Commit 55555319 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Rename "NumberOfPalettes" to "palette_count".

parent 9d405473
......@@ -1910,7 +1910,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
This->render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(*This->render_targets) * gl_info->limits.buffers);
This->NumberOfPalettes = 1;
This->palette_count = 1;
This->palettes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PALETTEENTRY*));
if (!This->palettes || !This->render_targets)
{
......@@ -2059,8 +2059,9 @@ err_out:
HeapFree(GetProcessHeap(), 0, This->palettes[0]);
HeapFree(GetProcessHeap(), 0, This->palettes);
}
This->NumberOfPalettes = 0;
if(swapchain) {
This->palette_count = 0;
if (swapchain)
{
IWineD3DSwapChain_Release( (IWineD3DSwapChain *) swapchain);
}
if (This->stateBlock)
......@@ -2271,10 +2272,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
This->swapchains = NULL;
This->NumberOfSwapChains = 0;
for (i = 0; i < This->NumberOfPalettes; i++) HeapFree(GetProcessHeap(), 0, This->palettes[i]);
for (i = 0; i < This->palette_count; ++i)
HeapFree(GetProcessHeap(), 0, This->palettes[i]);
HeapFree(GetProcessHeap(), 0, This->palettes);
This->palettes = NULL;
This->NumberOfPalettes = 0;
This->palette_count = 0;
HeapFree(GetProcessHeap(), 0, This->render_targets);
This->render_targets = NULL;
......@@ -5319,7 +5321,9 @@ static void dirtify_p8_texture_samplers(IWineD3DDeviceImpl *device)
}
}
static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *iface,
UINT PaletteNumber, const PALETTEENTRY *pEntries)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
int j;
UINT NewSize;
......@@ -5332,8 +5336,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *ifa
return WINED3DERR_INVALIDCALL;
}
if (PaletteNumber >= This->NumberOfPalettes) {
NewSize = This->NumberOfPalettes;
if (PaletteNumber >= This->palette_count)
{
NewSize = This->palette_count;
do {
NewSize *= 2;
} while(PaletteNumber >= NewSize);
......@@ -5343,7 +5348,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *ifa
return E_OUTOFMEMORY;
}
This->palettes = palettes;
This->NumberOfPalettes = NewSize;
This->palette_count = NewSize;
}
if (!This->palettes[PaletteNumber]) {
......@@ -5365,14 +5370,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *ifa
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetPaletteEntries(IWineD3DDevice *iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
static HRESULT WINAPI IWineD3DDeviceImpl_GetPaletteEntries(IWineD3DDevice *iface,
UINT PaletteNumber, PALETTEENTRY *pEntries)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
int j;
TRACE("(%p) : PaletteNumber %u\n", This, PaletteNumber);
if (PaletteNumber >= This->NumberOfPalettes || !This->palettes[PaletteNumber]) {
if (PaletteNumber >= This->palette_count || !This->palettes[PaletteNumber])
{
/* What happens in such situation isn't documented; Native seems to silently abort
on such conditions. Return Invalid Call. */
ERR("(%p) : (%u) Nonexistent palette. NumberOfPalettes %u\n", This, PaletteNumber, This->NumberOfPalettes);
ERR("(%p) : (%u) Nonexistent palette. Palette count %u.\n", This, PaletteNumber, This->palette_count);
return WINED3DERR_INVALIDCALL;
}
for (j = 0; j < 256; ++j) {
......@@ -5385,13 +5394,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetPaletteEntries(IWineD3DDevice *ifa
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_SetCurrentTexturePalette(IWineD3DDevice *iface, UINT PaletteNumber) {
static HRESULT WINAPI IWineD3DDeviceImpl_SetCurrentTexturePalette(IWineD3DDevice *iface, UINT PaletteNumber)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : PaletteNumber %u\n", This, PaletteNumber);
/* Native appears to silently abort on attempt to make an uninitialized palette current and render.
(tested with reference rasterizer). Return Invalid Call. */
if (PaletteNumber >= This->NumberOfPalettes || !This->palettes[PaletteNumber]) {
ERR("(%p) : (%u) Nonexistent palette. NumberOfPalettes %u\n", This, PaletteNumber, This->NumberOfPalettes);
if (PaletteNumber >= This->palette_count || !This->palettes[PaletteNumber])
{
ERR("(%p) : (%u) Nonexistent palette. Palette count %u.\n", This, PaletteNumber, This->palette_count);
return WINED3DERR_INVALIDCALL;
}
/*TODO: stateblocks */
......
......@@ -1721,8 +1721,8 @@ struct IWineD3DDeviceImpl
IWineD3DSurfaceImpl *depth_stencil;
/* palettes texture management */
UINT NumberOfPalettes;
PALETTEENTRY **palettes;
UINT palette_count;
UINT currentPalette;
/* For rendering to a texture using glCopyTexImage */
......
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