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wine
wine-winehq
Commits
5323042f
Commit
5323042f
authored
Feb 18, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Jul 27, 2023
Browse files
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Plain Diff
wined3d: Add helpers to retrieve shader constants from a wined3d_stateblock.
parent
31eacea3
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Inline
Side-by-side
Showing
5 changed files
with
129 additions
and
72 deletions
+129
-72
device.c
dlls/d3d8/device.c
+7
-19
device.c
dlls/d3d9/device.c
+18
-53
stateblock.c
dlls/wined3d/stateblock.c
+86
-0
wined3d.spec
dlls/wined3d/wined3d.spec
+6
-0
wined3d.h
include/wine/wined3d.h
+12
-0
No files found.
dlls/d3d8/device.c
View file @
5323042f
...
@@ -3051,26 +3051,15 @@ static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *ifac
...
@@ -3051,26 +3051,15 @@ static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *ifac
DWORD
start_idx
,
void
*
constants
,
DWORD
count
)
DWORD
start_idx
,
void
*
constants
,
DWORD
count
)
{
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
const
struct
wined3d_vec4
*
src
;
HRESULT
hr
;
TRACE
(
"iface %p, start_idx %lu, constants %p, count %lu.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
TRACE
(
"iface %p, start_idx %lu, constants %p, count %lu.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
if
(
!
constants
)
return
D3DERR_INVALIDCALL
;
if
(
!
wined3d_bound_range
(
start_idx
,
count
,
device
->
vs_uniform_count
))
{
WARN
(
"Trying to access %lu constants, but d3d8 only supports %u.
\n
"
,
start_idx
+
count
,
device
->
vs_uniform_count
);
return
D3DERR_INVALIDCALL
;
}
wined3d_mutex_lock
();
wined3d_mutex_lock
();
src
=
device
->
stateblock_state
->
vs_consts_f
;
hr
=
wined3d_stateblock_get_vs_consts_f
(
device
->
state
,
start_idx
,
count
,
constants
);
memcpy
(
constants
,
&
src
[
start_idx
],
count
*
sizeof
(
*
src
));
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
return
D3D_OK
;
return
hr
;
}
}
static
HRESULT
WINAPI
d3d8_device_GetVertexShaderDeclaration
(
IDirect3DDevice8
*
iface
,
static
HRESULT
WINAPI
d3d8_device_GetVertexShaderDeclaration
(
IDirect3DDevice8
*
iface
,
...
@@ -3353,19 +3342,18 @@ static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface
...
@@ -3353,19 +3342,18 @@ static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface
DWORD
start_idx
,
void
*
constants
,
DWORD
count
)
DWORD
start_idx
,
void
*
constants
,
DWORD
count
)
{
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
const
struct
wined3d_vec4
*
src
;
HRESULT
hr
;
TRACE
(
"iface %p, start_idx %lu, constants %p, count %lu.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
TRACE
(
"iface %p, start_idx %lu, constants %p, count %lu.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
if
(
!
constants
||
!
wined3d_bound_range
(
start_idx
,
count
,
D3D8_MAX_PIXEL_SHADER_CONSTANTF
))
if
(
!
wined3d_bound_range
(
start_idx
,
count
,
D3D8_MAX_PIXEL_SHADER_CONSTANTF
))
return
WINED3DERR_INVALIDCALL
;
return
WINED3DERR_INVALIDCALL
;
wined3d_mutex_lock
();
wined3d_mutex_lock
();
src
=
device
->
stateblock_state
->
ps_consts_f
;
hr
=
wined3d_stateblock_get_ps_consts_f
(
device
->
state
,
start_idx
,
count
,
constants
);
memcpy
(
constants
,
&
src
[
start_idx
],
count
*
sizeof
(
*
src
));
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
return
D3D_OK
;
return
hr
;
}
}
static
HRESULT
WINAPI
d3d8_device_GetPixelShaderFunction
(
IDirect3DDevice8
*
iface
,
static
HRESULT
WINAPI
d3d8_device_GetPixelShaderFunction
(
IDirect3DDevice8
*
iface
,
...
...
dlls/d3d9/device.c
View file @
5323042f
...
@@ -3678,26 +3678,15 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *i
...
@@ -3678,26 +3678,15 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *i
UINT
start_idx
,
float
*
constants
,
UINT
count
)
UINT
start_idx
,
float
*
constants
,
UINT
count
)
{
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
const
struct
wined3d_vec4
*
src
;
HRESULT
hr
;
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
if
(
!
constants
)
return
D3DERR_INVALIDCALL
;
if
(
!
wined3d_bound_range
(
start_idx
,
count
,
device
->
vs_uniform_count
))
{
WARN
(
"Trying to access %u constants, but d3d9 only supports %u
\n
"
,
start_idx
+
count
,
device
->
vs_uniform_count
);
return
D3DERR_INVALIDCALL
;
}
wined3d_mutex_lock
();
wined3d_mutex_lock
();
src
=
device
->
stateblock_state
->
vs_consts_f
;
hr
=
wined3d_stateblock_get_vs_consts_f
(
device
->
state
,
start_idx
,
count
,
(
struct
wined3d_vec4
*
)
constants
);
memcpy
(
constants
,
&
src
[
start_idx
],
count
*
sizeof
(
*
src
));
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
return
D3D_OK
;
return
hr
;
}
}
static
HRESULT
WINAPI
d3d9_device_SetVertexShaderConstantI
(
IDirect3DDevice9Ex
*
iface
,
static
HRESULT
WINAPI
d3d9_device_SetVertexShaderConstantI
(
IDirect3DDevice9Ex
*
iface
,
...
@@ -3720,21 +3709,15 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *i
...
@@ -3720,21 +3709,15 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *i
UINT
start_idx
,
int
*
constants
,
UINT
count
)
UINT
start_idx
,
int
*
constants
,
UINT
count
)
{
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
const
struct
wined3d_ivec4
*
src
;
HRESULT
hr
;
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
if
(
!
constants
||
start_idx
>=
WINED3D_MAX_CONSTS_I
)
return
WINED3DERR_INVALIDCALL
;
if
(
count
>
WINED3D_MAX_CONSTS_I
-
start_idx
)
count
=
WINED3D_MAX_CONSTS_I
-
start_idx
;
wined3d_mutex_lock
();
wined3d_mutex_lock
();
src
=
device
->
stateblock_state
->
vs_consts_i
;
hr
=
wined3d_stateblock_get_vs_consts_i
(
device
->
state
,
start_idx
,
count
,
(
struct
wined3d_ivec4
*
)
constants
);
memcpy
(
constants
,
&
src
[
start_idx
],
count
*
sizeof
(
*
src
));
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
return
D3D_OK
;
return
hr
;
}
}
static
HRESULT
WINAPI
d3d9_device_SetVertexShaderConstantB
(
IDirect3DDevice9Ex
*
iface
,
static
HRESULT
WINAPI
d3d9_device_SetVertexShaderConstantB
(
IDirect3DDevice9Ex
*
iface
,
...
@@ -3756,19 +3739,15 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *i
...
@@ -3756,19 +3739,15 @@ static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *i
UINT
start_idx
,
BOOL
*
constants
,
UINT
count
)
UINT
start_idx
,
BOOL
*
constants
,
UINT
count
)
{
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
if
(
!
constants
||
start_idx
>=
WINED3D_MAX_CONSTS_B
)
return
WINED3DERR_INVALIDCALL
;
if
(
count
>
WINED3D_MAX_CONSTS_B
-
start_idx
)
count
=
WINED3D_MAX_CONSTS_B
-
start_idx
;
wined3d_mutex_lock
();
wined3d_mutex_lock
();
memcpy
(
constants
,
&
device
->
stateblock_state
->
vs_consts_b
[
start_idx
],
count
*
sizeof
(
*
constants
)
);
hr
=
wined3d_stateblock_get_vs_consts_b
(
device
->
state
,
start_idx
,
count
,
constants
);
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
return
D3D_OK
;
return
hr
;
}
}
static
HRESULT
WINAPI
d3d9_device_SetStreamSource
(
IDirect3DDevice9Ex
*
iface
,
static
HRESULT
WINAPI
d3d9_device_SetStreamSource
(
IDirect3DDevice9Ex
*
iface
,
...
@@ -4028,19 +4007,15 @@ static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *if
...
@@ -4028,19 +4007,15 @@ static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *if
UINT
start_idx
,
float
*
constants
,
UINT
count
)
UINT
start_idx
,
float
*
constants
,
UINT
count
)
{
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
const
struct
wined3d_vec4
*
src
;
HRESULT
hr
;
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
if
(
!
constants
||
!
wined3d_bound_range
(
start_idx
,
count
,
WINED3D_MAX_PS_CONSTS_F
))
return
WINED3DERR_INVALIDCALL
;
wined3d_mutex_lock
();
wined3d_mutex_lock
();
src
=
device
->
stateblock_state
->
ps_consts_f
;
hr
=
wined3d_stateblock_get_ps_consts_f
(
device
->
state
,
start_idx
,
count
,
(
struct
wined3d_vec4
*
)
constants
);
memcpy
(
constants
,
&
src
[
start_idx
],
count
*
sizeof
(
*
src
));
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
return
D3D_OK
;
return
hr
;
}
}
static
HRESULT
WINAPI
d3d9_device_SetPixelShaderConstantI
(
IDirect3DDevice9Ex
*
iface
,
static
HRESULT
WINAPI
d3d9_device_SetPixelShaderConstantI
(
IDirect3DDevice9Ex
*
iface
,
...
@@ -4063,21 +4038,15 @@ static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *if
...
@@ -4063,21 +4038,15 @@ static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *if
UINT
start_idx
,
int
*
constants
,
UINT
count
)
UINT
start_idx
,
int
*
constants
,
UINT
count
)
{
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
const
struct
wined3d_ivec4
*
src
;
HRESULT
hr
;
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
if
(
!
constants
||
start_idx
>=
WINED3D_MAX_CONSTS_I
)
return
WINED3DERR_INVALIDCALL
;
if
(
count
>
WINED3D_MAX_CONSTS_I
-
start_idx
)
count
=
WINED3D_MAX_CONSTS_I
-
start_idx
;
wined3d_mutex_lock
();
wined3d_mutex_lock
();
src
=
device
->
stateblock_state
->
ps_consts_i
;
hr
=
wined3d_stateblock_get_ps_consts_i
(
device
->
state
,
start_idx
,
count
,
(
struct
wined3d_ivec4
*
)
constants
);
memcpy
(
constants
,
&
src
[
start_idx
],
count
*
sizeof
(
*
src
));
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
return
D3D_OK
;
return
hr
;
}
}
static
HRESULT
WINAPI
d3d9_device_SetPixelShaderConstantB
(
IDirect3DDevice9Ex
*
iface
,
static
HRESULT
WINAPI
d3d9_device_SetPixelShaderConstantB
(
IDirect3DDevice9Ex
*
iface
,
...
@@ -4099,19 +4068,15 @@ static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *if
...
@@ -4099,19 +4068,15 @@ static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *if
UINT
start_idx
,
BOOL
*
constants
,
UINT
count
)
UINT
start_idx
,
BOOL
*
constants
,
UINT
count
)
{
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
TRACE
(
"iface %p, start_idx %u, constants %p, count %u.
\n
"
,
iface
,
start_idx
,
constants
,
count
);
if
(
!
constants
||
start_idx
>=
WINED3D_MAX_CONSTS_I
)
return
WINED3DERR_INVALIDCALL
;
if
(
count
>
WINED3D_MAX_CONSTS_I
-
start_idx
)
count
=
WINED3D_MAX_CONSTS_I
-
start_idx
;
wined3d_mutex_lock
();
wined3d_mutex_lock
();
memcpy
(
constants
,
&
device
->
stateblock_state
->
ps_consts_b
[
start_idx
],
count
*
sizeof
(
*
constants
)
);
hr
=
wined3d_stateblock_get_ps_consts_b
(
device
->
state
,
start_idx
,
count
,
constants
);
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
return
D3D_OK
;
return
hr
;
}
}
static
HRESULT
WINAPI
d3d9_device_DrawRectPatch
(
IDirect3DDevice9Ex
*
iface
,
UINT
handle
,
static
HRESULT
WINAPI
d3d9_device_DrawRectPatch
(
IDirect3DDevice9Ex
*
iface
,
UINT
handle
,
...
...
dlls/wined3d/stateblock.c
View file @
5323042f
...
@@ -1245,6 +1245,50 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stat
...
@@ -1245,6 +1245,50 @@ HRESULT CDECL wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stat
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
HRESULT
CDECL
wined3d_stateblock_get_vs_consts_f
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
struct
wined3d_vec4
*
constants
)
{
const
struct
wined3d_d3d_info
*
d3d_info
=
&
stateblock
->
device
->
adapter
->
d3d_info
;
TRACE
(
"stateblock %p, start_idx %u, count %u, constants %p.
\n
"
,
stateblock
,
start_idx
,
count
,
constants
);
if
(
!
constants
||
!
wined3d_bound_range
(
start_idx
,
count
,
d3d_info
->
limits
.
vs_uniform_count
))
return
WINED3DERR_INVALIDCALL
;
memcpy
(
constants
,
&
stateblock
->
stateblock_state
.
vs_consts_f
[
start_idx
],
count
*
sizeof
(
*
constants
));
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_stateblock_get_vs_consts_i
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
struct
wined3d_ivec4
*
constants
)
{
TRACE
(
"stateblock %p, start_idx %u, count %u, constants %p.
\n
"
,
stateblock
,
start_idx
,
count
,
constants
);
if
(
!
constants
||
start_idx
>=
WINED3D_MAX_CONSTS_I
)
return
WINED3DERR_INVALIDCALL
;
if
(
count
>
WINED3D_MAX_CONSTS_I
-
start_idx
)
count
=
WINED3D_MAX_CONSTS_I
-
start_idx
;
memcpy
(
constants
,
&
stateblock
->
stateblock_state
.
vs_consts_i
[
start_idx
],
count
*
sizeof
(
*
constants
));
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_stateblock_get_vs_consts_b
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
BOOL
*
constants
)
{
TRACE
(
"stateblock %p, start_idx %u, count %u, constants %p.
\n
"
,
stateblock
,
start_idx
,
count
,
constants
);
if
(
!
constants
||
start_idx
>=
WINED3D_MAX_CONSTS_B
)
return
WINED3DERR_INVALIDCALL
;
if
(
count
>
WINED3D_MAX_CONSTS_B
-
start_idx
)
count
=
WINED3D_MAX_CONSTS_B
-
start_idx
;
memcpy
(
constants
,
&
stateblock
->
stateblock_state
.
vs_consts_b
[
start_idx
],
count
*
sizeof
(
*
constants
));
return
WINED3D_OK
;
}
void
CDECL
wined3d_stateblock_set_pixel_shader
(
struct
wined3d_stateblock
*
stateblock
,
struct
wined3d_shader
*
shader
)
void
CDECL
wined3d_stateblock_set_pixel_shader
(
struct
wined3d_stateblock
*
stateblock
,
struct
wined3d_shader
*
shader
)
{
{
TRACE
(
"stateblock %p, shader %p.
\n
"
,
stateblock
,
shader
);
TRACE
(
"stateblock %p, shader %p.
\n
"
,
stateblock
,
shader
);
...
@@ -1313,6 +1357,48 @@ HRESULT CDECL wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stat
...
@@ -1313,6 +1357,48 @@ HRESULT CDECL wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stat
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
HRESULT
CDECL
wined3d_stateblock_get_ps_consts_f
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
struct
wined3d_vec4
*
constants
)
{
TRACE
(
"stateblock %p, start_idx %u, count %u, constants %p.
\n
"
,
stateblock
,
start_idx
,
count
,
constants
);
if
(
!
constants
||
!
wined3d_bound_range
(
start_idx
,
count
,
WINED3D_MAX_PS_CONSTS_F
))
return
WINED3DERR_INVALIDCALL
;
memcpy
(
constants
,
&
stateblock
->
stateblock_state
.
ps_consts_f
[
start_idx
],
count
*
sizeof
(
*
constants
));
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_stateblock_get_ps_consts_i
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
struct
wined3d_ivec4
*
constants
)
{
TRACE
(
"stateblock %p, start_idx %u, count %u, constants %p.
\n
"
,
stateblock
,
start_idx
,
count
,
constants
);
if
(
!
constants
||
start_idx
>=
WINED3D_MAX_CONSTS_I
)
return
WINED3DERR_INVALIDCALL
;
if
(
count
>
WINED3D_MAX_CONSTS_I
-
start_idx
)
count
=
WINED3D_MAX_CONSTS_I
-
start_idx
;
memcpy
(
constants
,
&
stateblock
->
stateblock_state
.
ps_consts_i
[
start_idx
],
count
*
sizeof
(
*
constants
));
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_stateblock_get_ps_consts_b
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
BOOL
*
constants
)
{
TRACE
(
"stateblock %p, start_idx %u, count %u, constants %p.
\n
"
,
stateblock
,
start_idx
,
count
,
constants
);
if
(
!
constants
||
start_idx
>=
WINED3D_MAX_CONSTS_B
)
return
WINED3DERR_INVALIDCALL
;
if
(
count
>
WINED3D_MAX_CONSTS_B
-
start_idx
)
count
=
WINED3D_MAX_CONSTS_B
-
start_idx
;
memcpy
(
constants
,
&
stateblock
->
stateblock_state
.
ps_consts_b
[
start_idx
],
count
*
sizeof
(
*
constants
));
return
WINED3D_OK
;
}
void
CDECL
wined3d_stateblock_set_vertex_declaration
(
struct
wined3d_stateblock
*
stateblock
,
void
CDECL
wined3d_stateblock_set_vertex_declaration
(
struct
wined3d_stateblock
*
stateblock
,
struct
wined3d_vertex_declaration
*
declaration
)
struct
wined3d_vertex_declaration
*
declaration
)
{
{
...
...
dlls/wined3d/wined3d.spec
View file @
5323042f
...
@@ -231,7 +231,13 @@
...
@@ -231,7 +231,13 @@
@ cdecl wined3d_stateblock_create(ptr ptr long ptr)
@ cdecl wined3d_stateblock_create(ptr ptr long ptr)
@ cdecl wined3d_stateblock_decref(ptr)
@ cdecl wined3d_stateblock_decref(ptr)
@ cdecl wined3d_stateblock_get_light(ptr long ptr ptr)
@ cdecl wined3d_stateblock_get_light(ptr long ptr ptr)
@ cdecl wined3d_stateblock_get_ps_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_get_ps_consts_f(ptr long long ptr)
@ cdecl wined3d_stateblock_get_ps_consts_i(ptr long long ptr)
@ cdecl wined3d_stateblock_get_state(ptr)
@ cdecl wined3d_stateblock_get_state(ptr)
@ cdecl wined3d_stateblock_get_vs_consts_b(ptr long long ptr)
@ cdecl wined3d_stateblock_get_vs_consts_f(ptr long long ptr)
@ cdecl wined3d_stateblock_get_vs_consts_i(ptr long long ptr)
@ cdecl wined3d_stateblock_incref(ptr)
@ cdecl wined3d_stateblock_incref(ptr)
@ cdecl wined3d_stateblock_init_contained_states(ptr)
@ cdecl wined3d_stateblock_init_contained_states(ptr)
@ cdecl wined3d_stateblock_multiply_transform(ptr long ptr)
@ cdecl wined3d_stateblock_multiply_transform(ptr long ptr)
...
...
include/wine/wined3d.h
View file @
5323042f
...
@@ -2753,7 +2753,19 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, const s
...
@@ -2753,7 +2753,19 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, const s
ULONG
__cdecl
wined3d_stateblock_decref
(
struct
wined3d_stateblock
*
stateblock
);
ULONG
__cdecl
wined3d_stateblock_decref
(
struct
wined3d_stateblock
*
stateblock
);
HRESULT
__cdecl
wined3d_stateblock_get_light
(
const
struct
wined3d_stateblock
*
stateblock
,
HRESULT
__cdecl
wined3d_stateblock_get_light
(
const
struct
wined3d_stateblock
*
stateblock
,
UINT
light_idx
,
struct
wined3d_light
*
light
,
BOOL
*
enabled
);
UINT
light_idx
,
struct
wined3d_light
*
light
,
BOOL
*
enabled
);
HRESULT
__cdecl
wined3d_stateblock_get_ps_consts_b
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
BOOL
*
constants
);
HRESULT
__cdecl
wined3d_stateblock_get_ps_consts_f
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
struct
wined3d_vec4
*
constants
);
HRESULT
__cdecl
wined3d_stateblock_get_ps_consts_i
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
struct
wined3d_ivec4
*
constants
);
const
struct
wined3d_stateblock_state
*
__cdecl
wined3d_stateblock_get_state
(
const
struct
wined3d_stateblock
*
stateblock
);
const
struct
wined3d_stateblock_state
*
__cdecl
wined3d_stateblock_get_state
(
const
struct
wined3d_stateblock
*
stateblock
);
HRESULT
__cdecl
wined3d_stateblock_get_vs_consts_b
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
BOOL
*
constants
);
HRESULT
__cdecl
wined3d_stateblock_get_vs_consts_f
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
struct
wined3d_vec4
*
constants
);
HRESULT
__cdecl
wined3d_stateblock_get_vs_consts_i
(
struct
wined3d_stateblock
*
stateblock
,
unsigned
int
start_idx
,
unsigned
int
count
,
struct
wined3d_ivec4
*
constants
);
ULONG
__cdecl
wined3d_stateblock_incref
(
struct
wined3d_stateblock
*
stateblock
);
ULONG
__cdecl
wined3d_stateblock_incref
(
struct
wined3d_stateblock
*
stateblock
);
void
__cdecl
wined3d_stateblock_init_contained_states
(
struct
wined3d_stateblock
*
stateblock
);
void
__cdecl
wined3d_stateblock_init_contained_states
(
struct
wined3d_stateblock
*
stateblock
);
void
__cdecl
wined3d_stateblock_multiply_transform
(
struct
wined3d_stateblock
*
stateblock
,
void
__cdecl
wined3d_stateblock_multiply_transform
(
struct
wined3d_stateblock
*
stateblock
,
...
...
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