wined3d: Fix wined3d_sysval_semantic values for tessellation factors.
Apparently, dcl_input_* instructions do not use the same values as
sysval semantics in shader signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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