Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
56395ca5
Commit
56395ca5
authored
Jul 30, 2006
by
H. Verbeet
Committed by
Alexandre Julliard
Jul 31, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in…
wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect.
parent
1a40c4c5
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
1 deletion
+1
-1
surface.c
dlls/wined3d/surface.c
+1
-1
No files found.
dlls/wined3d/surface.c
View file @
56395ca5
...
...
@@ -1130,7 +1130,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
}
/* Disable higher textures before calling glDrawPixels */
for
(
tex
=
1
;
tex
<
GL_LIMITS
(
sampler
_stage
s
);
tex
++
)
{
for
(
tex
=
1
;
tex
<
GL_LIMITS
(
samplers
);
tex
++
)
{
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
tex
));
checkGLcall
(
"glActiveTextureARB"
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment