,
hr
);
IDirect3DVolumeTexture9_Release
(
texture
);
hr
=
IDirect3DVolume9_QueryInterface
(
volume
,
&
IID_IDirect3DResource9
,
(
void
**
)
&
resource
);
ok
(
hr
==
E_NOINTERFACE
,
"QueryInterface returned %#x, expected %#x.
\n
"
,
hr
,
E_NOINTERFACE
);
IDirect3DVolume9_Release
(
volume
);
}
START_TEST
(
volume
)
{
HMODULE
d3d9_handle
;
IDirect3DDevice9
*
device_ptr
;
ULONG
refcount
;
D3DCAPS9
caps
;
memset
(
&
caps
,
0
,
sizeof
(
caps
));
d3d9_handle
=
LoadLibraryA
(
"d3d9.dll"
);
if
(
!
d3d9_handle
)
{
skip
(
"Could not load d3d9.dll
\n
"
);
return
;
}
device_ptr
=
init_d3d9
(
d3d9_handle
);
if
(
!
device_ptr
)
return
;
IDirect3DDevice9_GetDeviceCaps
(
device_ptr
,
&
caps
);
if
(
!
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_VOLUMEMAP
))
{
skip
(
"No volume texture support
\n
"
);
return
;
}
test_volume_get_container
(
device_ptr
);
test_volume_resource
(
device_ptr
);
refcount
=
IDirect3DDevice9_Release
(
device_ptr
);
ok
(
!
refcount
,
"Device has %u references left
\n
"
,
refcount
);
}
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