Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
557b1fa4
Commit
557b1fa4
authored
Dec 19, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 20, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Make WINED3DTSS_CONSTANT a nogl state.
parent
63a8c3c4
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
8 deletions
+8
-8
state.c
dlls/wined3d/state.c
+8
-8
No files found.
dlls/wined3d/state.c
View file @
557b1fa4
...
...
@@ -1895,7 +1895,7 @@ const struct StateEntry StateTable[] =
{
/*0, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*0, 32, WINED3DTSS_CONSTANT */
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_CONSTANT
),
state_undefined
},
{
/*0, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*1, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*1, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -1928,7 +1928,7 @@ const struct StateEntry StateTable[] =
{
/*1, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*1, 32, WINED3DTSS_CONSTANT */
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_CONSTANT
),
state_undefined
},
{
/*1, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*2, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*2, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -1961,7 +1961,7 @@ const struct StateEntry StateTable[] =
{
/*2, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*2, 32, WINED3DTSS_CONSTANT */
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_CONSTANT
),
state_undefined
},
{
/*2, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*3, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*3, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -1994,7 +1994,7 @@ const struct StateEntry StateTable[] =
{
/*3, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*3, 32, WINED3DTSS_CONSTANT */
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_CONSTANT
),
state_undefined
},
{
/*3, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*4, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*4, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -2027,7 +2027,7 @@ const struct StateEntry StateTable[] =
{
/*4, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*4, 32, WINED3DTSS_CONSTANT */
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_CONSTANT
),
state_undefined
},
{
/*4, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*5, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*5, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -2060,7 +2060,7 @@ const struct StateEntry StateTable[] =
{
/*5, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*5, 32, WINED3DTSS_CONSTANT */
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_CONSTANT
),
state_undefined
},
{
/*5, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*6, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*6, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -2093,7 +2093,7 @@ const struct StateEntry StateTable[] =
{
/*6, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*6, 32, WINED3DTSS_CONSTANT */
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_CONSTANT
),
state_undefined
},
{
/*6, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
{
/*7, 01, WINED3DTSS_COLOROP */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
},
{
/*7, 02, WINED3DTSS_COLORARG1 */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_COLOROP
),
tex_colorop
},
...
...
@@ -2126,5 +2126,5 @@ const struct StateEntry StateTable[] =
{
/*7, 29, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 30, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 31, undefined */
0
/* -> sampler state in ddraw / d3d8 */
,
state_undefined
},
{
/*7, 32, WINED3DTSS_CONSTANT */
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_CONSTANT
),
state_undefined
},
{
/*7, 32, WINED3DTSS_CONSTANT */
0
/* As long as we don't support D3DTA_CONSTANT */
,
state_nogl
},
};
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment