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wine
wine-winehq
Commits
5317f869
Commit
5317f869
authored
May 25, 2022
by
Nikolay Sivov
Committed by
Alexandre Julliard
May 25, 2022
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Plain Diff
d2d1/effect: Add a helper to append shader objects to the context.
Signed-off-by:
Nikolay Sivov
<
nsivov@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
35c4117b
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1 changed file
with
25 additions
and
21 deletions
+25
-21
effect.c
dlls/d2d1/effect.c
+25
-21
No files found.
dlls/d2d1/effect.c
View file @
5317f869
...
@@ -37,18 +37,35 @@ static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1Effec
...
@@ -37,18 +37,35 @@ static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1Effec
static
void
d2d_effect_context_cleanup
(
struct
d2d_effect_context
*
effect_context
)
static
void
d2d_effect_context_cleanup
(
struct
d2d_effect_context
*
effect_context
)
{
{
unsigned
in
t
i
;
size_
t
i
;
for
(
i
=
0
;
i
<
effect_context
->
shader_count
;
++
i
)
for
(
i
=
0
;
i
<
effect_context
->
shader_count
;
++
i
)
{
IUnknown_Release
(
effect_context
->
shaders
[
i
].
shader
);
if
(
effect_context
->
shaders
[
i
].
shader
)
IUnknown_Release
(
effect_context
->
shaders
[
i
].
shader
);
}
heap_free
(
effect_context
->
shaders
);
heap_free
(
effect_context
->
shaders
);
ID2D1DeviceContext_Release
(
&
effect_context
->
device_context
->
ID2D1DeviceContext_iface
);
ID2D1DeviceContext_Release
(
&
effect_context
->
device_context
->
ID2D1DeviceContext_iface
);
}
}
static
HRESULT
d2d_effect_context_add_shader
(
struct
d2d_effect_context
*
effect_context
,
REFGUID
shader_id
,
void
*
shader
)
{
struct
d2d_shader
*
entry
;
if
(
!
d2d_array_reserve
((
void
**
)
&
effect_context
->
shaders
,
&
effect_context
->
shaders_size
,
effect_context
->
shader_count
+
1
,
sizeof
(
*
effect_context
->
shaders
)))
{
WARN
(
"Failed to resize shaders array.
\n
"
);
return
E_OUTOFMEMORY
;
}
entry
=
&
effect_context
->
shaders
[
effect_context
->
shader_count
++
];
entry
->
id
=
*
shader_id
;
entry
->
shader
=
shader
;
IUnknown_AddRef
(
entry
->
shader
);
return
S_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
d2d_effect_context_QueryInterface
(
ID2D1EffectContext
*
iface
,
REFIID
iid
,
void
**
out
)
static
HRESULT
STDMETHODCALLTYPE
d2d_effect_context_QueryInterface
(
ID2D1EffectContext
*
iface
,
REFIID
iid
,
void
**
out
)
{
{
TRACE
(
"iface %p, iid %s, out %p.
\n
"
,
iface
,
debugstr_guid
(
iid
),
out
);
TRACE
(
"iface %p, iid %s, out %p.
\n
"
,
iface
,
debugstr_guid
(
iid
),
out
);
...
@@ -189,7 +206,6 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect
...
@@ -189,7 +206,6 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect
{
{
struct
d2d_effect_context
*
effect_context
=
impl_from_ID2D1EffectContext
(
iface
);
struct
d2d_effect_context
*
effect_context
=
impl_from_ID2D1EffectContext
(
iface
);
ID3D11VertexShader
*
vertex_shader
;
ID3D11VertexShader
*
vertex_shader
;
struct
d2d_shader
*
shader
;
HRESULT
hr
;
HRESULT
hr
;
TRACE
(
"iface %p, shader_id %s, buffer %p, buffer_size %u.
\n
"
,
TRACE
(
"iface %p, shader_id %s, buffer %p, buffer_size %u.
\n
"
,
...
@@ -205,22 +221,10 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect
...
@@ -205,22 +221,10 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect
return
hr
;
return
hr
;
}
}
if
(
!
d2d_array_reserve
((
void
**
)
&
effect_context
->
shaders
,
&
effect_context
->
shaders_size
,
hr
=
d2d_effect_context_add_shader
(
effect_context
,
shader_id
,
vertex_shader
);
effect_context
->
shader_count
+
1
,
sizeof
(
*
effect_context
->
shaders
)))
ID3D11VertexShader_Release
(
vertex_shader
);
{
ERR
(
"Failed to resize shaders array.
\n
"
);
ID3D11VertexShader_Release
(
vertex_shader
);
return
E_OUTOFMEMORY
;
}
memset
(
effect_context
->
shaders
+
effect_context
->
shader_count
,
0
,
sizeof
(
*
effect_context
->
shaders
)
*
(
effect_context
->
shaders_size
-
effect_context
->
shader_count
));
effect_context
->
shader_count
++
;
return
hr
;
shader
=
&
effect_context
->
shaders
[
effect_context
->
shader_count
-
1
];
shader
->
id
=
*
shader_id
;
shader
->
shader
=
(
IUnknown
*
)
vertex_shader
;
return
S_OK
;
}
}
static
HRESULT
STDMETHODCALLTYPE
d2d_effect_context_LoadComputeShader
(
ID2D1EffectContext
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d2d_effect_context_LoadComputeShader
(
ID2D1EffectContext
*
iface
,
...
...
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