Commit 569a7d34 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11/tests: Check all sub-resources in check_texture_* functions.

parent 64da6b05
......@@ -118,12 +118,14 @@ struct texture_readback
ID3D11Resource *texture;
D3D11_MAPPED_SUBRESOURCE map_desc;
ID3D11DeviceContext *immediate_context;
unsigned int width, height;
unsigned int width, height, sub_resource_idx;
};
static void get_texture_readback(ID3D11Texture2D *texture, struct texture_readback *rb)
static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_resource_idx,
struct texture_readback *rb)
{
D3D11_TEXTURE2D_DESC texture_desc;
unsigned int miplevel;
ID3D11Device *device;
HRESULT hr;
......@@ -143,15 +145,18 @@ static void get_texture_readback(ID3D11Texture2D *texture, struct texture_readba
return;
}
rb->width = texture_desc.Width;
rb->height = texture_desc.Height;
miplevel = sub_resource_idx % texture_desc.MipLevels;
rb->width = max(1, texture_desc.Width >> miplevel);
rb->height = max(1, texture_desc.Height >> miplevel);
rb->sub_resource_idx = sub_resource_idx;
ID3D11Device_GetImmediateContext(device, &rb->immediate_context);
ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->texture, (ID3D11Resource *)texture);
if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->texture, 0, D3D11_MAP_READ, 0, &rb->map_desc)))
if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->texture, sub_resource_idx,
D3D11_MAP_READ, 0, &rb->map_desc)))
{
trace("Failed to map texture, hr %#x.\n", hr);
trace("Failed to map sub-resource %u, hr %#x.\n", sub_resource_idx, hr);
ID3D11Resource_Release(rb->texture);
rb->texture = NULL;
ID3D11DeviceContext_Release(rb->immediate_context);
......@@ -173,7 +178,7 @@ static float get_readback_float(struct texture_readback *rb, unsigned int x, uns
static void release_texture_readback(struct texture_readback *rb)
{
ID3D11DeviceContext_Unmap(rb->immediate_context, rb->texture, 0);
ID3D11DeviceContext_Unmap(rb->immediate_context, rb->texture, rb->sub_resource_idx);
ID3D11Resource_Release(rb->texture);
ID3D11DeviceContext_Release(rb->immediate_context);
}
......@@ -183,23 +188,23 @@ static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigne
struct texture_readback rb;
DWORD color;
get_texture_readback(texture, &rb);
get_texture_readback(texture, 0, &rb);
color = get_readback_color(&rb, x, y);
release_texture_readback(&rb);
return color;
}
#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d)
static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture,
DWORD expected_color, BYTE max_diff)
#define check_texture_sub_resource_color(t, s, c, d) check_texture_sub_resource_color_(__LINE__, t, s, c, d)
static void check_texture_sub_resource_color_(unsigned int line, ID3D11Texture2D *texture,
unsigned int sub_resource_idx, DWORD expected_color, BYTE max_diff)
{
struct texture_readback rb;
unsigned int x = 0, y = 0;
BOOL all_match = TRUE;
DWORD color = 0;
get_texture_readback(texture, &rb);
get_texture_readback(texture, sub_resource_idx, &rb);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
......@@ -216,19 +221,33 @@ static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture,
}
release_texture_readback(&rb);
ok_(__FILE__, line)(all_match,
"Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
"Got unexpected color 0x%08x at (%u, %u), sub-resource %u.\n",
color, x, y, sub_resource_idx);
}
#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d)
static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture,
float expected_value, BYTE max_diff)
#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d)
static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture,
DWORD expected_color, BYTE max_diff)
{
unsigned int sub_resource_idx, sub_resource_count;
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11Texture2D_GetDesc(texture, &texture_desc);
sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels;
for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx)
check_texture_sub_resource_color_(line, texture, sub_resource_idx, expected_color, max_diff);
}
#define check_texture_sub_resource_float(t, s, c, d) check_texture_sub_resource_flot_(__LINE__, t, s, c, d)
static void check_texture_sub_resource_float_(unsigned int line, ID3D11Texture2D *texture,
unsigned int sub_resource_idx, float expected_value, BYTE max_diff)
{
struct texture_readback rb;
unsigned int x = 0, y = 0;
BOOL all_match = TRUE;
float value = 0.0f;
get_texture_readback(texture, &rb);
get_texture_readback(texture, sub_resource_idx, &rb);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
......@@ -245,7 +264,21 @@ static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture,
}
release_texture_readback(&rb);
ok_(__FILE__, line)(all_match,
"Got unexpected value %.8e at (%u, %u).\n", value, x, y);
"Got unexpected value %.8e at (%u, %u), sub-resource %u.\n",
value, x, y, sub_resource_idx);
}
#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d)
static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture,
float expected_value, BYTE max_diff)
{
unsigned int sub_resource_idx, sub_resource_count;
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11Texture2D_GetDesc(texture, &texture_desc);
sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels;
for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx)
check_texture_sub_resource_float_(line, texture, sub_resource_idx, expected_value, max_diff);
}
static ID3D11Device *create_device(const struct device_desc *desc)
......@@ -4271,7 +4304,7 @@ static void test_texture(void)
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (y = 0; y < 4; ++y)
{
for (x = 0; x < 4; ++x)
......@@ -5042,7 +5075,7 @@ static void test_update_subresource(void)
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box,
bitmap_data, 4 * sizeof(*bitmap_data), 0);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
......@@ -5058,7 +5091,7 @@ static void test_update_subresource(void)
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, NULL,
bitmap_data, 4 * sizeof(*bitmap_data), 0);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
......@@ -5244,7 +5277,7 @@ static void test_copy_subresource_region(void)
ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0,
0, 0, 0, (ID3D11Resource *)src_texture, 0, &box);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
......@@ -5260,7 +5293,7 @@ static void test_copy_subresource_region(void)
ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0,
0, 0, 0, (ID3D11Resource *)src_texture, 0, NULL);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
......@@ -5343,7 +5376,7 @@ static void test_copy_subresource_region(void)
ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_buffer, 0,
0, 0, 0, (ID3D11Resource *)src_buffer, 0, &box);
draw_quad(&test_context);
get_texture_readback(test_context.backbuffer, &rb);
get_texture_readback(test_context.backbuffer, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
......@@ -6271,7 +6304,7 @@ static void test_draw_depth_only(void)
draw_quad(&test_context);
}
}
get_texture_readback(texture, &rb);
get_texture_readback(texture, 0, &rb);
for (i = 0; i < 4; ++i)
{
for (j = 0; j < 4; ++j)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment