Commit 53f27654 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove a FIXME in context_apply_blit_state().

There are some legitimate cases for this codepath, for example when blitting to a render target with fixups or a color key.
parent 1237e806
...@@ -2065,7 +2065,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp ...@@ -2065,7 +2065,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp
if (context->render_offscreen) if (context->render_offscreen)
{ {
FIXME("Applying blit state for an offscreen target with ORM_FBO. This should be avoided.\n");
surface_internal_preload(context->current_rt, SRGB_RGB); surface_internal_preload(context->current_rt, SRGB_RGB);
ENTER_GL(); ENTER_GL();
......
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