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wine
wine-winehq
Commits
549f7b8a
Commit
549f7b8a
authored
Apr 14, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 14, 2015
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Plain Diff
d3d8/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
parent
af438d45
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Showing
1 changed file
with
28 additions
and
14 deletions
+28
-14
device.c
dlls/d3d8/tests/device.c
+28
-14
No files found.
dlls/d3d8/tests/device.c
View file @
549f7b8a
...
...
@@ -1119,6 +1119,7 @@ static void test_reset(void)
UINT
height
,
orig_height
=
GetSystemMetrics
(
SM_CYSCREEN
);
IDirect3DDevice8
*
device1
=
NULL
;
IDirect3DDevice8
*
device2
=
NULL
;
struct
device_desc
device_desc
;
D3DDISPLAYMODE
d3ddm
,
d3ddm2
;
D3DSURFACE_DESC
surface_desc
;
D3DPRESENT_PARAMETERS
d3dpp
;
...
...
@@ -1202,20 +1203,13 @@ static void test_reset(void)
i
=
0
;
if
(
modes
[
i
].
w
==
orig_width
&&
modes
[
i
].
h
==
orig_height
)
++
i
;
memset
(
&
d3dpp
,
0
,
sizeof
(
d3dpp
));
d3dpp
.
Windowed
=
FALSE
;
d3dpp
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
d3dpp
.
BackBufferWidth
=
modes
[
i
].
w
;
d3dpp
.
BackBufferHeight
=
modes
[
i
].
h
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
EnableAutoDepthStencil
=
TRUE
;
d3dpp
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
hr
=
IDirect3D8_CreateDevice
(
d3d8
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
window
,
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
d3dpp
,
&
device1
);
if
(
FAILED
(
hr
))
device_desc
.
width
=
modes
[
i
].
w
;
device_desc
.
height
=
modes
[
i
].
h
;
device_desc
.
device_window
=
window
;
device_desc
.
flags
=
CREATE_DEVICE_FULLSCREEN
|
CREATE_DEVICE_SWVP_ONLY
;
if
(
!
(
device1
=
create_device
(
d3d8
,
window
,
&
device_desc
)))
{
skip
(
"Failed to create
device, hr %#x.
\n
"
,
hr
);
skip
(
"Failed to create
a D3D device, skipping tests.
\n
"
);
goto
cleanup
;
}
hr
=
IDirect3DDevice8_TestCooperativeLevel
(
device1
);
...
...
@@ -1305,7 +1299,7 @@ static void test_reset(void)
d3dpp
.
Windowed
=
TRUE
;
d3dpp
.
BackBufferWidth
=
400
;
d3dpp
.
BackBufferHeight
=
300
;
d3dpp
.
BackBufferFormat
=
d3ddm
.
Format
;
d3dpp
.
BackBufferFormat
=
D3DFMT_A8R8G8B8
;
hr
=
IDirect3DDevice8_Reset
(
device1
,
&
d3dpp
);
ok
(
SUCCEEDED
(
hr
),
"Reset failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_TestCooperativeLevel
(
device1
);
...
...
@@ -1361,6 +1355,23 @@ static void test_reset(void)
hr
=
IDirect3DDevice8_TestCooperativeLevel
(
device1
);
ok
(
SUCCEEDED
(
hr
),
"TestCooperativeLevel failed, hr %#x.
\n
"
,
hr
);
ok
(
!
d3dpp
.
BackBufferWidth
,
"Got unexpected BackBufferWidth %u.
\n
"
,
d3dpp
.
BackBufferWidth
);
ok
(
!
d3dpp
.
BackBufferHeight
,
"Got unexpected BackBufferHeight %u.
\n
"
,
d3dpp
.
BackBufferHeight
);
ok
(
d3dpp
.
BackBufferFormat
==
d3ddm
.
Format
,
"Got unexpected BackBufferFormat %#x, expected %#x.
\n
"
,
d3dpp
.
BackBufferFormat
,
d3ddm
.
Format
);
todo_wine
ok
(
d3dpp
.
BackBufferCount
==
1
,
"Got unexpected BackBufferCount %u.
\n
"
,
d3dpp
.
BackBufferCount
);
ok
(
!
d3dpp
.
MultiSampleType
,
"Got unexpected MultiSampleType %u.
\n
"
,
d3dpp
.
MultiSampleType
);
ok
(
d3dpp
.
SwapEffect
==
D3DSWAPEFFECT_DISCARD
,
"Got unexpected SwapEffect %#x.
\n
"
,
d3dpp
.
SwapEffect
);
ok
(
!
d3dpp
.
hDeviceWindow
,
"Got unexpected hDeviceWindow %p.
\n
"
,
d3dpp
.
hDeviceWindow
);
ok
(
d3dpp
.
Windowed
,
"Got unexpected Windowed %#x.
\n
"
,
d3dpp
.
Windowed
);
ok
(
!
d3dpp
.
EnableAutoDepthStencil
,
"Got unexpected EnableAutoDepthStencil %#x.
\n
"
,
d3dpp
.
EnableAutoDepthStencil
);
ok
(
!
d3dpp
.
AutoDepthStencilFormat
,
"Got unexpected AutoDepthStencilFormat %#x.
\n
"
,
d3dpp
.
AutoDepthStencilFormat
);
ok
(
!
d3dpp
.
Flags
,
"Got unexpected Flags %#x.
\n
"
,
d3dpp
.
Flags
);
ok
(
!
d3dpp
.
FullScreen_RefreshRateInHz
,
"Got unexpected FullScreen_RefreshRateInHz %u.
\n
"
,
d3dpp
.
FullScreen_RefreshRateInHz
);
ok
(
!
d3dpp
.
FullScreen_PresentationInterval
,
"Got unexpected FullScreen_PresentationInterval %#x.
\n
"
,
d3dpp
.
FullScreen_PresentationInterval
);
memset
(
&
vp
,
0
,
sizeof
(
vp
));
hr
=
IDirect3DDevice8_GetViewport
(
device1
,
&
vp
);
ok
(
SUCCEEDED
(
hr
),
"GetViewport failed, hr %#x.
\n
"
,
hr
);
...
...
@@ -1378,6 +1389,9 @@ static void test_reset(void)
ok
(
SUCCEEDED
(
hr
),
"GetRenderTarget failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DSurface8_GetDesc
(
surface
,
&
surface_desc
);
ok
(
hr
==
D3D_OK
,
"GetDesc failed, hr %#x.
\n
"
,
hr
);
ok
(
surface_desc
.
Format
==
d3ddm
.
Format
,
"Got unexpected Format %#x, expected %#x.
\n
"
,
surface_desc
.
Format
,
d3ddm
.
Format
);
ok
(
!
surface_desc
.
MultiSampleType
,
"Got unexpected MultiSampleType %u.
\n
"
,
d3dpp
.
MultiSampleType
);
ok
(
surface_desc
.
Width
==
200
,
"Back buffer width is %u, expected 200.
\n
"
,
surface_desc
.
Width
);
ok
(
surface_desc
.
Height
==
150
,
"Back buffer height is %u, expected 150.
\n
"
,
surface_desc
.
Height
);
IDirect3DSurface8_Release
(
surface
);
...
...
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