Commit 52a63149 authored by Oliver Stieber's avatar Oliver Stieber Committed by Alexandre Julliard

Change SetDirty in texture to pass the value of dirty instead of

always passing TRUE.
parent a7b5f5ac
......@@ -174,7 +174,7 @@ void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
/* Internal function, No d3d mapping */
BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE);
return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
}
BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment