Commit 56137334 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture.

parent c5bacb66
......@@ -3535,49 +3535,56 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
wined3d_cs_emit_draw(device->cs, start_idx, index_count, start_instance, instance_count, TRUE);
}
/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
static HRESULT device_update_volume(struct wined3d_device *device,
struct wined3d_volume *src_volume, struct wined3d_volume *dst_volume)
static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device,
struct wined3d_texture *src_texture, unsigned int src_level,
struct wined3d_texture *dst_texture, unsigned int level_count)
{
struct wined3d_const_bo_address data;
struct wined3d_map_desc src;
HRESULT hr;
struct wined3d_context *context;
struct wined3d_map_desc src;
HRESULT hr = WINED3D_OK;
unsigned int i;
TRACE("device %p, src_volume %p, dst_volume %p.\n",
device, src_volume, dst_volume);
TRACE("device %p, src_texture %p, src_level %u, dst_texture %p, level_count %u.\n",
device, src_texture, src_level, dst_texture, level_count);
if (src_volume->resource.format != dst_volume->resource.format)
if (src_texture->resource.format != dst_texture->resource.format)
{
FIXME("Source and destination formats do not match.\n");
WARN("Source and destination formats do not match.\n");
return WINED3DERR_INVALIDCALL;
}
if (src_volume->resource.width != dst_volume->resource.width
|| src_volume->resource.height != dst_volume->resource.height
|| src_volume->resource.depth != dst_volume->resource.depth)
if (src_texture->sub_resources[src_level].resource->width != dst_texture->resource.width
|| src_texture->sub_resources[src_level].resource->height != dst_texture->resource.height
|| src_texture->sub_resources[src_level].resource->depth != dst_texture->resource.depth)
{
FIXME("Source and destination sizes do not match.\n");
WARN("Source and destination dimensions do not match.\n");
return WINED3DERR_INVALIDCALL;
}
if (FAILED(hr = wined3d_volume_map(src_volume, &src, NULL, WINED3D_MAP_READONLY)))
return hr;
context = context_acquire(device, NULL);
/* Only a prepare, since we're uploading the entire volume. */
wined3d_texture_prepare_texture(dst_volume->container, context, FALSE);
wined3d_texture_bind_and_dirtify(dst_volume->container, context, FALSE);
/* Only a prepare, since we're uploading entire volumes. */
wined3d_texture_prepare_texture(dst_texture, context, FALSE);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
for (i = 0; i < level_count; ++i)
{
if (FAILED(hr = wined3d_resource_map(&src_texture->resource,
src_level + i, &src, NULL, WINED3D_MAP_READONLY)))
goto done;
data.buffer_object = 0;
data.addr = src.data;
wined3d_volume_upload_data(dst_volume, context, &data);
wined3d_volume_invalidate_location(dst_volume, ~WINED3D_LOCATION_TEXTURE_RGB);
wined3d_volume_upload_data(dst_texture->sub_resources[i].u.volume, context, &data);
wined3d_volume_invalidate_location(dst_texture->sub_resources[i].u.volume, ~WINED3D_LOCATION_TEXTURE_RGB);
context_release(context);
hr = wined3d_volume_unmap(src_volume);
if (FAILED(hr = wined3d_resource_unmap(&src_texture->resource, src_level + i)))
goto done;
}
done:
context_release(context);
return hr;
}
......@@ -3671,32 +3678,19 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
}
}
}
break;
return WINED3D_OK;
}
case WINED3D_RTYPE_TEXTURE_3D:
{
for (i = 0; i < level_count; ++i)
{
hr = device_update_volume(device,
volume_from_resource(wined3d_texture_get_sub_resource(src_texture,
i + src_skip_levels)),
volume_from_resource(wined3d_texture_get_sub_resource(dst_texture, i)));
if (FAILED(hr))
{
WARN("Failed to update volume, hr %#x.\n", hr);
if (FAILED(hr = wined3d_device_update_texture_3d(device,
src_texture, src_skip_levels, dst_texture, level_count)))
WARN("Failed to update 3D texture, hr %#x.\n", hr);
return hr;
}
}
break;
}
default:
FIXME("Unsupported texture type %#x.\n", type);
return WINED3DERR_INVALIDCALL;
}
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes)
......
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