Commit 55043956 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dcompiler: D3DPreprocess implementation.

parent 1cb7e6f8
......@@ -309,6 +309,86 @@ static int wpp_close_output(void)
return 1;
}
static HRESULT preprocess_shader(const void *data, SIZE_T data_size,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **error_messages)
{
int ret;
HRESULT hr = S_OK;
const D3D_SHADER_MACRO *def = defines;
static const struct wpp_callbacks wpp_callbacks =
{
wpp_lookup_mem,
wpp_open_mem,
wpp_close_mem,
wpp_read_mem,
wpp_write_mem,
wpp_error,
wpp_warning,
};
if (def != NULL)
{
while (def->Name != NULL)
{
wpp_add_define(def->Name, def->Definition);
def++;
}
}
current_include = include;
includes_size = 0;
wpp_output_size = wpp_output_capacity = 0;
wpp_output = NULL;
wpp_set_callbacks(&wpp_callbacks);
wpp_messages_size = wpp_messages_capacity = 0;
wpp_messages = NULL;
current_shader.buffer = data;
current_shader.size = data_size;
ret = wpp_parse("", NULL);
if (!wpp_close_output())
ret = 1;
if (ret)
{
TRACE("Error during shader preprocessing\n");
if (wpp_messages)
{
int size;
ID3DBlob *buffer;
TRACE("Preprocessor messages:\n%s", wpp_messages);
if (error_messages)
{
size = strlen(wpp_messages) + 1;
hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr))
goto cleanup;
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size);
*error_messages = buffer;
}
}
if (data)
TRACE("Shader source:\n%s\n", debugstr_an(data, data_size));
hr = E_FAIL;
}
cleanup:
/* Remove the previously added defines */
if (defines != NULL)
{
while (defines->Name != NULL)
{
wpp_del_define(defines->Name);
defines++;
}
}
HeapFree(GetProcessHeap(), 0, wpp_messages);
return hr;
}
static HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
LPD3DBLOB* ppShader, LPD3DBLOB* ppErrorMsgs)
{
......@@ -396,97 +476,24 @@ static HRESULT assemble_shader(const char *preprocShader, const char *preprocMes
return S_OK;
}
HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
UINT flags,
ID3DBlob **shader, ID3DBlob **error_messages){
int ret;
HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
ID3DBlob **shader, ID3DBlob **error_messages)
{
HRESULT hr;
CONST D3D_SHADER_MACRO* def = defines;
static const struct wpp_callbacks wpp_callbacks = {
wpp_lookup_mem,
wpp_open_mem,
wpp_close_mem,
wpp_read_mem,
wpp_write_mem,
wpp_error,
wpp_warning,
};
EnterCriticalSection(&wpp_mutex);
/* TODO: flags */
if(flags) FIXME("flags: %x\n", flags);
if(def != NULL)
{
while(def->Name != NULL)
{
wpp_add_define(def->Name, def->Definition);
def++;
}
}
current_include = include;
includes_size = 0;
if(shader) *shader = NULL;
if(error_messages) *error_messages = NULL;
wpp_output_size = wpp_output_capacity = 0;
wpp_output = NULL;
/* Preprocess shader */
wpp_set_callbacks(&wpp_callbacks);
wpp_messages_size = wpp_messages_capacity = 0;
wpp_messages = NULL;
current_shader.buffer = data;
current_shader.size = datasize;
if (flags) FIXME("flags %x\n", flags);
ret = wpp_parse("", NULL);
if(!wpp_close_output())
ret = 1;
if(ret)
{
TRACE("Error during shader preprocessing\n");
if(wpp_messages)
{
int size;
LPD3DBLOB buffer;
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
TRACE("Preprocessor messages:\n");
TRACE("%s", wpp_messages);
hr = preprocess_shader(data, datasize, defines, include, error_messages);
if (SUCCEEDED(hr))
hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
if(error_messages)
{
size = strlen(wpp_messages) + 1;
hr = D3DCreateBlob(size, &buffer);
if(FAILED(hr)) goto cleanup;
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size);
*error_messages = buffer;
}
}
if(data)
{
TRACE("Shader source:\n");
TRACE("%s\n", debugstr_an(data, datasize));
}
hr = D3DXERR_INVALIDDATA;
goto cleanup;
}
hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
cleanup:
/* Remove the previously added defines */
if(defines != NULL)
{
while(defines->Name != NULL)
{
wpp_del_define(defines->Name);
defines++;
}
}
HeapFree(GetProcessHeap(), 0, wpp_messages);
HeapFree(GetProcessHeap(), 0, wpp_output);
LeaveCriticalSection(&wpp_mutex);
return hr;
......@@ -508,3 +515,40 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
return D3DERR_INVALIDCALL;
}
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
ID3DBlob **shader, ID3DBlob **error_messages)
{
HRESULT hr;
ID3DBlob *buffer;
if (!data)
return E_INVALIDARG;
EnterCriticalSection(&wpp_mutex);
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
hr = preprocess_shader(data, size, defines, include, error_messages);
if (SUCCEEDED(hr))
{
if (shader)
{
hr = D3DCreateBlob(wpp_output_size, &buffer);
if (FAILED(hr))
goto cleanup;
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_output, wpp_output_size);
*shader = buffer;
}
else
hr = E_INVALIDARG;
}
cleanup:
HeapFree(GetProcessHeap(), 0, wpp_output);
LeaveCriticalSection(&wpp_mutex);
return hr;
}
......@@ -11,7 +11,7 @@
@ stub D3DGetInputAndOutputSignatureBlob
@ stub D3DGetInputSignatureBlob
@ stub D3DGetOutputSignatureBlob
@ stub D3DPreprocess
@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
@ stub D3DReflect
@ stub D3DReturnFailure1
@ stub D3DStripShader
......@@ -47,4 +47,8 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
ID3DBlob **shader, ID3DBlob **error_messages);
#endif
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