Commit 55047f81 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Fix some GLINFO_LOCATION abuse.

parent 57112545
...@@ -53,7 +53,7 @@ static BOOL need_mova_const(IWineD3DBaseShader *shader, const struct wined3d_gl_ ...@@ -53,7 +53,7 @@ static BOOL need_mova_const(IWineD3DBaseShader *shader, const struct wined3d_gl_
static inline BOOL use_nv_clip(const struct wined3d_gl_info *gl_info) static inline BOOL use_nv_clip(const struct wined3d_gl_info *gl_info)
{ {
return GL_SUPPORT(NV_VERTEX_PROGRAM2_OPTION) && return GL_SUPPORT(NV_VERTEX_PROGRAM2_OPTION) &&
!(GLINFO_LOCATION.quirks & WINED3D_QUIRK_NV_CLIP_BROKEN); !(gl_info->quirks & WINED3D_QUIRK_NV_CLIP_BROKEN);
} }
static BOOL need_helper_const(const struct wined3d_gl_info *gl_info) static BOOL need_helper_const(const struct wined3d_gl_info *gl_info)
...@@ -3394,8 +3394,8 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct ...@@ -3394,8 +3394,8 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
} }
/* Base Declarations */ /* Base Declarations */
next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION, next_local = shader_generate_arb_declarations((IWineD3DBaseShader *)This,
lconst_map, NULL, &priv_ctx); reg_maps, buffer, gl_info, lconst_map, NULL, &priv_ctx);
for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i) for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
{ {
...@@ -3867,8 +3867,8 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct ...@@ -3867,8 +3867,8 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
shader_addline(buffer, "TEMP TA;\n"); shader_addline(buffer, "TEMP TA;\n");
/* Base Declarations */ /* Base Declarations */
next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION, next_local = shader_generate_arb_declarations((IWineD3DBaseShader *)This,
lconst_map, &priv_ctx.vs_clipplanes, &priv_ctx); reg_maps, buffer, gl_info, lconst_map, &priv_ctx.vs_clipplanes, &priv_ctx);
for(i = 0; i < MAX_CONST_I; i++) for(i = 0; i < MAX_CONST_I; i++)
{ {
...@@ -3909,7 +3909,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct ...@@ -3909,7 +3909,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
if(!GL_SUPPORT(NV_VERTEX_PROGRAM)) { if(!GL_SUPPORT(NV_VERTEX_PROGRAM)) {
shader_addline(buffer, "MOV result.color.secondary, -helper_const.wwwy;\n"); shader_addline(buffer, "MOV result.color.secondary, -helper_const.wwwy;\n");
if ((GLINFO_LOCATION).quirks & WINED3D_QUIRK_SET_TEXCOORD_W && !device->frag_pipe->ffp_proj_control) if (gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W && !device->frag_pipe->ffp_proj_control)
{ {
int i; int i;
for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) { for(i = 0; i < min(8, MAX_REG_TEXCRD); i++) {
......
...@@ -821,7 +821,7 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, st ...@@ -821,7 +821,7 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, st
} }
memcpy(&new_desc->parent.settings, &settings, sizeof(settings)); memcpy(&new_desc->parent.settings, &settings, sizeof(settings));
new_desc->shader = gen_ati_shader(settings.op, &GLINFO_LOCATION); new_desc->shader = gen_ati_shader(settings.op, context->gl_info);
add_ffp_frag_shader(&priv->fragment_shaders, &new_desc->parent); add_ffp_frag_shader(&priv->fragment_shaders, &new_desc->parent);
TRACE("Allocated fixed function replacement shader descriptor %p\n", new_desc); TRACE("Allocated fixed function replacement shader descriptor %p\n", new_desc);
desc = new_desc; desc = new_desc;
......
...@@ -1108,7 +1108,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface, ...@@ -1108,7 +1108,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface,
object->orig_width = Mode.Width; object->orig_width = Mode.Width;
object->orig_height = Mode.Height; object->orig_height = Mode.Height;
object->orig_fmt = Mode.Format; object->orig_fmt = Mode.Format;
format_desc = getFormatDescEntry(Mode.Format, &GLINFO_LOCATION); format_desc = getFormatDescEntry(Mode.Format, &This->adapter->gl_info);
if (pPresentationParameters->Windowed && if (pPresentationParameters->Windowed &&
((pPresentationParameters->BackBufferWidth == 0) || ((pPresentationParameters->BackBufferWidth == 0) ||
...@@ -2135,7 +2135,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, U ...@@ -2135,7 +2135,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, U
DEVMODEW devmode; DEVMODEW devmode;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
LONG ret; LONG ret;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(pMode->Format, &GLINFO_LOCATION); const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(pMode->Format, &This->adapter->gl_info);
RECT clip_rc; RECT clip_rc;
TRACE("(%p)->(%d,%p) Mode=%dx%dx@%d, %s\n", This, iSwapChain, pMode, pMode->Width, pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format)); TRACE("(%p)->(%d,%p) Mode=%dx%dx@%d, %s\n", This, iSwapChain, pMode, pMode->Width, pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
...@@ -6285,7 +6285,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* i ...@@ -6285,7 +6285,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* i
if (SUCCEEDED(IWineD3DSurface_LockRect(pCursorBitmap, &rect, NULL, WINED3DLOCK_READONLY))) if (SUCCEEDED(IWineD3DSurface_LockRect(pCursorBitmap, &rect, NULL, WINED3DLOCK_READONLY)))
{ {
const struct GlPixelFormatDesc *glDesc = const struct GlPixelFormatDesc *glDesc =
getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, &GLINFO_LOCATION); getFormatDescEntry(WINED3DFMT_B8G8R8A8_UNORM, &This->adapter->gl_info);
char *mem, *bits = rect.pBits; char *mem, *bits = rect.pBits;
GLint intfmt = glDesc->glInternal; GLint intfmt = glDesc->glInternal;
GLint format = glDesc->glFormat; GLint format = glDesc->glFormat;
......
...@@ -862,7 +862,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont ...@@ -862,7 +862,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
*/ */
max_constantsF -= count_bits(This->baseShader.reg_maps.boolean_constants); max_constantsF -= count_bits(This->baseShader.reg_maps.boolean_constants);
/* Set by driver quirks in directx.c */ /* Set by driver quirks in directx.c */
max_constantsF -= GLINFO_LOCATION.reserved_glsl_constants; max_constantsF -= gl_info->reserved_glsl_constants;
} else { } else {
max_constantsF = GL_LIMITS(vs_glsl_constantsF); max_constantsF = GL_LIMITS(vs_glsl_constantsF);
} }
...@@ -3575,7 +3575,7 @@ static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer ...@@ -3575,7 +3575,7 @@ static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer
* Take care about the texcoord .w fixup though if we're using the fixed function fragment pipeline * Take care about the texcoord .w fixup though if we're using the fixed function fragment pipeline
*/ */
device = (IWineD3DDeviceImpl *) vs->baseShader.device; device = (IWineD3DDeviceImpl *) vs->baseShader.device;
if (((GLINFO_LOCATION).quirks & WINED3D_QUIRK_SET_TEXCOORD_W) if ((gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W)
&& ps_major == 0 && vs_major > 0 && !device->frag_pipe->ffp_proj_control) && ps_major == 0 && vs_major > 0 && !device->frag_pipe->ffp_proj_control)
{ {
shader_addline(buffer, "void order_ps_input() {\n"); shader_addline(buffer, "void order_ps_input() {\n");
...@@ -3622,7 +3622,7 @@ static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer ...@@ -3622,7 +3622,7 @@ static GLhandleARB generate_param_reorder_function(struct wined3d_shader_buffer
{ {
if (semantic_idx < 8) if (semantic_idx < 8)
{ {
if (!((GLINFO_LOCATION).quirks & WINED3D_QUIRK_SET_TEXCOORD_W) || ps_major > 0) if (!(gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W) || ps_major > 0)
write_mask |= WINED3DSP_WRITEMASK_3; write_mask |= WINED3DSP_WRITEMASK_3;
shader_addline(buffer, "gl_TexCoord[%u]%s = OUT[%u]%s;\n", shader_addline(buffer, "gl_TexCoord[%u]%s = OUT[%u]%s;\n",
...@@ -3809,7 +3809,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context ...@@ -3809,7 +3809,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
TRACE("Compiling shader object %u\n", shader_obj); TRACE("Compiling shader object %u\n", shader_obj);
GL_EXTCALL(glShaderSourceARB(shader_obj, 1, (const char**)&buffer->buffer, NULL)); GL_EXTCALL(glShaderSourceARB(shader_obj, 1, (const char**)&buffer->buffer, NULL));
GL_EXTCALL(glCompileShaderARB(shader_obj)); GL_EXTCALL(glCompileShaderARB(shader_obj));
print_glsl_info_log(&GLINFO_LOCATION, shader_obj); print_glsl_info_log(gl_info, shader_obj);
/* Store the shader object */ /* Store the shader object */
return shader_obj; return shader_obj;
...@@ -3878,7 +3878,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context ...@@ -3878,7 +3878,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context
TRACE("Compiling shader object %u\n", shader_obj); TRACE("Compiling shader object %u\n", shader_obj);
GL_EXTCALL(glShaderSourceARB(shader_obj, 1, (const char**)&buffer->buffer, NULL)); GL_EXTCALL(glShaderSourceARB(shader_obj, 1, (const char**)&buffer->buffer, NULL));
GL_EXTCALL(glCompileShaderARB(shader_obj)); GL_EXTCALL(glCompileShaderARB(shader_obj));
print_glsl_info_log(&GLINFO_LOCATION, shader_obj); print_glsl_info_log(gl_info, shader_obj);
return shader_obj; return shader_obj;
} }
...@@ -4130,7 +4130,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, ...@@ -4130,7 +4130,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context,
/* Link the program */ /* Link the program */
TRACE("Linking GLSL shader program %u\n", programId); TRACE("Linking GLSL shader program %u\n", programId);
GL_EXTCALL(glLinkProgramARB(programId)); GL_EXTCALL(glLinkProgramARB(programId));
print_glsl_info_log(&GLINFO_LOCATION, programId); print_glsl_info_log(gl_info, programId);
entry->vuniformF_locations = HeapAlloc(GetProcessHeap(), 0, sizeof(GLhandleARB) * GL_LIMITS(vs_glsl_constantsF)); entry->vuniformF_locations = HeapAlloc(GetProcessHeap(), 0, sizeof(GLhandleARB) * GL_LIMITS(vs_glsl_constantsF));
for (i = 0; i < GL_LIMITS(vs_glsl_constantsF); ++i) { for (i = 0; i < GL_LIMITS(vs_glsl_constantsF); ++i) {
...@@ -4278,7 +4278,7 @@ static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, ...@@ -4278,7 +4278,7 @@ static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info,
GL_EXTCALL(glAttachObjectARB(program_id, pshader_id)); GL_EXTCALL(glAttachObjectARB(program_id, pshader_id));
GL_EXTCALL(glLinkProgramARB(program_id)); GL_EXTCALL(glLinkProgramARB(program_id));
print_glsl_info_log(&GLINFO_LOCATION, program_id); print_glsl_info_log(gl_info, program_id);
/* Once linked we can mark the shaders for deletion. They will be deleted once the program /* Once linked we can mark the shaders for deletion. They will be deleted once the program
* is destroyed * is destroyed
......
...@@ -4322,7 +4322,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB ...@@ -4322,7 +4322,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
curVBO = e->buffer_object; curVBO = e->buffer_object;
} }
if(format != 4 || (GLINFO_LOCATION.quirks & WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA)) if (format != 4 || (context->gl_info->quirks & WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA))
{ {
/* Usually specular colors only allow 3 components, since they have no alpha. In D3D, the specular alpha /* Usually specular colors only allow 3 components, since they have no alpha. In D3D, the specular alpha
* contains the fog coordinate, which is passed to GL with GL_EXT_fog_coord. However, the fixed function * contains the fog coordinate, which is passed to GL with GL_EXT_fog_coord. However, the fixed function
......
...@@ -126,7 +126,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, ...@@ -126,7 +126,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
{ {
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, &GLINFO_LOCATION); const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
void (*cleanup)(IWineD3DSurfaceImpl *This); void (*cleanup)(IWineD3DSurfaceImpl *This);
unsigned int resource_size; unsigned int resource_size;
HRESULT hr; HRESULT hr;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment