Commit 54d920ae authored by Luis C. Busquets Pérez's avatar Luis C. Busquets Pérez Committed by Alexandre Julliard

d3dx9: Add tests for D3DXMatrixDecompose.

parent 0af9415a
......@@ -21,8 +21,35 @@
#define ARRAY_SIZE 5
#define admitted_error 0.01f
#define admitted_error 0.0001f
#define relative_error(exp, out) ((exp == out) ? 0.0f : (fabs(out - exp) / fabs(exp)))
#define compare_rotation(exp, got) \
ok(fabs(exp.w - got.w) < admitted_error && \
fabs(exp.x - got.x) < admitted_error && \
fabs(exp.y - got.y) < admitted_error && \
fabs(exp.z - got.z) < admitted_error, \
"Expected rotation = (%f, %f, %f, %f), \
got rotation = (%f, %f, %f, %f)\n", \
exp.w, exp.x, exp.y, exp.z, got.w, got.x, got.y, got.z)
#define compare_scale(exp, got) \
ok(fabs(exp.x - got.x) < admitted_error && \
fabs(exp.y - got.y) < admitted_error && \
fabs(exp.z - got.z) < admitted_error, \
"Expected scale = (%f, %f, %f), \
got scale = (%f, %f, %f)\n", \
exp.x, exp.y, exp.z, got.x, got.y, got.z)
#define compare_translation(exp, got) \
ok(fabs(exp.x - got.x) < admitted_error && \
fabs(exp.y - got.y) < admitted_error && \
fabs(exp.z - got.z) < admitted_error, \
"Expected translation = (%f, %f, %f), \
got translation = (%f, %f, %f)\n", \
exp.x, exp.y, exp.z, got.x, got.y, got.z)
#define compare_vectors(exp, out) \
for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
ok(relative_error(exp[i].x, out[i].x) < admitted_error && \
......@@ -34,6 +61,7 @@
exp[i].x, exp[i].y, exp[i].z, exp[i].w, \
i); \
}
#define compare_planes(exp, out) \
for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
ok(relative_error(exp[i].a, out[i].a) < admitted_error && \
......@@ -59,6 +87,346 @@
* says they can, and some testing with a native DLL
* says so too).
*/
static void test_Matrix_Decompose(void)
{
D3DXMATRIX pm;
D3DXQUATERNION exp_rotation, got_rotation;
D3DXVECTOR3 exp_scale, got_scale, exp_translation, got_translation;
HRESULT hr;
/*___________*/
pm.m[0][0] = -0.9238790f;
pm.m[1][0] = -0.2705984f;
pm.m[2][0] = 0.2705984f;
pm.m[3][0] = -5.0f;
pm.m[0][1] = 0.2705984f;
pm.m[1][1] = 0.03806049f;
pm.m[2][1] = 0.9619395f;
pm.m[3][1] = 0.0f;
pm.m[0][2] = -0.2705984f;
pm.m[1][2] = 0.9619395f;
pm.m[2][2] = 0.03806049f;
pm.m[3][2] = 10.0f;
pm.m[0][3] = 0.0f;
pm.m[1][3] = 0.0f;
pm.m[2][3] = 0.0f;
pm.m[3][3] = 1.0f;
exp_scale.x = 1.0f;
exp_scale.y = 1.0f;
exp_scale.z = 1.0f;
exp_rotation.w = 0.195091f;
exp_rotation.x = 0.0f;
exp_rotation.y = 0.693520f;
exp_rotation.z = 0.693520f;
exp_translation.x = -5.0f;
exp_translation.y = 0.0f;
exp_translation.z = 10.0f;
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
compare_scale(exp_scale, got_scale);
compare_rotation(exp_rotation, got_rotation);
compare_translation(exp_translation, got_translation);
/*_________*/
pm.m[0][0] = -2.255813f;
pm.m[1][0] = 1.302324f;
pm.m[2][0] = 1.488373f;
pm.m[3][0] = 1.0f;
pm.m[0][1] = 1.302327f;
pm.m[1][1] = -0.7209296f;
pm.m[2][1] = 2.60465f;
pm.m[3][1] = 2.0f;
pm.m[0][2] = 1.488371f;
pm.m[1][2] = 2.604651f;
pm.m[2][2] = -0.02325551f;
pm.m[3][2] = 3.0f;
pm.m[0][3] = 0.0f;
pm.m[1][3] = 0.0f;
pm.m[2][3] = 0.0f;
pm.m[3][3] = 1.0f;
exp_scale.x = 3.0f;
exp_scale.y = 3.0f;
exp_scale.z = 3.0f;
exp_rotation.w = 0.0;
exp_rotation.x = 0.352180f;
exp_rotation.y = 0.616316f;
exp_rotation.z = 0.704361f;
exp_translation.x = 1.0f;
exp_translation.y = 2.0f;
exp_translation.z = 3.0f;
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
compare_scale(exp_scale, got_scale);
compare_rotation(exp_rotation, got_rotation);
compare_translation(exp_translation, got_translation);
/*_____________*/
pm.m[0][0] = 2.427051f;
pm.m[1][0] = 0.0f;
pm.m[2][0] = 1.763355f;
pm.m[3][0] = 5.0f;
pm.m[0][1] = 0.0f;
pm.m[1][1] = 3.0f;
pm.m[2][1] = 0.0f;
pm.m[3][1] = 5.0f;
pm.m[0][2] = -1.763355f;
pm.m[1][2] = 0.0f;
pm.m[2][2] = 2.427051f;
pm.m[3][2] = 5.0f;
pm.m[0][3] = 0.0f;
pm.m[1][3] = 0.0f;
pm.m[2][3] = 0.0f;
pm.m[3][3] = 1.0f;
exp_scale.x = 3.0f;
exp_scale.y = 3.0f;
exp_scale.z = 3.0f;
exp_rotation.w = 0.951057f;
exp_rotation.x = 0.0f;
exp_rotation.y = 0.309017f;
exp_rotation.z = 0.0f;
exp_translation.x = 5.0f;
exp_translation.y = 5.0f;
exp_translation.z = 5.0f;
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
compare_scale(exp_scale, got_scale);
compare_rotation(exp_rotation, got_rotation);
compare_translation(exp_translation, got_translation);
/*_____________*/
pm.m[0][0] = -0.9238790f;
pm.m[1][0] = -0.2705984f;
pm.m[2][0] = 0.2705984f;
pm.m[3][0] = -5.0f;
pm.m[0][1] = 0.2705984f;
pm.m[1][1] = 0.03806049f;
pm.m[2][1] = 0.9619395f;
pm.m[3][1] = 0.0f;
pm.m[0][2] = -0.2705984f;
pm.m[1][2] = 0.9619395f;
pm.m[2][2] = 0.03806049f;
pm.m[3][2] = 10.0f;
pm.m[0][3] = 0.0f;
pm.m[1][3] = 0.0f;
pm.m[2][3] = 0.0f;
pm.m[3][3] = 1.0f;
exp_scale.x = 1.0f;
exp_scale.y = 1.0f;
exp_scale.z = 1.0f;
exp_rotation.w = 0.195091f;
exp_rotation.x = 0.0f;
exp_rotation.y = 0.693520f;
exp_rotation.z = 0.693520f;
exp_translation.x = -5.0f;
exp_translation.y = 0.0f;
exp_translation.z = 10.0f;
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
compare_scale(exp_scale, got_scale);
compare_rotation(exp_rotation, got_rotation);
compare_translation(exp_translation, got_translation);
/*__________*/
pm.m[0][0] = -0.9238790f;
pm.m[1][0] = -0.5411968f;
pm.m[2][0] = 0.8117952f;
pm.m[3][0] = -5.0f;
pm.m[0][1] = 0.2705984f;
pm.m[1][1] = 0.07612098f;
pm.m[2][1] = 2.8858185f;
pm.m[3][1] = 0.0f;
pm.m[0][2] = -0.2705984f;
pm.m[1][2] = 1.9238790f;
pm.m[2][2] = 0.11418147f;
pm.m[3][2] = 10.0f;
pm.m[0][3] = 0.0f;
pm.m[1][3] = 0.0f;
pm.m[2][3] = 0.0f;
pm.m[3][3] = 1.0f;
exp_scale.x = 1.0f;
exp_scale.y = 2.0f;
exp_scale.z = 3.0f;
exp_rotation.w = 0.195091f;
exp_rotation.x = 0.0f;
exp_rotation.y = 0.693520f;
exp_rotation.z = 0.693520f;
exp_translation.x = -5.0f;
exp_translation.y = 0.0f;
exp_translation.z = 10.0f;
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
compare_scale(exp_scale, got_scale);
compare_rotation(exp_rotation, got_rotation);
compare_translation(exp_translation, got_translation);
/*__________*/
pm.m[0][0] = 0.7156004f;
pm.m[1][0] = -0.5098283f;
pm.m[2][0] = -0.4774843f;
pm.m[3][0] = -5.0f;
pm.m[0][1] = -0.6612288f;
pm.m[1][1] = -0.7147621f;
pm.m[2][1] = -0.2277977f;
pm.m[3][1] = 0.0f;
pm.m[0][2] = -0.2251499f;
pm.m[1][2] = 0.4787385f;
pm.m[2][2] = -0.8485972f;
pm.m[3][2] = 10.0f;
pm.m[0][3] = 0.0f;
pm.m[1][3] = 0.0f;
pm.m[2][3] = 0.0f;
pm.m[3][3] = 1.0f;
exp_scale.x = 1.0f;
exp_scale.y = 1.0f;
exp_scale.z = 1.0f;
exp_rotation.w = 0.195091f;
exp_rotation.x = 0.905395f;
exp_rotation.y = -0.323355f;
exp_rotation.z = -0.194013f;
exp_translation.x = -5.0f;
exp_translation.y = 0.0f;
exp_translation.z = 10.0f;
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
compare_scale(exp_scale, got_scale);
compare_rotation(exp_rotation, got_rotation);
compare_translation(exp_translation, got_translation);
/*_____________*/
pm.m[0][0] = 0.06554436f;
pm.m[1][0] = -0.6873012f;
pm.m[2][0] = 0.7234092f;
pm.m[3][0] = -5.0f;
pm.m[0][1] = -0.9617381f;
pm.m[1][1] = -0.2367795f;
pm.m[2][1] = -0.1378230f;
pm.m[3][1] = 0.0f;
pm.m[0][2] = 0.2660144f;
pm.m[1][2] = -0.6866967f;
pm.m[2][2] = -0.6765233f;
pm.m[3][2] = 10.0f;
pm.m[0][3] = 0.0f;
pm.m[1][3] = 0.0f;
pm.m[2][3] = 0.0f;
pm.m[3][3] = 1.0f;
exp_scale.x = 1.0f;
exp_scale.y = 1.0f;
exp_scale.z = 1.0f;
exp_rotation.w = -0.195091f;
exp_rotation.x = 0.703358f;
exp_rotation.y = -0.586131f;
exp_rotation.z = 0.351679f;
exp_translation.x = -5.0f;
exp_translation.y = 0.0f;
exp_translation.z = 10.0f;
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
compare_scale(exp_scale, got_scale);
compare_rotation(exp_rotation, got_rotation);
compare_translation(exp_translation, got_translation);
/*_________*/
pm.m[0][0] = 7.121047f;
pm.m[1][0] = -5.883487f;
pm.m[2][0] = 11.81843f;
pm.m[3][0] = -5.0f;
pm.m[0][1] = 5.883487f;
pm.m[1][1] = -10.60660f;
pm.m[2][1] = -8.825232f;
pm.m[3][1] = 0.0f;
pm.m[0][2] = 11.81843f;
pm.m[1][2] = 8.8252320f;
pm.m[2][2] = -2.727645f;
pm.m[3][2] = 2.0f;
pm.m[0][3] = 0.0f;
pm.m[1][3] = 0.0f;
pm.m[2][3] = 0.0f;
pm.m[3][3] = 1.0f;
exp_scale.x = 15.0f;
exp_scale.y = 15.0f;
exp_scale.z = 15.0f;
exp_rotation.w = 0.382684f;
exp_rotation.x = 0.768714f;
exp_rotation.y = 0.0f;
exp_rotation.z = 0.512476f;
exp_translation.x = -5.0f;
exp_translation.y = 0.0f;
exp_translation.z = 2.0f;
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
compare_scale(exp_scale, got_scale);
compare_rotation(exp_rotation, got_rotation);
compare_translation(exp_translation, got_translation);
/*__________*/
pm.m[0][0] = 0.0f;
pm.m[1][0] = 4.0f;
pm.m[2][0] = 5.0f;
pm.m[3][0] = -5.0f;
pm.m[0][1] = 0.0f;
pm.m[1][1] = -10.60660f;
pm.m[2][1] = -8.825232f;
pm.m[3][1] = 6.0f;
pm.m[0][2] = 0.0f;
pm.m[1][2] = 8.8252320f;
pm.m[2][2] = 2.727645;
pm.m[3][2] = 3.0f;
pm.m[0][3] = 0.0f;
pm.m[1][3] = 0.0f;
pm.m[2][3] = 0.0f;
pm.m[3][3] = 1.0f;
hr = D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %x\n", hr);
/*___________*/
hr = D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %x\n", hr);
}
static void test_D3DXVec_Array(void)
{
unsigned int i;
......@@ -198,5 +566,6 @@ static void test_D3DXVec_Array(void)
START_TEST(math)
{
test_Matrix_Decompose();
test_D3DXVec_Array();
}
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