Commit 55fbd32b authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3drm: Use CRT allocation functions.

parent 463af41f
......@@ -211,7 +211,7 @@ static inline struct d3drm *impl_from_IDirect3DRM3(IDirect3DRM3 *iface)
static void d3drm_destroy(struct d3drm *d3drm)
{
TRACE("d3drm object %p is being destroyed.\n", d3drm);
heap_free(d3drm);
free(d3drm);
}
static HRESULT WINAPI d3drm1_QueryInterface(IDirect3DRM *iface, REFIID riid, void **out)
......@@ -2325,7 +2325,7 @@ HRESULT WINAPI Direct3DRMCreate(IDirect3DRM **d3drm)
TRACE("d3drm %p.\n", d3drm);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRM_iface.lpVtbl = &d3drm1_vtbl;
......
......@@ -43,7 +43,7 @@ HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJE
if (!cb)
return D3DRMERR_BADVALUE;
if (!(callback = heap_alloc(sizeof(*callback))))
if (!(callback = malloc(sizeof(*callback))))
return E_OUTOFMEMORY;
callback->cb = cb;
......@@ -65,7 +65,7 @@ HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMO
if (callback->cb == cb && callback->ctx == ctx)
{
list_remove(&callback->entry);
heap_free(callback);
free(callback);
break;
}
}
......@@ -120,13 +120,13 @@ HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name)
{
DWORD req_size;
heap_free(object->name);
free(object->name);
object->name = NULL;
if (name)
{
req_size = strlen(name) + 1;
if (!(object->name = heap_alloc(req_size)))
if (!(object->name = malloc(req_size)))
return E_OUTOFMEMORY;
memcpy(object->name, name, req_size);
}
......@@ -142,9 +142,9 @@ void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object)
{
callback->cb(iface, callback->ctx);
list_remove(&callback->entry);
heap_free(callback);
free(callback);
}
heap_free(object->name);
free(object->name);
object->name = NULL;
}
......@@ -30,7 +30,6 @@
#include "d3drmwin.h"
#include "rmxfguid.h"
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/list.h"
struct d3drm_matrix
......
......@@ -58,7 +58,7 @@ void d3drm_device_destroy(struct d3drm_device *device)
IDirectDraw_Release(device->ddraw);
IDirect3DRM_Release(device->d3drm);
}
heap_free(device);
free(device);
}
static inline struct d3drm_device *impl_from_IDirect3DRMWinDevice(IDirect3DRMWinDevice *iface)
......@@ -1660,7 +1660,7 @@ HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm)
TRACE("device %p, d3drm %p.\n", device, d3drm);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMDevice_iface.lpVtbl = &d3drm_device1_vtbl;
......
......@@ -79,7 +79,7 @@ static ULONG WINAPI d3drm_face1_Release(IDirect3DRMFace *iface)
if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject *)iface, &face->obj);
heap_free(face);
free(face);
}
return refcount;
......@@ -624,7 +624,7 @@ HRESULT d3drm_face_create(struct d3drm_face **face)
TRACE("face %p.\n", face);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMFace_iface.lpVtbl = &d3drm_face1_vtbl;
......
......@@ -206,8 +206,8 @@ static ULONG WINAPI d3drm_frame_array_Release(IDirect3DRMFrameArray *iface)
{
IDirect3DRMFrame_Release(array->frames[i]);
}
heap_free(array->frames);
heap_free(array);
free(array->frames);
free(array);
}
return refcount;
......@@ -258,7 +258,7 @@ static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_cou
struct d3drm_frame_array *array;
unsigned int i;
if (!(array = heap_alloc_zero(sizeof(*array))))
if (!(array = calloc(1, sizeof(*array))))
return NULL;
array->IDirect3DRMFrameArray_iface.lpVtbl = &d3drm_frame_array_vtbl;
......@@ -267,9 +267,9 @@ static struct d3drm_frame_array *d3drm_frame_array_create(unsigned int frame_cou
if (frame_count)
{
if (!(array->frames = heap_calloc(frame_count, sizeof(*array->frames))))
if (!(array->frames = calloc(frame_count, sizeof(*array->frames))))
{
heap_free(array);
free(array);
return NULL;
}
......@@ -324,8 +324,8 @@ static ULONG WINAPI d3drm_visual_array_Release(IDirect3DRMVisualArray *iface)
{
IDirect3DRMVisual_Release(array->visuals[i]);
}
heap_free(array->visuals);
heap_free(array);
free(array->visuals);
free(array);
}
return refcount;
......@@ -376,7 +376,7 @@ static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_
struct d3drm_visual_array *array;
unsigned int i;
if (!(array = heap_alloc_zero(sizeof(*array))))
if (!(array = calloc(1, sizeof(*array))))
return NULL;
array->IDirect3DRMVisualArray_iface.lpVtbl = &d3drm_visual_array_vtbl;
......@@ -385,9 +385,9 @@ static struct d3drm_visual_array *d3drm_visual_array_create(unsigned int visual_
if (visual_count)
{
if (!(array->visuals = heap_calloc(visual_count, sizeof(*array->visuals))))
if (!(array->visuals = calloc(visual_count, sizeof(*array->visuals))))
{
heap_free(array);
free(array);
return NULL;
}
......@@ -443,8 +443,8 @@ static ULONG WINAPI d3drm_light_array_Release(IDirect3DRMLightArray *iface)
{
IDirect3DRMLight_Release(array->lights[i]);
}
heap_free(array->lights);
heap_free(array);
free(array->lights);
free(array);
}
return refcount;
......@@ -495,7 +495,7 @@ static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_cou
struct d3drm_light_array *array;
unsigned int i;
if (!(array = heap_alloc_zero(sizeof(*array))))
if (!(array = calloc(1, sizeof(*array))))
return NULL;
array->IDirect3DRMLightArray_iface.lpVtbl = &d3drm_light_array_vtbl;
......@@ -504,9 +504,9 @@ static struct d3drm_light_array *d3drm_light_array_create(unsigned int light_cou
if (light_count)
{
if (!(array->lights = heap_calloc(light_count, sizeof(*array->lights))))
if (!(array->lights = calloc(light_count, sizeof(*array->lights))))
{
heap_free(array);
free(array);
return NULL;
}
......@@ -613,19 +613,19 @@ static ULONG WINAPI d3drm_frame3_Release(IDirect3DRMFrame3 *iface)
{
IDirect3DRMFrame3_Release(frame->children[i]);
}
heap_free(frame->children);
free(frame->children);
for (i = 0; i < frame->nb_visuals; ++i)
{
IDirect3DRMVisual_Release(frame->visuals[i]);
}
heap_free(frame->visuals);
free(frame->visuals);
for (i = 0; i < frame->nb_lights; ++i)
{
IDirect3DRMLight_Release(frame->lights[i]);
}
heap_free(frame->lights);
free(frame->lights);
IDirect3DRM_Release(frame->d3drm);
heap_free(frame);
free(frame);
}
return refcount;
......@@ -3134,7 +3134,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I
TRACE("frame %p, parent_frame %p, d3drm %p.\n", frame, parent_frame, d3drm);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMFrame_iface.lpVtbl = &d3drm_frame1_vtbl;
......@@ -3155,7 +3155,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I
if (FAILED(hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&p)))
{
heap_free(object);
free(object);
return hr;
}
IDirect3DRMFrame_Release(parent_frame);
......@@ -3232,10 +3232,10 @@ static ULONG WINAPI d3drm_animation2_Release(IDirect3DRMAnimation2 *iface)
{
d3drm_object_cleanup((IDirect3DRMObject *)&animation->IDirect3DRMAnimation_iface, &animation->obj);
IDirect3DRM_Release(animation->d3drm);
heap_free(animation->rotate.keys);
heap_free(animation->scale.keys);
heap_free(animation->position.keys);
heap_free(animation);
free(animation->rotate.keys);
free(animation->scale.keys);
free(animation->position.keys);
free(animation);
}
return refcount;
......@@ -3886,7 +3886,7 @@ HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *
TRACE("animation %p, d3drm %p.\n", animation, d3drm);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMAnimation_iface.lpVtbl = &d3drm_animation1_vtbl;
......
......@@ -67,7 +67,7 @@ static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface)
{
d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj);
IDirect3DRM_Release(light->d3drm);
heap_free(light);
free(light);
}
return refcount;
......@@ -375,7 +375,7 @@ HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm)
TRACE("light %p.\n", light);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl;
......
......@@ -68,7 +68,7 @@ static ULONG WINAPI d3drm_material_Release(IDirect3DRMMaterial2 *iface)
{
d3drm_object_cleanup((IDirect3DRMObject *)iface, &material->obj);
IDirect3DRM_Release(material->d3drm);
heap_free(material);
free(material);
}
return refcount;
......@@ -283,7 +283,7 @@ HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3d
TRACE("material %p, d3drm %p.\n", material, d3drm);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMMaterial2_iface.lpVtbl = &d3drm_material_vtbl;
......
......@@ -276,7 +276,7 @@ BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count
if (new_capacity < element_count)
new_capacity = max_capacity;
if (!(new_elements = heap_realloc(*elements, new_capacity * element_size)))
if (!(new_elements = realloc(*elements, new_capacity * element_size)))
return FALSE;
*elements = new_elements;
......@@ -309,19 +309,19 @@ static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
DWORD i;
IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL);
heap_free(mesh_builder->vertices);
free(mesh_builder->vertices);
mesh_builder->vertices = NULL;
mesh_builder->nb_vertices = 0;
mesh_builder->vertices_size = 0;
heap_free(mesh_builder->normals);
free(mesh_builder->normals);
mesh_builder->normals = NULL;
mesh_builder->nb_normals = 0;
mesh_builder->normals_size = 0;
heap_free(mesh_builder->pFaceData);
free(mesh_builder->pFaceData);
mesh_builder->pFaceData = NULL;
mesh_builder->face_data_size = 0;
mesh_builder->nb_faces = 0;
heap_free(mesh_builder->pCoords2d);
free(mesh_builder->pCoords2d);
mesh_builder->pCoords2d = NULL;
mesh_builder->nb_coords2d = 0;
for (i = 0; i < mesh_builder->nb_materials; i++)
......@@ -332,9 +332,9 @@ static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
}
mesh_builder->nb_materials = 0;
heap_free(mesh_builder->materials);
free(mesh_builder->materials);
mesh_builder->materials = NULL;
heap_free(mesh_builder->material_indices);
free(mesh_builder->material_indices);
mesh_builder->material_indices = NULL;
}
......@@ -393,7 +393,7 @@ static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
if (mesh_builder->texture)
IDirect3DRMTexture3_Release(mesh_builder->texture);
IDirect3DRM_Release(mesh_builder->d3drm);
heap_free(mesh_builder);
free(mesh_builder);
}
return refcount;
......@@ -1047,12 +1047,12 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
{
char *name;
if (!(name = heap_alloc(size)))
if (!(name = malloc(size)))
return E_OUTOFMEMORY;
if (SUCCEEDED(hr = IDirectXFileData_GetName(pData, name, &size)))
IDirect3DRMMeshBuilder3_SetName(iface, name);
heap_free(name);
free(name);
if (hr != DXFILE_OK)
return hr;
}
......@@ -1080,12 +1080,12 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
}
memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
faces_vertex_idx_ptr = faces_vertex_idx_data = heap_alloc(faces_vertex_idx_size);
faces_vertex_idx_ptr = faces_vertex_idx_data = malloc(faces_vertex_idx_size);
memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
faces_vertex_idx_size);
/* Each vertex index will have its normal index counterpart so just allocate twice the size */
mesh_builder->pFaceData = heap_alloc(faces_vertex_idx_size * 2);
mesh_builder->pFaceData = malloc(faces_vertex_idx_size * 2);
faces_data_ptr = (DWORD*)mesh_builder->pFaceData;
while (1)
......@@ -1137,7 +1137,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR));
faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
faces_normal_idx_ptr = faces_normal_idx_data = heap_alloc(faces_normal_idx_size);
faces_normal_idx_ptr = faces_normal_idx_data = malloc(faces_normal_idx_size);
memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR)
+ sizeof(DWORD), faces_normal_idx_size);
}
......@@ -1151,7 +1151,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
TRACE("MeshTextureCoords: nb_coords2d = %ld\n", mesh_builder->nb_coords2d);
mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
mesh_builder->pCoords2d = calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
}
else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
......@@ -1179,15 +1179,15 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
if (size != data_size)
WARN("Returned size %lu does not match expected one %lu\n", size, data_size);
if (!(mesh_builder->material_indices = heap_calloc(nb_face_indices,
if (!(mesh_builder->material_indices = calloc(nb_face_indices,
sizeof(*mesh_builder->material_indices))))
goto end;
memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD),
nb_face_indices * sizeof(*mesh_builder->material_indices));
if (!(mesh_builder->materials = heap_calloc(nb_materials, sizeof(*mesh_builder->materials))))
if (!(mesh_builder->materials = calloc(nb_materials, sizeof(*mesh_builder->materials))))
{
heap_free(mesh_builder->material_indices);
free(mesh_builder->material_indices);
goto end;
}
mesh_builder->nb_materials = nb_materials;
......@@ -1439,7 +1439,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
if (!mesh_builder->pCoords2d)
{
mesh_builder->nb_coords2d = mesh_builder->nb_vertices;
mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
mesh_builder->pCoords2d = calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
for (i = 0; i < mesh_builder->nb_coords2d; ++i)
{
mesh_builder->pCoords2d[i].u = 0.0f;
......@@ -1453,8 +1453,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
end:
heap_free(faces_normal_idx_data);
heap_free(faces_vertex_idx_data);
free(faces_normal_idx_data);
free(faces_vertex_idx_data);
return ret;
}
......@@ -1966,7 +1966,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
int k;
D3DRMVERTEX* vertices;
if (!(vertices = heap_calloc(mesh_builder->nb_vertices, sizeof(*vertices))))
if (!(vertices = calloc(mesh_builder->nb_vertices, sizeof(*vertices))))
{
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
......@@ -1974,7 +1974,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
for (i = 0; i < mesh_builder->nb_vertices; i++)
vertices[i].position = mesh_builder->vertices[i];
hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
heap_free(vertices);
free(vertices);
/* Groups are in reverse order compared to materials list in X file */
for (k = mesh_builder->nb_materials - 1; k >= 0; k--)
......@@ -1987,15 +1987,15 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
unsigned nb_vertices = 0;
unsigned nb_faces = 0;
if (!(used_vertices = heap_calloc(mesh_builder->face_data_size, sizeof(*used_vertices))))
if (!(used_vertices = calloc(mesh_builder->face_data_size, sizeof(*used_vertices))))
{
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
}
if (!(face_data = heap_calloc(mesh_builder->face_data_size, sizeof(*face_data))))
if (!(face_data = calloc(mesh_builder->face_data_size, sizeof(*face_data))))
{
heap_free(used_vertices);
free(used_vertices);
IDirect3DRMMesh_Release(*mesh);
return E_OUTOFMEMORY;
}
......@@ -2049,8 +2049,8 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
nb_vertices++;
hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
heap_free(used_vertices);
heap_free(face_data);
free(used_vertices);
free(face_data);
if (SUCCEEDED(hr))
hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color);
if (SUCCEEDED(hr))
......@@ -2340,7 +2340,7 @@ HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDir
TRACE("mesh_builder %p.\n", mesh_builder);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
......@@ -2402,15 +2402,15 @@ static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
IDirect3DRM_Release(mesh->d3drm);
for (i = 0; i < mesh->nb_groups; ++i)
{
heap_free(mesh->groups[i].vertices);
heap_free(mesh->groups[i].face_data);
free(mesh->groups[i].vertices);
free(mesh->groups[i].face_data);
if (mesh->groups[i].material)
IDirect3DRMMaterial2_Release(mesh->groups[i].material);
if (mesh->groups[i].texture)
IDirect3DRMTexture3_Release(mesh->groups[i].texture);
}
heap_free(mesh->groups);
heap_free(mesh);
free(mesh->groups);
free(mesh);
}
return refcount;
......@@ -2531,7 +2531,7 @@ static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned verte
group = mesh->groups + mesh->nb_groups;
if (!(group->vertices = heap_calloc(vertex_count, sizeof(*group->vertices))))
if (!(group->vertices = calloc(vertex_count, sizeof(*group->vertices))))
return E_OUTOFMEMORY;
group->nb_vertices = vertex_count;
group->nb_faces = face_count;
......@@ -2556,9 +2556,9 @@ static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned verte
}
}
if (!(group->face_data = heap_calloc(group->face_data_size, sizeof(*group->face_data))))
if (!(group->face_data = calloc(group->face_data_size, sizeof(*group->face_data))))
{
heap_free(group->vertices);
free(group->vertices);
return E_OUTOFMEMORY;
}
memcpy(group->face_data, face_data, group->face_data_size * sizeof(*face_data));
......@@ -2840,7 +2840,7 @@ HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm)
TRACE("mesh %p, d3drm %p.\n", mesh, d3drm);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
......@@ -2894,7 +2894,7 @@ static ULONG WINAPI d3drm_wrap_Release(IDirect3DRMWrap *iface)
if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject *)iface, &wrap->obj);
heap_free(wrap);
free(wrap);
}
return refcount;
......@@ -3026,7 +3026,7 @@ HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm)
TRACE("wrap %p, d3drm %p.\n", wrap, d3drm);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMWrap_iface.lpVtbl = &d3drm_wrap_vtbl;
......
......@@ -47,7 +47,7 @@ static void d3drm_texture_destroy(struct d3drm_texture *texture)
IDirect3DRM_Release(texture->d3drm);
if (texture->surface)
IDirectDrawSurface_Release(texture->surface);
heap_free(texture);
free(texture);
}
static BOOL d3drm_validate_image(D3DRMIMAGE *image)
......@@ -79,17 +79,17 @@ static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data,
src_pitch = flip ? -w * 3 : w * 3;
dst_pitch = (w + 3) & ~3;
if (!(dst_data = heap_alloc(dst_pitch * h)))
if (!(dst_data = malloc(dst_pitch * h)))
{
WARN("Failed to allocate image buffer.\n");
return FALSE;
}
memset(dst_data, 0xff, dst_pitch * h);
if (!(palette = heap_alloc(256 * sizeof(*palette))))
if (!(palette = malloc(256 * sizeof(*palette))))
{
WARN("Failed to allocate palette.\n");
heap_free(dst_data);
free(dst_data);
return FALSE;
}
......@@ -113,8 +113,8 @@ static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data,
{
if (colour_count == 256)
{
heap_free(dst_data);
heap_free(palette);
free(dst_data);
free(palette);
return FALSE;
}
......@@ -140,7 +140,7 @@ static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data,
image->green_mask = 0xff;
image->blue_mask = 0xff;
image->palette_size = colour_count;
if (!(image->palette = heap_realloc(palette, colour_count * sizeof(*palette))))
if (!(image->palette = realloc(palette, colour_count * sizeof(*palette))))
image->palette = palette;
return TRUE;
......@@ -161,7 +161,7 @@ static HRESULT d3drm_image_load_32(D3DRMIMAGE *image, unsigned char *src_data,
src_pitch = flip ? -w * 3 : w * 3;
dst_pitch = w * 4;
if (!(dst_data = heap_alloc(dst_pitch * h)))
if (!(dst_data = malloc(dst_pitch * h)))
{
WARN("Failed to allocate image buffer.\n");
return D3DRMERR_BADALLOC;
......@@ -206,16 +206,16 @@ static HRESULT d3drm_image_load_8(D3DRMIMAGE *image, const RGBQUAD *palette,
if (w > ~(SIZE_T)0 / h)
return D3DRMERR_BADALLOC;
if (!(dst_data = heap_alloc(w * h)))
if (!(dst_data = malloc(w * h)))
{
WARN("Failed to allocate image buffer.\n");
return D3DRMERR_BADALLOC;
}
if (!(image->palette = heap_alloc(256 * sizeof(*image->palette))))
if (!(image->palette = malloc(256 * sizeof(*image->palette))))
{
WARN("Failed to allocate palette.\n");
heap_free(dst_data);
free(dst_data);
return D3DRMERR_BADALLOC;
}
......@@ -257,8 +257,8 @@ static void CDECL destroy_image_callback(IDirect3DRMObject *obj, void *arg)
TRACE("texture object %p, image %p.\n", obj, image);
heap_free(image->buffer1);
heap_free(image);
free(image->buffer1);
free(image);
}
static HRESULT d3drm_texture_load(struct d3drm_texture *texture,
......@@ -294,7 +294,7 @@ static HRESULT d3drm_texture_load(struct d3drm_texture *texture,
return D3DRMERR_BADVALUE;
hr = D3DRMERR_BADALLOC;
if (!(image = heap_alloc_zero(sizeof(*image))))
if (!(image = calloc(1, sizeof(*image))))
goto fail;
hr = D3DRMERR_BADFILE;
......@@ -344,7 +344,7 @@ static HRESULT d3drm_texture_load(struct d3drm_texture *texture,
return hr;
fail:
heap_free(image);
free(image);
UnmapViewOfFile(header);
return hr;
......@@ -1450,7 +1450,7 @@ HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm)
TRACE("texture %p.\n", texture);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl;
......
......@@ -73,7 +73,7 @@ static void d3drm_viewport_destroy(struct d3drm_viewport *viewport)
IDirect3DRM_Release(viewport->d3drm);
}
heap_free(viewport);
free(viewport);
}
static HRESULT WINAPI d3drm_viewport2_QueryInterface(IDirect3DRMViewport2 *iface, REFIID riid, void **out)
......@@ -1133,7 +1133,7 @@ HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3d
TRACE("viewport %p, d3drm %p.\n", viewport, d3drm);
if (!(object = heap_alloc_zero(sizeof(*object))))
if (!(object = calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMViewport_iface.lpVtbl = &d3drm_viewport1_vtbl;
......
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