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wine
wine-winehq
Commits
571462c6
Commit
571462c6
authored
Jul 30, 2015
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 30, 2015
Browse files
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Plain Diff
d3d9/tests: Add a depth bias test.
parent
34d8b987
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1 changed file
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164 additions
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0 deletions
+164
-0
visual.c
dlls/d3d9/tests/visual.c
+164
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dlls/d3d9/tests/visual.c
View file @
571462c6
...
...
@@ -19624,6 +19624,169 @@ static void test_updatetexture(void)
DestroyWindow
(
window
);
}
static
void
test_depthbias
(
void
)
{
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
IDirect3DSurface9
*
ds
;
D3DCAPS9
caps
;
D3DCOLOR
color
;
ULONG
refcount
;
HWND
window
;
HRESULT
hr
;
unsigned
int
i
;
static
const
D3DFORMAT
formats
[]
=
{
D3DFMT_D16
,
D3DFMT_D24X8
,
D3DFMT_D32
,
D3DFMT_D24S8
,
MAKEFOURCC
(
'I'
,
'N'
,
'T'
,
'Z'
),
/* The scaling factor detection function detects the wrong factor for
* float formats on Nvidia, therefore the following tests are disabled.
* The wined3d function detects 2^23 like for fixed point formats but
* the test needs 2^22 to pass.
*
* AMD GPUs need a different scaling factor for float depth buffers
* (2^24) than fixed point (2^23), but the wined3d detection function
* works there, producing the right result in the test.
*
* D3DFMT_D32F_LOCKABLE, D3DFMT_D24FS8,
*/
};
static
const
struct
{
struct
vec3
position
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
}},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
}},
{{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
}},
};
union
{
float
f
;
DWORD
d
;
}
conv
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
!
(
caps
.
RasterCaps
&
D3DPRASTERCAPS_DEPTHBIAS
))
{
IDirect3DDevice9_Release
(
device
);
skip
(
"D3DPRASTERCAPS_DEPTHBIAS not supported.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZWRITEENABLE
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_SELECTARG1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TFACTOR
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set FVF, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
sizeof
(
formats
)
/
sizeof
(
*
formats
);
++
i
)
{
if
(
FAILED
(
IDirect3D9_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
D3DUSAGE_DEPTHSTENCIL
,
D3DRTYPE_SURFACE
,
formats
[
i
])))
{
skip
(
"Depth format %u not supported, skipping.
\n
"
,
formats
[
i
]);
continue
;
}
hr
=
IDirect3DDevice9_CreateDepthStencilSurface
(
device
,
640
,
480
,
formats
[
i
],
D3DMULTISAMPLE_NONE
,
0
,
FALSE
,
&
ds
,
NULL
);
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
ds
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set depth stencil surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0x00000000
,
0
.
5
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_TEXTUREFACTOR
,
0x00ff0000
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
conv
.
f
=
-
0
.
2
f
;
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_DEPTHBIAS
,
conv
.
d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_TEXTUREFACTOR
,
0x0000ff00
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
conv
.
f
=
0
.
0
f
;
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_DEPTHBIAS
,
conv
.
d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_TEXTUREFACTOR
,
0x000000ff
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
conv
.
f
=
0
.
2
f
;
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_DEPTHBIAS
,
conv
.
d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_TEXTUREFACTOR
,
0x00ffffff
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
conv
.
f
=
0
.
4
f
;
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_DEPTHBIAS
,
conv
.
d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
61
,
240
);
ok
(
color_match
(
color
,
0x00ffffff
,
1
),
"Got unexpected color %08x at x=62, format %u.
\n
"
,
color
,
formats
[
i
]);
color
=
getPixelColor
(
device
,
65
,
240
);
ok
(
color_match
(
color
,
0x000000ff
,
1
),
"Got unexpected color %08x at x=64, format %u.
\n
"
,
color
,
formats
[
i
]);
color
=
getPixelColor
(
device
,
190
,
240
);
ok
(
color_match
(
color
,
0x000000ff
,
1
),
"Got unexpected color %08x at x=190, format %u.
\n
"
,
color
,
formats
[
i
]);
color
=
getPixelColor
(
device
,
194
,
240
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"Got unexpected color %08x at x=194, format %u.
\n
"
,
color
,
formats
[
i
]);
color
=
getPixelColor
(
device
,
318
,
240
);
ok
(
color_match
(
color
,
0x0000ff00
,
1
),
"Got unexpected color %08x at x=318, format %u.
\n
"
,
color
,
formats
[
i
]);
color
=
getPixelColor
(
device
,
322
,
240
);
ok
(
color_match
(
color
,
0x00ff0000
,
1
),
"Got unexpected color %08x at x=322, format %u.
\n
"
,
color
,
formats
[
i
]);
color
=
getPixelColor
(
device
,
446
,
240
);
ok
(
color_match
(
color
,
0x00ff0000
,
1
),
"Got unexpected color %08x at x=446, format %u.
\n
"
,
color
,
formats
[
i
]);
color
=
getPixelColor
(
device
,
450
,
240
);
ok
(
color_match
(
color
,
0x00000000
,
1
),
"Got unexpected color %08x at x=446, format %u.
\n
"
,
color
,
formats
[
i
]);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
IDirect3DSurface9_Release
(
ds
);
}
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
START_TEST
(
visual
)
{
D3DADAPTER_IDENTIFIER9
identifier
;
...
...
@@ -19741,4 +19904,5 @@ START_TEST(visual)
test_texcoordindex
();
test_vertex_blending
();
test_updatetexture
();
test_depthbias
();
}
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