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wine
wine-winehq
Commits
55a96174
Commit
55a96174
authored
Apr 06, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 07, 2010
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Plain Diff
wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration().
parent
be9e077a
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1 changed file
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94 additions
and
95 deletions
+94
-95
device.c
dlls/wined3d/device.c
+94
-95
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dlls/wined3d/device.c
View file @
55a96174
...
@@ -1108,11 +1108,39 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice
...
@@ -1108,11 +1108,39 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
static
unsigned
int
ConvertFvfToDeclaration
(
IWineD3DDeviceImpl
*
This
,
/* For the GL info, which has the type table */
struct
wined3d_fvf_convert_state
DWORD
fvf
,
WINED3DVERTEXELEMENT
**
ppVertexElements
)
{
{
const
struct
wined3d_gl_info
*
gl_info
;
WINED3DVERTEXELEMENT
*
elements
;
UINT
offset
;
UINT
idx
;
};
static
void
append_decl_element
(
struct
wined3d_fvf_convert_state
*
state
,
WINED3DFORMAT
format
,
WINED3DDECLUSAGE
usage
,
UINT
usage_idx
)
{
WINED3DVERTEXELEMENT
*
elements
=
state
->
elements
;
const
struct
wined3d_format_desc
*
format_desc
;
UINT
offset
=
state
->
offset
;
UINT
idx
=
state
->
idx
;
elements
[
idx
].
format
=
format
;
elements
[
idx
].
input_slot
=
0
;
elements
[
idx
].
offset
=
offset
;
elements
[
idx
].
output_slot
=
0
;
elements
[
idx
].
method
=
WINED3DDECLMETHOD_DEFAULT
;
elements
[
idx
].
usage
=
usage
;
elements
[
idx
].
usage_idx
=
usage_idx
;
format_desc
=
getFormatDescEntry
(
format
,
state
->
gl_info
);
state
->
offset
+=
format_desc
->
component_count
*
format_desc
->
component_size
;
++
state
->
idx
;
}
unsigned
int
idx
,
idx2
;
static
unsigned
int
ConvertFvfToDeclaration
(
IWineD3DDeviceImpl
*
This
,
/* For the GL info, which has the type table */
unsigned
int
offset
;
DWORD
fvf
,
WINED3DVERTEXELEMENT
**
ppVertexElements
)
{
const
struct
wined3d_gl_info
*
gl_info
=
&
This
->
adapter
->
gl_info
;
BOOL
has_pos
=
(
fvf
&
WINED3DFVF_POSITION_MASK
)
!=
0
;
BOOL
has_pos
=
(
fvf
&
WINED3DFVF_POSITION_MASK
)
!=
0
;
BOOL
has_blend
=
(
fvf
&
WINED3DFVF_XYZB5
)
>
WINED3DFVF_XYZRHW
;
BOOL
has_blend
=
(
fvf
&
WINED3DFVF_XYZB5
)
>
WINED3DFVF_XYZRHW
;
BOOL
has_blend_idx
=
has_blend
&&
BOOL
has_blend_idx
=
has_blend
&&
...
@@ -1126,9 +1154,9 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
...
@@ -1126,9 +1154,9 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
DWORD
num_textures
=
(
fvf
&
WINED3DFVF_TEXCOUNT_MASK
)
>>
WINED3DFVF_TEXCOUNT_SHIFT
;
DWORD
num_textures
=
(
fvf
&
WINED3DFVF_TEXCOUNT_MASK
)
>>
WINED3DFVF_TEXCOUNT_SHIFT
;
DWORD
texcoords
=
(
fvf
&
0xFFFF0000
)
>>
16
;
DWORD
texcoords
=
(
fvf
&
0xFFFF0000
)
>>
16
;
WINED3DVERTEXELEMENT
*
elements
=
NULL
;
struct
wined3d_fvf_convert_state
state
;
unsigned
int
size
;
unsigned
int
size
;
unsigned
int
idx
;
DWORD
num_blends
=
1
+
(((
fvf
&
WINED3DFVF_XYZB5
)
-
WINED3DFVF_XYZB1
)
>>
1
);
DWORD
num_blends
=
1
+
(((
fvf
&
WINED3DFVF_XYZB5
)
-
WINED3DFVF_XYZB1
)
>>
1
);
if
(
has_blend_idx
)
num_blends
--
;
if
(
has_blend_idx
)
num_blends
--
;
...
@@ -1136,113 +1164,84 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
...
@@ -1136,113 +1164,84 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
size
=
has_pos
+
(
has_blend
&&
num_blends
>
0
)
+
has_blend_idx
+
has_normal
+
size
=
has_pos
+
(
has_blend
&&
num_blends
>
0
)
+
has_blend_idx
+
has_normal
+
has_psize
+
has_diffuse
+
has_specular
+
num_textures
;
has_psize
+
has_diffuse
+
has_specular
+
num_textures
;
/* convert the declaration */
state
.
gl_info
=
gl_info
;
elements
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
*
sizeof
(
WINED3DVERTEXELEMENT
));
state
.
elements
=
HeapAlloc
(
GetProcessHeap
(),
0
,
size
*
sizeof
(
*
state
.
elements
));
if
(
!
elements
)
return
~
0U
;
if
(
!
state
.
elements
)
return
~
0U
;
state
.
offset
=
0
;
state
.
idx
=
0
;
idx
=
0
;
if
(
has_pos
)
if
(
has_pos
)
{
{
if
(
!
has_blend
&&
(
fvf
&
WINED3DFVF_XYZRHW
))
{
if
(
!
has_blend
&&
(
fvf
&
WINED3DFVF_XYZRHW
))
elements
[
idx
].
format
=
WINED3DFMT_R32G32B32A32_FLOAT
;
append_decl_element
(
&
state
,
WINED3DFMT_R32G32B32A32_FLOAT
,
WINED3DDECLUSAGE_POSITIONT
,
0
);
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_POSITIONT
;
else
if
((
fvf
&
WINED3DFVF_XYZW
)
==
WINED3DFVF_XYZW
)
}
append_decl_element
(
&
state
,
WINED3DFMT_R32G32B32A32_FLOAT
,
WINED3DDECLUSAGE_POSITION
,
0
);
else
if
((
fvf
&
WINED3DFVF_XYZW
)
==
WINED3DFVF_XYZW
)
{
else
elements
[
idx
].
format
=
WINED3DFMT_R32G32B32A32_FLOAT
;
append_decl_element
(
&
state
,
WINED3DFMT_R32G32B32_FLOAT
,
WINED3DDECLUSAGE_POSITION
,
0
);
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_POSITION
;
}
}
else
{
if
(
has_blend
&&
(
num_blends
>
0
))
elements
[
idx
].
format
=
WINED3DFMT_R32G32B32_FLOAT
;
{
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_POSITION
;
if
((
fvf
&
WINED3DFVF_XYZB5
)
==
WINED3DFVF_XYZB2
&&
(
fvf
&
WINED3DFVF_LASTBETA_D3DCOLOR
))
}
append_decl_element
(
&
state
,
WINED3DFMT_B8G8R8A8_UNORM
,
WINED3DDECLUSAGE_BLENDWEIGHT
,
0
);
elements
[
idx
].
usage_idx
=
0
;
else
idx
++
;
{
}
switch
(
num_blends
)
if
(
has_blend
&&
(
num_blends
>
0
))
{
{
if
(((
fvf
&
WINED3DFVF_XYZB5
)
==
WINED3DFVF_XYZB2
)
&&
(
fvf
&
WINED3DFVF_LASTBETA_D3DCOLOR
))
case
1
:
elements
[
idx
].
format
=
WINED3DFMT_B8G8R8A8_UNORM
;
append_decl_element
(
&
state
,
WINED3DFMT_R32_FLOAT
,
WINED3DDECLUSAGE_BLENDWEIGHT
,
0
);
else
{
break
;
switch
(
num_blends
)
{
case
2
:
case
1
:
elements
[
idx
].
format
=
WINED3DFMT_R32_FLOAT
;
break
;
append_decl_element
(
&
state
,
WINED3DFMT_R32G32_FLOAT
,
WINED3DDECLUSAGE_BLENDWEIGHT
,
0
);
case
2
:
elements
[
idx
].
format
=
WINED3DFMT_R32G32_FLOAT
;
break
;
break
;
case
3
:
elements
[
idx
].
format
=
WINED3DFMT_R32G32B32_FLOAT
;
break
;
case
3
:
case
4
:
elements
[
idx
].
format
=
WINED3DFMT_R32G32B32A32_FLOAT
;
break
;
append_decl_element
(
&
state
,
WINED3DFMT_R32G32B32_FLOAT
,
WINED3DDECLUSAGE_BLENDWEIGHT
,
0
);
break
;
case
4
:
append_decl_element
(
&
state
,
WINED3DFMT_R32G32B32A32_FLOAT
,
WINED3DDECLUSAGE_BLENDWEIGHT
,
0
);
break
;
default:
default:
ERR
(
"Unexpected amount of blend values: %u
\n
"
,
num_blends
);
ERR
(
"Unexpected amount of blend values: %u
\n
"
,
num_blends
);
}
}
}
}
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_BLENDWEIGHT
;
}
elements
[
idx
].
usage_idx
=
0
;
idx
++
;
if
(
has_blend_idx
)
}
{
if
(
has_blend_idx
)
{
if
((
fvf
&
WINED3DFVF_LASTBETA_UBYTE4
)
if
(
fvf
&
WINED3DFVF_LASTBETA_UBYTE4
||
||
((
fvf
&
WINED3DFVF_XYZB5
)
==
WINED3DFVF_XYZB2
&&
(
fvf
&
WINED3DFVF_LASTBETA_D3DCOLOR
)))
(((
fvf
&
WINED3DFVF_XYZB5
)
==
WINED3DFVF_XYZB2
)
&&
(
fvf
&
WINED3DFVF_LASTBETA_D3DCOLOR
)))
append_decl_element
(
&
state
,
WINED3DFMT_R8G8B8A8_UINT
,
WINED3DDECLUSAGE_BLENDINDICES
,
0
);
elements
[
idx
].
format
=
WINED3DFMT_R8G8B8A8_UINT
;
else
if
(
fvf
&
WINED3DFVF_LASTBETA_D3DCOLOR
)
else
if
(
fvf
&
WINED3DFVF_LASTBETA_D3DCOLOR
)
elements
[
idx
].
format
=
WINED3DFMT_B8G8R8A8_UNORM
;
append_decl_element
(
&
state
,
WINED3DFMT_B8G8R8A8_UNORM
,
WINED3DDECLUSAGE_BLENDINDICES
,
0
)
;
else
else
elements
[
idx
].
format
=
WINED3DFMT_R32_FLOAT
;
append_decl_element
(
&
state
,
WINED3DFMT_R32_FLOAT
,
WINED3DDECLUSAGE_BLENDINDICES
,
0
);
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_BLENDINDICES
;
}
elements
[
idx
].
usage_idx
=
0
;
idx
++
;
if
(
has_normal
)
append_decl_element
(
&
state
,
WINED3DFMT_R32G32B32_FLOAT
,
WINED3DDECLUSAGE_NORMAL
,
0
);
}
if
(
has_psize
)
append_decl_element
(
&
state
,
WINED3DFMT_R32_FLOAT
,
WINED3DDECLUSAGE_PSIZE
,
0
);
if
(
has_normal
)
{
if
(
has_diffuse
)
append_decl_element
(
&
state
,
WINED3DFMT_B8G8R8A8_UNORM
,
WINED3DDECLUSAGE_COLOR
,
0
);
elements
[
idx
].
format
=
WINED3DFMT_R32G32B32_FLOAT
;
if
(
has_specular
)
append_decl_element
(
&
state
,
WINED3DFMT_B8G8R8A8_UNORM
,
WINED3DDECLUSAGE_COLOR
,
1
);
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_NORMAL
;
elements
[
idx
].
usage_idx
=
0
;
for
(
idx
=
0
;
idx
<
num_textures
;
++
idx
)
idx
++
;
{
}
switch
((
texcoords
>>
(
idx
*
2
))
&
0x03
)
if
(
has_psize
)
{
{
elements
[
idx
].
format
=
WINED3DFMT_R32_FLOAT
;
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_PSIZE
;
elements
[
idx
].
usage_idx
=
0
;
idx
++
;
}
if
(
has_diffuse
)
{
elements
[
idx
].
format
=
WINED3DFMT_B8G8R8A8_UNORM
;
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_COLOR
;
elements
[
idx
].
usage_idx
=
0
;
idx
++
;
}
if
(
has_specular
)
{
elements
[
idx
].
format
=
WINED3DFMT_B8G8R8A8_UNORM
;
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_COLOR
;
elements
[
idx
].
usage_idx
=
1
;
idx
++
;
}
for
(
idx2
=
0
;
idx2
<
num_textures
;
idx2
++
)
{
unsigned
int
numcoords
=
(
texcoords
>>
(
idx2
*
2
))
&
0x03
;
switch
(
numcoords
)
{
case
WINED3DFVF_TEXTUREFORMAT1
:
case
WINED3DFVF_TEXTUREFORMAT1
:
elements
[
idx
].
format
=
WINED3DFMT_R32_FLOAT
;
append_decl_element
(
&
state
,
WINED3DFMT_R32_FLOAT
,
WINED3DDECLUSAGE_TEXCOORD
,
idx
)
;
break
;
break
;
case
WINED3DFVF_TEXTUREFORMAT2
:
case
WINED3DFVF_TEXTUREFORMAT2
:
elements
[
idx
].
format
=
WINED3DFMT_R32G32_FLOAT
;
append_decl_element
(
&
state
,
WINED3DFMT_R32G32_FLOAT
,
WINED3DDECLUSAGE_TEXCOORD
,
idx
)
;
break
;
break
;
case
WINED3DFVF_TEXTUREFORMAT3
:
case
WINED3DFVF_TEXTUREFORMAT3
:
elements
[
idx
].
format
=
WINED3DFMT_R32G32B32_FLOAT
;
append_decl_element
(
&
state
,
WINED3DFMT_R32G32B32_FLOAT
,
WINED3DDECLUSAGE_TEXCOORD
,
idx
)
;
break
;
break
;
case
WINED3DFVF_TEXTUREFORMAT4
:
case
WINED3DFVF_TEXTUREFORMAT4
:
elements
[
idx
].
format
=
WINED3DFMT_R32G32B32A32_FLOAT
;
append_decl_element
(
&
state
,
WINED3DFMT_R32G32B32A32_FLOAT
,
WINED3DDECLUSAGE_TEXCOORD
,
idx
)
;
break
;
break
;
}
}
elements
[
idx
].
usage
=
WINED3DDECLUSAGE_TEXCOORD
;
elements
[
idx
].
usage_idx
=
idx2
;
idx
++
;
}
/* Now compute offsets, and initialize the rest of the fields */
for
(
idx
=
0
,
offset
=
0
;
idx
<
size
;
++
idx
)
{
const
struct
wined3d_format_desc
*
format_desc
=
getFormatDescEntry
(
elements
[
idx
].
format
,
&
This
->
adapter
->
gl_info
);
elements
[
idx
].
input_slot
=
0
;
elements
[
idx
].
method
=
WINED3DDECLMETHOD_DEFAULT
;
elements
[
idx
].
offset
=
offset
;
offset
+=
format_desc
->
component_count
*
format_desc
->
component_size
;
}
}
*
ppVertexElements
=
elements
;
*
ppVertexElements
=
state
.
elements
;
return
size
;
return
size
;
}
}
...
...
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